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|changes 1 tiers=x3x+|changes 1=
|changes 1 tiers=x3x+|changes 1=
*{{nerf|Bomb: pierce reduced|20|12}}
*{{nerf|Bomb: pierce reduced|20|12}}
|changes 2 tiers=031,041,051|changes 2=
|changes 2 tiers=031;041;051|changes 2=
*{{buff|Now increases pierce of bombs by 5|note=Overall pierce is reduced from 20 to 17 due to the base pierce nerf}}
*{{buff|Now increases pierce of bombs by 5|note=Overall pierce is reduced from 20 to 17 due to the base pierce nerf}}
|quote 1 tiers=031;041;051|quote 1=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
|quote 1 tiers=031;041;051|quote 1=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff. — Update notes
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has. — Update notes
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing. — Update notes
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now. — Update notes
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid. — Update notes
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. — Update notes
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top. — Update notes
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case. — Update notes
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs. — Update notes
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense. — Update notes
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now. — Update notes
Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. — Update notes
Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received. — Update notes
By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible. — Update notes
As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons. — Update notes
Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness. — Update notes
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Levels
Changes
8+
3× damage buff against MOAB-Class Bloons now applies after the +1 base damage buff instead of before, so the flat damage buff is also multiplied — an Ice Monkey with 2 damage now deals (2+1)×3 damage to MOAB-Class when buffed instead of (2×3)+1
With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. — Update notes
We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary. — Update notes
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Levels
Changes
3+
Drone Swarm: overall duration reduced by 2 seconds
Jump right into the action in an all new game mode, Jump Start! This mode skips straight to the good stuff and begins on a much higher round than normal with higher starting cash and income so you can play dramatic late game finishes without having to work through the earlier rounds first. Why not test it out on the new map Bloonstone Quarry, available now in all arenas and private game modes.