Last Resort: Difference between revisions

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|[[Giant Condor]]
|[[Giant Condor]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves and [[Monkey Village (BTD6)|Village]] space. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
|Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|The short length and fast Bloons of Last Resort makes stunning towers such as [[Relentless Glue (BTD6)|Relentless Glue]] much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in [[CHIMPS]] if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.
|The short length and fast Bloons of Last Resort makes stunning towers such as [[Relentless Glue (BTD6)|Relentless Glue]] much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in [[CHIMPS]] if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.
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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to large amounts of Bloons and blimps. To utilize its effectiveness, place Perma-Spike as far right as possible on the top section and set it to [[Smart]].
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