Bloons TD 5: Difference between revisions

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==Towers==
==Towers==
<div style="display:flex;flex-wrap:wrap;row-gap:20px;column-gap:20px;justify-content:center">
<gallery>
{{center icon|BTD5M dart monkey avatar small.png|Dart Monkey (BTD5)|Dart Monkey|stats=y|strategy=y|width=130|height=130}}
BTD5M dart monkey avatar small.png|link=Dart Monkey (BTD5)|[[Dart Monkey (BTD5)|Dart Monkey]]<br>([[Stats:Dart Monkey (BTD5)|Stats]]{{*}}[[Strategy:Dart Monkey (BTD5)|Strategy]])
{{center icon|BTD5M tack shooter avatar small.png|Tack Shooter (BTD5)|Tack Shooter|stats=y|strategy=y|width=130|height=130}}
BTD5M tack shooter avatar small.png|link=Tack Shooter (BTD5)|[[Tack Shooter (BTD5)|Tack Shooter]]<br>([[Stats:Tack Shooter (BTD5)|Stats]]{{*}}[[Strategy:Tack Shooter (BTD5)|Strategy]])
{{center icon|BTD5M sniper avatar small.png|Sniper Monkey (BTD5)|Sniper Monkey|stats=y|strategy=y|width=130|height=130}}
BTD5M sniper avatar small.png|link=Sniper Monkey (BTD5)|[[Sniper Monkey (BTD5)|Sniper Monkey]]<br>([[Stats:Sniper Monkey (BTD5)|Stats]]{{*}}[[Strategy:Sniper Monkey (BTD5)|Strategy]])
{{center icon|BTD5M boomerang avatar small.png|Boomerang Thrower (BTD5)|Boomerang Thrower|stats=y|strategy=y|width=130|height=130}}
BTD5M boomerang avatar small.png|link=Boomerang Thrower (BTD5)|[[Boomerang Thrower (BTD5)|Boomerang Thrower]]<br>([[Stats:Boomerang Thrower (BTD5)|Stats]]{{*}}[[Strategy:Boomerang Thrower (BTD5)|Strategy]])
{{center icon|BTD5M ninja avatar small.png|Ninja Monkey (BTD5)|Ninja Monkey|stats=y|strategy=y|width=130|height=130}}
BTD5M ninja avatar small.png|link=Ninja Monkey (BTD5)|[[Ninja Monkey (BTD5)|Ninja Monkey]]<br>([[Stats:Ninja Monkey (BTD5)|Stats]]{{*}}[[Strategy:Ninja Monkey (BTD5)|Strategy]])
{{center icon|BTD5M bomb avatar small.png|Bomb Tower (BTD5)|Bomb Tower|stats=y|strategy=y|width=130|height=130}}
</gallery>
<!--{{center icon|BTD5M bomb avatar small.png|Bomb Tower (BTD5)|Bomb Tower|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M ice avatar small.png|Ice Tower (BTD5)|Ice Tower|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M ice avatar small.png|Ice Tower (BTD5)|Ice Tower|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M glue gunner avatar small.png|Glue Gunner (BTD5)|Glue Gunner|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M glue gunner avatar small.png|Glue Gunner (BTD5)|Glue Gunner|stats=y|strategy=y|width=130|height=130}}
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{{center icon|BTD5M bloonchipper avatar small.png|Bloonchipper (BTD5)|Bloonchipper|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M bloonchipper avatar small.png|Bloonchipper (BTD5)|Bloonchipper|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M monkeysub avatar small.png|Monkey Sub (BTD5)|Monkey Sub|{{BTD5 only|F=|M=|C=}}|stats=y|strategy=y|width=130|height=130}}
{{center icon|BTD5M monkeysub avatar small.png|Monkey Sub (BTD5)|Monkey Sub|{{BTD5 only|F=|M=|C=}}|stats=y|strategy=y|width=130|height=130}}
</div>
</div>-->
 
