Cracked: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 22: Line 22:
|coop division=3
|coop division=3
}}
}}
'''Cracked''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]''.
'''Cracked''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]''. It takes placed on a cracked, mostly barren landscape.


==Layout==
==Layout==
{{empty}}
Bloons enter from the top right and exit at the bottom-right. There is a rock at the center, which blocks line-of-sight and can be removed to place water towers for $1000. The trees at the edges of the map also block line-of-sight. Cracked is the 3rd-longest Intermediate map, after [[Quarry]] (Bloons-only lane) and [[Moon Landing (BTD6)|Moon Landing]].


==Strategy==
==Strategy==
Being a long single-lane map having plenty of bends, Cracked is one of the easiest Intermediate maps in BTD6. Long-range towers are generally best placed to the right of the rock to cover multiple sectors of the track at once. Global-range towers, such as [[Heli Pilot (BTD6)|Heli Pilots]], function well here due to the relatively spread-out and long track. Cracked can be beaten using general guidelines listed below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Towers that perform especially well on Cracked are listed here.
===Recommended towers and upgrades===
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Comanche Defense (BTD6)|Comanche Defense]], [[Comanche Commander (BTD6)|Comanche Commander]]
|[[File:BTD6 004-HeliPilot.png|x50px]] [[File:BTD6 005-HeliPilot.png|x50px]]
|Comanche Defense can take advantage of the whole track length, with its mini comanches doing solid overall damage. It is a solid mid-game tower that saves up comfortably to many win conditions, including its own tier 5, Comanche Commander. After obtaining Comanche Commander, the rest of the game is relatively simple, due to Comanche Commander doing solid overall damage to all of the late-game, especially with [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]] and [[Glue Storm (BTD6)|Glue Storm]]'s de-buff and de-[[Lead Bloon (BTD6)|Leading]] of [[DDT (BTD6)|DDTs]].
|-
|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|When placed to the right of the rock, Solver can hit multiple sections of the track at once. Thus, it has many chances to hit Bloons & blimps to trigger its chain effect from the puddles, and if high-health blimps are not popped by the time they reach Solver's range, its glue can damage them somewhat and then clean up their insides later on. Solver pairs well with Comanche Commander, which can face some struggles with dense rounds, the main strength of Solver.
|}


==Gallery==
==Gallery==

Revision as of 13:48, 27 October 2024

Cracked
Difficulty Intermediate
Music Tribes & Tribulations
Default Co-op division Diagonal (top-left to bottom-right)
Introduced Launch
Entrances 1 Exits 1
Junctions 0 Water? Yes
Removables and gizmos
  • Rock: $1000 (×1)
Path lengths (RBS)
EasyMediumHard
41.537.733.2

Cracked is an Intermediate map in Bloons TD 6. It takes placed on a cracked, mostly barren landscape.

Layout

Bloons enter from the top right and exit at the bottom-right. There is a rock at the center, which blocks line-of-sight and can be removed to place water towers for $1000. The trees at the edges of the map also block line-of-sight. Cracked is the 3rd-longest Intermediate map, after Quarry (Bloons-only lane) and Moon Landing.

Strategy

Being a long single-lane map having plenty of bends, Cracked is one of the easiest Intermediate maps in BTD6. Long-range towers are generally best placed to the right of the rock to cover multiple sectors of the track at once. Global-range towers, such as Heli Pilots, function well here due to the relatively spread-out and long track. Cracked can be beaten using general guidelines listed below.

Towers that perform especially well on Cracked are listed here.

Name Portrait Reasoning
Comanche Defense, Comanche Commander Comanche Defense can take advantage of the whole track length, with its mini comanches doing solid overall damage. It is a solid mid-game tower that saves up comfortably to many win conditions, including its own tier 5, Comanche Commander. After obtaining Comanche Commander, the rest of the game is relatively simple, due to Comanche Commander doing solid overall damage to all of the late-game, especially with Geraldo's Sharpening Stone and Glue Storm's de-buff and de-Leading of DDTs.
The Bloon Solver When placed to the right of the rock, Solver can hit multiple sections of the track at once. Thus, it has many chances to hit Bloons & blimps to trigger its chain effect from the puddles, and if high-health blimps are not popped by the time they reach Solver's range, its glue can damage them somewhat and then clean up their insides later on. Solver pairs well with Comanche Commander, which can face some struggles with dense rounds, the main strength of Solver.
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Odyssey statue

In other languages

Language Name Notes
Arabic المقسمة
Danish Brudt
German Rissig
Spanish Resquebrajado
Spanish (LA) Resquebrajado
Finnish Murtunut
French À sec
Italian Spaccatura
Japanese 割れ目がある
Korean 갈라진 땅
Dutch Gekraakt
Norwegian Sprukket
Polish Przełamana
Portuguese (Brazil) Partido
Russian Трещины
Swedish Sprucken
Thai แตก
Turkish Çatlak
Chinese (simplified) 龟裂之地
Chinese (traditional) 龜裂之地
This list was last updated for: version 43.2

References