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'''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Bloons TD 6 v40.0|version 40.0]]. In this mode, players can challenge [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], or [[Blastapopoulos (BTD6)|Blastapopoulos]] on any map of their choice. This mode features no rewards, but can be played for the challenge alone, to improve the player's own scores or can be used as practice for [[Boss Bloon Event|Boss Bloon Events]].


'''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Bloons TD 6 v40.0|version 40.0]]. In this mode, players can challenge [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], or [[Blastapopoulos (BTD6)|Blastapopoulos]] on any map of their choice. This mode features no rewards, but can be played for the challenge alone, to improve the player's own scores or can be used as practice for [[Boss Bloon Event|Boss Bloon Events]].
Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen.


== Mechanics ==
== Mechanics ==
{{Empty}}
 
=== Ruleset ===
Players can choose any of the [[Boss Bloon|Boss Bloons]], the featured and [[List of maps in BTD6|Map]] for the challenge, the game mode is always set to [[Medium]] difficulty with almost [[Rounds (BTD6)|standard rounds]]. All [[Tower|Towers]] and [[Hero (BTD6)|Heroes]] can be used in this game mode.
{{BTD6 challenge rules
| max monkeys = -1
| start round = 1
| starting cash = 650
| end round = 140
| starting lives = 200 on Normal
100 on Elite
| bloon speed = 1.0
| moab speed = 1.0
| regrow rate = 1.0
| ability cooldown rate = 1.0
| removable cost rate = 1.0
| bloon health = 1.0
| moab health = 1.0
| boss health = 1.0
| boss speed = 1.0
| paragon limit = -1
}}
The game starts at Round 1 and the gameplay will be the same as a game of [[Medium]] until Round 39. A banner in the top of the screen will indicate the number of remaining rounds before the Boss appears.
 
In round 40 the Boss spawns in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving. The banner will change to the health bar of the boss and will indicate if it has any property or immunity, if any (ex. [[Camo Bloon (BTD6)|Camo]], [[Ceramic Bloon (BTD6)|Ceramic]], [[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]]), alongside any other information relevant to the Boss (ex. Blastapopoulos heat bar). While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off.
 
If the Boss is defeated, it will return again in Round 60 with much greater strength and and this will be repeated in Rounds 80, 100 and 120. Each of this five stages is known as a Tier. The tier will be indicate above the Boss' Health bar with some stars.
 
To achieve Victory the player must defeat the Tier 5 boss and the game will end at the end of the round where this Tier is defeated (it is not necessary to keep playing until Round 140). The player will be defeated if all lives are lost, if the Boss reaches the exit or if the Boss is not defeated within 20 rounds since spawning.
 
All the bosses also have a harder difficulty available, known as an Elite Boss, with much higher Health and stronger abilities.
 
if there is a [[Boss Bloon Event]] active, the featured Boss cannot be selected in Boss Challenge.
 
=== Rounds ===
The game starts at Round 1 and the gameplay will be the same as a game of [[Medium]] until Round 39. In round 40 the Boss appears in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving in that track. While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off.
 
Rounds where the Boss spawns have different Bloons than the standard set (hence the custom rounds rule), for most Bosses, with the exception of Dreadbloon, the changes are:
{| class="wikitable"
!Round
!Changes
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|'''Bloonarius, Lych and Phayze''': [[BAD (BTD6)|BAD]] replaced by 10 [[ZOMG (BTD6)|ZOMGs]] and 15 [[DDT (BTD6)|DDTs]]
'''Vortex and Blastapopoulos''': [[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}
Bloonarius, Phayze and Blastapopoulos have no further changes. [[Lych#Round changes|Lych]], [[Vortex (BTD6)#Round changes|Vortex]] and [[Dreadbloon (BTD6)#Rounds|Dreadbloon]] feature changes on other rounds as well (see the page of each boss for details).
 
The game is saved after every round like any other standard game mode, but only one save is conserved per Boss. In addition to this, the game will also conserve a checkpoint at Round 20, 40, 60, 80, 100 and 120 that the players can return to by paying some  some [[Monkey Money]]. The cost starts at {{BTD6 mm|25}} and increases by an additional {{BTD6 mm|25}} every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties, notice that if the Boss is active, the game will resume immediately upon loading.
 
=== Boss Path ===
If the map only has one path or a designated one for [[MOAB-Class Bloon|MOAB-Class Bloons]] (with some exceptions listed below), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in [[Bloody Puddles]], the boss will always appear in the middle track moving from top to bottom. [[Bloonarius Prime]] and [[Ancient Portal]] have exclusive paths for the bosses.
 
