Dark Dungeons: Difference between revisions

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'''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v35.0|version 35.0]].
'''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v35.0|version 35.0]].
This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref>


==Layout==
==Layout==
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes, 2 for non-MOAB class Bloons, one for MOAB class Bloons, and one for both. The non-MOAB class Bloons enter from the bottom 3 entrances, and the MOAB class Bloons enter from the middle-bottom and top-right entrances. There are two torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate traps on the track their respective side that do 5 damage and +5 ceramic damage only on impact and last 10 seconds. The torches have cooldowns of 60 seconds each and the [[Dungeon Statue]] is purchasable when both torches are active and the statue is clicked.
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes: 2 for non-[[MOAB Class Bloon|MOAB Class Bloons]], one for MOAB-Class Bloons, and one for both. Non-MOAB class Bloons enter from the bottom 3 entrances, and MOAB class Bloons enter from the middle-bottom and top-right entrances.
 
There are two torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate traps on the track their respective side that do 5 damage with +5 Ceramic damage only on impact, and stuns Bloons for 10 seconds. The torches have cooldowns of 60 seconds each and the [[Dungeon Statue]] is purchasable when both torches are active and the statue is clicked.


==Dungeon Statue==
==Dungeon Statue==
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==Strategy==
==Strategy==
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being either the 4th or 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and possibly #[[Ouch]]).
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being either the 4th or 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and possibly [[Ouch|#Ouch]]).


===Recommended towers and upgrades===
===Recommended towers and upgrades===

Revision as of 04:20, 8 October 2024

Dark Dungeons
Difficulty Expert
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 35.0
Entrances 4 Exits 4
Junctions 0 Water? Yes
Removables and gizmos
  • Activate Statue: $30000 (×1)
Path lengths (RBS)
PathEasyMediumHard
Right13.111.910.5
Left14.513.211.6
Middle12.511.410.0
Top17.015.513.6

Dark Dungeons is an Expert map in Bloons TD 6, introduced in version 35.0.

This map's concept was designed by /u/ Lars_Overwick, for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with Covered Garden and Erosion.[1]

Layout

Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes: 2 for non-MOAB Class Bloons, one for MOAB-Class Bloons, and one for both. Non-MOAB class Bloons enter from the bottom 3 entrances, and MOAB class Bloons enter from the middle-bottom and top-right entrances.

There are two torches, one to the bottom left and one to the bottom right of the Dungeon Statue, that activate traps on the track their respective side that do 5 damage with +5 Ceramic damage only on impact, and stuns Bloons for 10 seconds. The torches have cooldowns of 60 seconds each and the Dungeon Statue is purchasable when both torches are active and the statue is clicked.

Dungeon Statue

Main article: Dungeon Statue
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Strategy

Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the Sniper Monkey there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being either the 4th or 5th most difficult map in the game (after Bloody Puddles, Ravine, Quad, and possibly #Ouch).

Name Portrait Reasoning
Sauda Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge dealing extra damage at the intersection between the left & right non-MOAB paths and the top MOAB path further improves her capability on this map.
Adora Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for Black Bordering this map.ddition to the spinning rangs very effectively covering half of the lanes.
Spiked Balls, Spiked Mines The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
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The editor that added this notice elaborates: Odyssey statue

In other languages

Language Name Notes
Arabic زنزانات مظلمة
Danish Dunkle fangekældre
German Düstere Dungeons
Spanish Calabozos oscuros
Spanish (LA) Calabozos oscuros
Finnish Synkät tyrmät
French Sombres donjons
Italian Dungeon bui
Japanese 道の真ん中
Korean 어두운 지하감옥
Dutch Duistere kerkers
Norwegian Mørke fangetårn
Polish Ciemna więzienna
Portuguese (Brazil) Masmorras Sombrias
Russian Тёмные пещеры
Swedish Mörka fängelsehålor
Thai ดันเจี้ยนมืดมิด
Turkish Karanlık Zindanlar
Chinese (simplified) 黑暗地下城
Chinese (traditional) 黑暗地牢
This list was last updated for: version 43.2

References