Booster Bloon: Difference between revisions
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Qwertyxp2000 (talk | contribs) more computer vs human mindset stuff, I have a feeling that psychology with computer vs human behavior of cards can help decide how to act versus them (booster on always first bloon is overall favoring the player, the opposite disfavor happens in something like Night Horror card where computer opponents eat up their Bloontonium b4 ending turn, but not always so for human players). also specifically useful in context of dready |
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track. | *Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track. | ||
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice. | **Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice. | ||
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health | *The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health on another Bloon combined with another potential 50<!--booster bloon health--> Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and [[Storm Of Arrows]]. | ||
*Like Improved Fortification, Booster Bloon can be used to boost friendly bloons that don't care about delay, such as [[Strengthenator]]. | *Like Improved Fortification, Booster Bloon can be used to boost friendly bloons that don't care about delay, such as [[Strengthenator]]. | ||
*The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]. | *The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]. | ||
*Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid on Bloons that can attack on the current turn. | |||
==Update history== | ==Update history== | ||
Revision as of 03:16, 28 October 2025
Not to be confused with Bolstered Bloon.
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Booster Bloon is a Basic Bloon card in Bloons Card Storm, introduced in version 3.0. It allows the player to select another Bloon on their side to increase its delay by 1 and health by 100. If it is the only Bloon on the player's side, the On Play effect does not trigger, as it cannot target itself (despite what its description implies).
Tips
This section was last updated for: version 6.1
- Booster Bloon is sort of the Bloon variant of Improved Fortification. Compared to Improved Fortification, it has two charges, costs 2 Gold instead of 3, and generates Bloontonium, but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track.
- Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's Return to Sender gaining full value, avoid boosting the same bloon twice.
- The bloon itself is not much of a threat, but should not be ignored against aggro players, especially Zee Jay. The extra +100 health on another Bloon combined with another potential 50 Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and Storm Of Arrows.
- Like Improved Fortification, Booster Bloon can be used to boost friendly bloons that don't care about delay, such as Strengthenator.
- The delay modifier can allow a weaker Bloon to waste the opponent's Hero Protection or Dreadbloon's Immunity.
- Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid on Bloons that can attack on the current turn.
Update history
Health reduced ― 70 → 50
Delay increased ― 2 → 3
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Booster Bloon target menu
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Booster Bloon boosting a Zee Jay Special
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Attempting to tap own Booster Bloon on play will be denied
In other languages
This section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Booster-bloon | — |
| German | Booster-Bloon | — |
| Spanish (Latin America) | Bloon potenciador | — |
| French | Bloon booster | — |
| Italian | Bloon potenziatore | — |
| Japanese | ブースターブルーン | — |
| Korean | 부스터 풍선 | — |
| Norwegian | Hjelpebloon | — |
| Polish | Dopakowany blon | — |
| Portuguese (Brazil) | Bloon Impulsionador | — |
| Russian | Шар-усилитель | — |
| Swedish | Boosterbloon | — |
| Chinese (traditional) | 增益氣球 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Tag dig bare nok tid... du klarer den! | — |
| German | Lass dir Zeit … du schaffst das! | — |
| Spanish (Latin America) | Tómate tu tiempo... ¡Tú puedes! | — |
| French | Prends ton temps... Ça va aller ! | — |
| Italian | Prenditi il tempo necessario... Puoi farcela! | — |
| Japanese | 急がなくて大丈夫...君ならできる! | — |
| Korean | 충분히 이길 수 있으니까 쉬엄쉬엄하세요! | — |
| Norwegian | Ta den tiden du trenger … du takler dette! | — |
| Polish | Nie spiesz się... dasz radę! | — |
| Portuguese (Brazil) | Sem pressa... Você consegue! | — |
| Russian | Не спешите... Все получится! | — |
| Swedish | Stressa inte... det här fixar du! | — |
| Chinese (traditional) | 慢慢來……你一定可以的! | — |