==Bloons==
==Bloons==
<div style="display:flex;flex-wrap:wrap;row-gap:20px;column-gap:20px;justify-content:center">
<!--<div style="display:flex;flex-wrap:wrap;row-gap:20px;column-gap:20px;justify-content:center">
{{center icon|BTD5M red.png|Red Bloon (BTD5)|Red Bloon|width=95|height=90}}
{{center icon|BTD5M red.png|Red Bloon (BTD5)|Red Bloon|width=95|height=90}}
{{center icon|BTD5M blue.png|Blue Bloon (BTD5)|Blue Bloon|width=95|height=90}}
{{center icon|BTD5M blue.png|Blue Bloon (BTD5)|Blue Bloon|width=95|height=90}}
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{{center icon|BTD5M rainbow.png|Rainbow Bloon (BTD5)|Rainbow Bloon|width=95|height=90}}
{{center icon|BTD5M rainbow.png|Rainbow Bloon (BTD5)|Rainbow Bloon|width=95|height=90}}
{{center icon|BTD5M ceramic.png|Ceramic Bloon (BTD5)|Ceramic Bloon|width=95|height=90}}
{{center icon|BTD5M ceramic.png|Ceramic Bloon (BTD5)|Ceramic Bloon|width=95|height=90}}
</div>
</div>-->
 
===[[MOAB-Class Bloon]]s===
===[[MOAB-Class Bloon]]s===
{{empty}}
{{empty}}
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==Modes==
==Modes==
<!-- yes, the in-game descriptions have those double spaces, don't change them -->
===Game modes===
===Game modes===
{|class="wikitable" style="text-align:center"
<gallery widths="100px" heights="100px">
!rowspan=2|Mode
BTD5M easy_icon.png|link=Easy|[[Easy]]
!rowspan=2|Description
BTD5M medium_icon.png|link=Medium|[[Medium]]
!colspan=4|Availability
BTD5M hard_icon.png|link=Hard|[[Hard]]
|-
BTD5M impoppable_icon.png|link=Impoppable (BTD5)|[[Impoppable (BTD5)|Impoppable]]{{g|BTD5M|BTD5C}}
!F
BTD5M apopalypse_icon.png|link=Apopalypse (BTD5)|[[Apopalypse (BTD5)|Apopalypse]]
!D
BTD5M deflation_icon.png|link=Deflation (BTD5)|[[Deflation (BTD5)|Deflation]]
!M
BTD5M sandbox_icon.png|link=Sandbox (BTD5)|[[Sandbox (BTD5)|Sandbox]]
!C
</gallery>
|-
|[[File:BTD5M easy_icon.png|64px|link=Easy]]<br>[[Easy]]
|style="text-align:left"|''On Easy towers cost less than normal, the Bloons move a little slower and you have 200 lives.  Beating round 50 in Easy awards you a bronze medal for that track.''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M medium_icon.png|64px|link=Medium]]<br>[[Medium]]
|style="text-align:left"|''On Medium your towers cost the normal amount and you have 150 lives.  Beating round 65 in Medium difficulty awards you a silver medal for that track.''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M hard_icon.png|64px|link=Hard]]<br>[[Hard]]
|style="text-align:left"|''On Hard your towers cost more than normal, the Bloons move faster and you have 100 lives only.  Beating round 85 in hard difficulty awards you a gold medal for that track.''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M impoppable_icon.png|64px|link=Impoppable (BTD5)]]<br>[[Impoppable (BTD5)|Impoppable]]
|style="text-align:left"|''On Impoppable towers cost more than hard. The Bloons move faster, are stronger than ever and you can't lose a single life. Beating round 85 awards you the impoppable medal.''
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M apopalypse_icon.png|64px|link=Apopalypse (BTD5)]]<br>[[Apopalypse (BTD5)|Apopalypse]]
|style="text-align:left"|''Once you start, you cannot stop.  Bloons will keep coming until you lose.  How far can you get?''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M deflation_icon.png|64px|link=Deflation (BTD5)]]<br>[[Deflation (BTD5)|Deflation]]
|style="text-align:left"|''Start with $50,000.  No more money is earned during play.  You start at round 30 and banana farms and other cash generating abilities are disabled.  How far can you get?''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:BTD5M sandbox_icon.png|64px|link=Sandbox]]<br>[[Sandbox]]
|style="text-align:left"|''Sandbox mode lets you test out towers, tactics and anything else you like in an open and fun environment.''
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|}