The paths the bosses will use are the following:<gallery mode="packed">
File:BTD6 MapSelectLuminousCoveMapButton.png|[[Luminous Cove]] - Left
File:BTD6 MapSelectWaterparkMapButton.png|[[Water Park]] - Lower
File:BTD6 MapSelectPolyphemusMapButton.png|[[Polyphemus]] - Top
File:BTD6 MapSelectQuietSteetMapButton.png|[[Quiet Street]] - Top Bloon path
File:BTD6 MapSelectBloonariusPrimeButton.png|[[Bloonarius Prime]] - Starts in the left doing the loop, then crosses over the rocks to the right path.
File:BTD6 MapSelectBalanceMapButton.png|[[Balance]] - Starts at the right, then enters to the center from the orange top right path before exiting through the blue middle left path.
File:BTD6 MapSelectEncryptedButton.png|[[Encrypted]] - Left
File:BTD6 MapSelectBazaarButton.png|[[Bazaar]] - Top
File:BTD6 MapSelectAdorasTemple.png|[[Adora's Temple]] - Left to right
File:BTD6 MapSelectSpringSpringButton.png|[[Spring Spring]] - Top
File:BTD6 MapSelectHauntedButton.png|[[Haunted]] - Left
File:BTD6 MapSelectFiringRangeButton.png|[[Firing Range]] - Top left to bottom right
File:BTD6 MapSelectChutesButton.png|[[Chutes]] - Left
File:BTD6 MapSelectRakeButton.png|[[Rake]] - Left
File:BTD6 MapSelectAncientPortalMapButton.png|[[Ancient Portal]] - Starts from the lower right, crossing over the portal to the left path.
File:BTD6 MapSelectCastleRevengeMapButton.png|[[Castle Revenge]] - Top
File:BTD6 MapSelectErosionButton.png|[[Erosion]] - Middle, regardless of round number
File:BTD6 MapSelectMidnightMansionMapButton.png|[[Midnight Mansion]] - Top left to bottom right
File:BTD6 MapSelectSunkenColumnsMapButton.png|[[Sunken Columns]] - Right (starting from the middle left)
File:BTD6 MapSelectXFactorButton.png|[[X Factor]] - Top left to bottom right
File:BTD6 MapSelectMesaButton.png|[[Mesa]] - Lower
File:BTD6 MapSelectSpillwayButton.png|[[Spillway]] - Top left to top right
File:BTD6 MapSelectPatsPondButton.png|[[Pat's Pond]] - Top
File:BTD6 MapSelectHighFinanceButton.png|[[High Finance (BTD6)|High Finance]] - Top right to bottom left
File:BTD6 MapSelectUndergroundButton.png|[[Underground]] - Top
File:BTD6 MapSelectDarkDungeonsButton.png|[[Dark Dungeons]] - Middle
File:BTD6 MapSelectSanctuaryMapButton.png|[[Sanctuary]] - Top left to middle right
File:BTD6 MapSelectRavineButton.png|[[Ravine]] - Top right to middle left
File:BTD6 MapSelectInfernal.png|[[Infernal]] - Top
File:BTD6 MapSelectBloodyPuddlesButton.png|[[Bloody Puddles]] - Middle, top to bottom
File:BTD6 MapSelectQuadButton.png|[[Quad]] - Left to right
File:BTD6 MapSelectDarkCastleButton.png|[[Dark Castle]] - Top
File:BTD6 MapSelectMuddyPuddlesButton.png|[[Muddy Puddles]] - Middle left
File:BTD6 MapSelectouchButton.png|[[Ouch|#Ouch]] - Horizontal top
File:BTD6 MapSelectProtectTheYachtMapButton.png|[[Protect The Yacht]] - Left
</gallery>
 
=== Battle Mode ===
The player can enable the Battle Mode by checking a box in the right side of the screen, by doing so the ruleset will also add a few more restrictions to match those of Ranked Mode in Boss Events. In addition to that, the player must select one of three scoring types: Fastest Time, Least Tiers or Least Cash. The game will keep track of the best score achieved for a specific Boss, Map, Scoring Type and Difficulty (Normal/Elite).
{{BTD6 challenge rules
| max monkeys = -1
| start round = 1
| starting cash = 650
| end round = 140
| starting lives = 200 on Normal
100 on Elite
| bloon speed = 1.0
| moab speed = 1.0
| regrow rate = 1.0
| ability cooldown rate = 1.0
| removable cost rate = 1.0
| bloon health = 1.0
| moab health = 1.0
| boss health = 1.0
| boss speed = 1.0
| paragon limit = -1
| dc disabled = 1
| ft disabled = 1
| powers disabled = 1
}}
For further information on how the scoring system works consult the Scoring section of [[Boss Bloon Event#Scoring|Boss Bloon Event]].


== Strategy ==
== Strategy ==
{{Empty}}
Consult the Strategy section of [[Boss Bloon Event#Strategy|Boss Bloon Event]] for advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well.


