ZOMG Rush: Difference between revisions

m to be frank I was about to test this quest with ben to see what happens if i syphon and shrink the zomgs since they spawn again if you get rid of layer
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==Strategy==
==Strategy==
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|54.3|section=y}}
The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value.
The easiest way to handle the early ZOMG is using [[Ezili (BTD6)|Ezili]]'s MOAB Hex ability to pop the first ZOMG, since Heroes start with level 10. Otherwise, get a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow the ZOMG down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial.


==In other languages==
==In other languages==