===Play modes===
===Play modes===
These modes can be applied in combination with any of the main game modes.
These modes can be applied in combination with any of the main game modes.
{|class="wikitable" style="text-align:center"
*[[Reverse (BTD5)|Reverse]]: Reverses the direction of the paths so Bloons enter from the exits and escape through the entrances.
!rowspan=2|Mode
*[[FastTrack (mode)|FastTrack]]{{g|BTD5F,BTD5M,BTD5C}}: Skips the first 25 rounds and starts the game on round 26 with $5,000.
!rowspan=2|Description
*[[Ten]]{{g|BTD5M}}: Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]].
!colspan=4|Availability
*[[Mastery]]{{g|BTD5M,BTD5C}}: Adds an extra layer to all Bloons and reduces cash per pop.
|-
*[[Double Cash Mode]]{{g|BTD5D}}: Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Available as a [[Premium Upgrade]] instead of a separate mode in other versions.
!F
!D
!M
!C
|-
|[[File:reverse tracks icon.png|64px|link=Reverse (BTD5)]]<br>[[Reverse (BTD5)|Reverse]]
|style="text-align:left"|Reverses the direction of the paths so Bloons enter from the exits and escape through the entrances.
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[File:fast tracks icon.png|64px|link=FastTrack]]<br>[[FastTrack]]
|style="text-align:left"|Skips the first 25 rounds and starts the game on round 26 with $5,000.
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|-
|[[File:classic icon.png|64px|link=Ten]]<br>[[Ten]]
|style="text-align:left"|Disables all towers and Special Agents except the [[Dart Monkey (BTD5)|Dart Monkey]], [[Tack Shooter (BTD5)|Tack Shooter]], [[Sniper Monkey (BTD5)|Sniper Monkey]], [[Ninja Monkey (BTD5)|Ninja Monkey]], [[Bomb Tower (BTD5)|Bomb Tower]], [[Ice Tower (BTD5)|Ice Tower]], [[Super Monkey (BTD5)|Super Monkey]], [[Heli Pilot (BTD5)|Heli Pilot]], [[Monkey Engineer (BTD5)|Monkey Engineer]], and [[Monkey Sub (BTD5)|Monkey Sub]].
|{{n}}
|{{n}}
|{{y}}
|{{n}}
|-
|[[File:friends mastery.png|64px|link=Mastery]]<br>[[Mastery]]
|style="text-align:left"|Adds an extra layer to all Bloons and reduces cash per pop.
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|[[Double Cash Mode (BTD5)|Double Cash Mode]]
|style="text-align:left"|Doubles starting cash and cash per pop, but prevents scores from being registered on the [[leaderboard (BTD5)|leaderboard]]. Considered a [[Premium Upgrade]] instead of a separate mode in other versions.
|{{n}}
|{{y}}
|{{n}}
|{{n}}
|}


===Freeplay===
===Freeplay===
{{main|Freeplay (BTD5)}}
{{main|Freeplay}}
{{empty}}


===Other===
===Other===
{|class="wikitable" style="text-align:center"
*[[Daily Challenge (BTD5 Flash)|Daily Challenge (Flash)]]{{g|BTD5F}}
!rowspan=2|Mode
*[[Daily Challenge (BTD5)|Daily Challenge]]{{g|BTD5M,BTD5C}}
!colspan=4|Availability
*[[Random Mission]]s{{g|BTD5D,BTD5M,BTD5C}}
|-
*[[Special Mission (BTD5)|Special Mission]]s
!F
*[[Co-op (BTD5)|Co-op]]{{g|BTD5F,BTD5M,BTD5C}}
!D
*[[Odyssey (BTD5)|Odyssey]]{{g|BTD5M,BTD5C}}
!M
!C
|-
|[[Daily Challenge (BTD5) (Flash)|Daily Challenge (Flash)]]
|''Inaccessible''
|{{n}}
|{{n}}
|{{n}}
|-
|[[Daily Challenge (BTD5)|Daily Challenge]]
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|[[Random Mission]]s
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
|[[Special Mission (BTD5)|Special Mission]]s
|''Inaccessible''
|{{y}}
|{{y}}
|{{y}}
|-
|[[Co-op (BTD5)|Co-op]]
|''Inaccessible''
|{{n}}
|{{y}}
|{{y}}
|-
|[[Odyssey (BTD5)|Odyssey]]
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|}


