Strategy:CHIMPS: Difference between revisions
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*In the early-game and mid-game, attempt to place down towers that can be upgraded into solid options later on. Attempt to not place towers that cannot upgrade into anything that does not become wasteful once Super Ceramics come on Round 81. | *In the early-game and mid-game, attempt to place down towers that can be upgraded into solid options later on. Attempt to not place towers that cannot upgrade into anything that does not become wasteful once Super Ceramics come on Round 81. | ||
*Do not spam towers whenever feeling like doing so and leave them at low tiers into the late-game. Focus on a few, strong towers with support centered around them to have the best prospects late-game. There are several useful, spammable strategies, such as the powerful nature of [[Permanent Brew (BTD6)|Perma-Brew]] with many [[Destroyer (BTD6)|Destroyers]], [[Sun Avatar (BTD6)|Sun Avatars]], or a [[Sniper Monkey (BTD6)|Sniper Monkey]] army. | *Do not spam towers whenever feeling like doing so and leave them at low tiers into the late-game. Focus on a few, strong towers with support centered around them to have the best prospects late-game. There are several useful, spammable strategies, such as the powerful nature of [[Permanent Brew (BTD6)|Perma-Brew]] with many [[Destroyer (BTD6)|Destroyers]], [[Sun Avatar (BTD6)|Sun Avatars]], or a [[Sniper Monkey (BTD6)|Sniper Monkey]] army. | ||
*Always recognize the importance of support. They include [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], | *Always recognize the importance of support. They include [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], and more. They tremendously assist the main damage tower in many cases for relatively little cost. | ||
*Use good save-up towers for the mid-game that allows for the accumulation of money for a strong, late-game tower and prevent the dropping of many towers that become redundant past Round 80. These save-up towers include [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]], [[Destroyer (BTD6)|Destroyer]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | *Use good save-up towers for the mid-game that allows for the accumulation of money for a strong, late-game tower and prevent the dropping of many towers that become redundant past Round 80. These save-up towers include [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]], [[Destroyer (BTD6)|Destroyer]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||