DJ Benjammin' (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
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→Strategy: big bloom in popularity, damn... can we update it more
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 last updated|4.9|section=donotusethishero}}
{{BTDB2 last updated|4.10|section=y}}
{{BTDB2 popular loadout list by hero|DJ Benjammin'}}
{{BTDB2 popular loadout list by hero|DJ Benjammin'}}
DJ Benjammin is not a very good hero. His appeal in buffing alternative income sources comes at the cost of another hero that can provide additional defense and synergies to towers, and is easily punishable as a result.
DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially [[Dartling Gunner (Battles 2)|Dartling Gunner]]. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's.


His lack of damage, combined with his cash generation being overall weaker than his coder counterpart, makes him a terrible hero to start with, and his placement should be delayed to a slightly later round when defense is no longer a concern. His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, but they are few and far between.
Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, {{BTDB2|Engineer Monkey}}, or {{BTDB2|Dart Monkey}} to carry the early game. {{BTDB2|Glue Gunner}} is the cheapest base tower, however it's still too expensive to be a serious income booster early on.


DJ Ben is usually paired with the Dart Monkey or Dartling Gunner to carry the early game, but these towers are easily punishable with early game pressure since the hero is unable to also fend off incoming Bloon sends. Glue Gunner is the cheapest base tower, however it's still too expensive to be a serious income booster early on. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income and the fact that sub-towers such as the Engineer's Sentry Gun count towards his bonus cash generation.
His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with {{BTDB2|Sniper Monkey}}s as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income and the fact that sub-towers such as the Engineer's Sentry Gun count towards his bonus cash generation. Despite not affecting Farm or Village, having either<!--should only be mutually exclusive but... that's superfluous--> is vital with DJ Ben, improving survival in the mid-game and late-game.
 
Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ pierce and range buff. Note that Good Vibes targets the furthest towers of the same type, however this is usually not a problem.


==Update history==
==Update history==