== Update history ==
== Update history ==

Revision as of 06:54, 24 November 2024

Boss Challenge is a game mode in Bloons TD 6 involving Boss Bloons introduced in version 40.0. In this mode, players can challenge Bloonarius, Lych, Vortex, Dreadbloon, Phayze, or Blastapopoulos on any map of their choice. This mode features no rewards, but can be played for the challenge alone, to improve the player's own scores or can be used as practice for Boss Bloon Events.

Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen.

Mechanics

Ruleset

Players can choose any of the Boss Bloons, the featured and Map for the challenge, the game mode is always set to Medium difficulty with almost standard rounds. All Towers and Heroes can be used in this game mode.

Properties
( — )
Challenge rules
Max monkeys: Default
Starting cash: Default
Lives: Default
Start round: Default
End round: Default
Modifiers
Allowed towers

The game starts at Round 1 and the gameplay will be the same as a game of Medium until Round 39. A banner in the top of the screen will indicate the number of remaining rounds before the Boss appears.

In round 40 the Boss spawns in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving. The banner will change to the health bar of the boss and will indicate if it has any property or immunity, if any (ex. Camo, Ceramic, Lead, Purple), alongside any other information relevant to the Boss (ex. Blastapopoulos heat bar). While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off.

If the Boss is defeated, it will return again in Round 60 with much greater strength and and this will be repeated in Rounds 80, 100 and 120. Each of this five stages is known as a Tier. The tier will be indicate above the Boss' Health bar with some stars.

To achieve Victory the player must defeat the Tier 5 boss and the game will end at the end of the round where this Tier is defeated (it is not necessary to keep playing until Round 140). The player will be defeated if all lives are lost, if the Boss reaches the exit or if the Boss is not defeated within 20 rounds since spawning.

All the bosses also have a harder difficulty available, known as an Elite Boss, with much higher Health and stronger abilities.

if there is a Boss Bloon Event active, the featured Boss cannot be selected in Boss Challenge.

Rounds

The game starts at Round 1 and the gameplay will be the same as a game of Medium until Round 39. In round 40 the Boss appears in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving in that track. While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off.

Rounds where the Boss spawns have different Bloons than the standard set (hence the custom rounds rule), for most Bosses, with the exception of Dreadbloon, the changes are:

Round Changes
40 MOAB replaced by 6 Ceramic Bloons
60 BFB replaced by 6 MOABs
80 ZOMG replaced by 6 BFBs
100 Bloonarius, Lych and Phayze: BAD replaced by 10 ZOMGs and 15 DDTs

Vortex and Blastapopoulos: BAD replaced by 4 ZOMGs and 6 DDTs

Bloonarius, Phayze and Blastapopoulos have no further changes. Lych, Vortex and Dreadbloon feature changes on other rounds as well (see the page of each boss for details).

The game is saved after every round like any other standard game mode, but only one save is conserved per Boss. In addition to this, the game will also conserve a checkpoint at Round 20, 40, 60, 80, 100 and 120 that the players can return to by paying some some Monkey Money. The cost starts at Monkey Money 25 and increases by an additional Monkey Money 25 every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties, notice that if the Boss is active, the game will resume immediately upon loading.

Boss Path

If the map only has one path or a designated one for MOAB-Class Bloons (with some exceptions listed below), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in Bloody Puddles, the boss will always appear in the middle track moving from top to bottom. Bloonarius Prime and Ancient Portal have exclusive paths for the bosses.

The paths the bosses will use are the following:

Battle Mode

The player can enable the Battle Mode by checking a box in the right side of the screen, by doing so the ruleset will also add a few more restrictions to match those of Ranked Mode in Boss Events. In addition to that, the player must select one of three scoring types: Fastest Time, Least Tiers or Least Cash. The game will keep track of the best score achieved for a specific Boss, Map, Scoring Type and Difficulty (Normal/Elite).

Properties
( — )
Challenge rules
Max monkeys: Default
Starting cash: Default
Lives: Default
Start round: Default
End round: Default
Modifiers
Allowed towers

For further information on how the scoring system works consult the Scoring section of Boss Bloon Event.

Strategy

Consult the Strategy section of Boss Bloon Event for advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well.

Update history

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  • Co-op: Default map split now set to Free-for all.
  • Co-op: Map split can now be changed.
  • The game will now keep track of the highest tier which has been defeated.
  • Paragon limit is now applied per player and not globally
  • Diamondback is now available
  • Neutral Corrected Lych's roundset within Boss Challenge mode
  • Projectiles no longer spawn sub-projectiles when destroyed by the Boss Bloon entrance
    • Note: This is an overall nerf for towers such as the Mega Massive Munitions Factory

Screenshots

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