==Lists==
==Lists==

Revision as of 04:34, 12 August 2024

Logo introduced in the mobile version

Bloons TD 5 (also known as Bloons Tower Defense 5, Bloons TD5, and BTD5) is a title used to refer to multiple games: the Flash version of Bloons TD 5, a 2011 browser game developed by Ninja Kiwi; Bloons TD 5 Deluxe, a 2012 enhanced port of the Flash version for PC with added features; the mobile version of Bloons TD 5, a 2013 mobile and PC game developed by Ninja Kiwi Europe; and the console version of Bloons TD 5, a 2017 port of the mobile version for Xbox One, Playstation 4, and Nintendo Switch. It is the successor to Bloons TD 4, introducing an expanded and revised upgrade system, Activated Abilities, Special Agents, Specialty Buildings, and co-operative multiplayer. Bloons TD 5 served as the basis for Bloons TD Battles and Bloons Monkey City, which share mostly the same towers, upgrades, Bloons, and core game mechanics, and are collectively known as the Bloons TD 5 generation.

Gameplay

Further information: Bloons TD (series)#Gameplay

Activated Abilities

Main article: Activated Ability

Special Agents

Main article: Special Agent
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs a list of agents

Special Agents are items that are purchased with Monkey Money instead of in-game cash. Most Special Agents are towers, but unlike most other towers, they include non-monkey animals such as turtles and squirrels. They have a wide range of functions, including providing offensive coverage in the early-game and changing the terrain to allow water towers to be placed on land and vice versa. Special Agents can be permanently upgraded into Special Agent Pros by using them a certain number of times.

Specialty Buildings

Main article: Specialty Building
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs a list of specialty buildings

Specialty Buildings are a mechanic that provides discounts for a specific tower and its upgrades, at the cost of increasing the cost and upgrade costs of another tower (usually one with a similar theme or function). Every tower except the Banana Farm and Monkey Village has a corresponding Specialty Building, and they can be upgraded to apply additional perks that are unique to each tower, such as the Dart Training Facility, which gives the player free Dart Monkeys every 10 rounds, and the Mage Spire, which gives the Monkey Apprentice an additional attack. Specialty Buildings are purchased and upgraded with Monkey Money, and only one Specialty Building can be enabled at a time.

Differences between versions

Flash version and Deluxe

Bloons TD 5 Deluxe is a paid "premium" port of the Flash version for Windows and macOS that adds the Monkey Engineer and Bloonchipper, new tracks, new Special Agents, and new Special Missions, allows Premium Upgrades to be purchased with Monkey Money instead of NK Coins, and removes all online features, including Co-op, online leaderboards, and Daily Challenges (replaced with Random Challenges). Because the Flash version continued to receive updates for many years after Deluxe was discontinued in 2014, the Flash version received a good deal of content and changes that were not incorporated into Deluxe, including the Monkey Sub, daily quests, a number of tracks, and balance changes.

Flash version and mobile version

The mobile version of Bloons TD 5 is a reissue of the Flash original for iOS, iPadOS, Android, and Windows Phone, and later ported to Windows and macOS to replace Deluxe. It is a from-the-ground-up remake in a new engine with completely redone graphics. In addition to introducing several new features, it incorporates some elements from Deluxe, such as the Monkey Engineer and Bloonchipper. Because it runs in a different engine, there are several differences in game mechanics, such as how pierce interacts with exploding projectiles. The mobile version has almost all of the same content as the Flash version, but there are a few tracks exclusive to the Flash version.

Mobile version and console version

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Towers

Bloons

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Modes

Game modes

Play modes

These modes can be applied in combination with any of the main game modes.

Freeplay

Main article: Freeplay
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Other

Lists