Nested Yellow: Difference between revisions

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*Nested Yellows have 10 more health than normal [[Yellow Bloon (BCS)|Yellow Bloon]]s but have only 1 charge. However, it stands out as a durable bloon with incredible overall HP and continuous threats of all its offspring.
*Nested Yellows have 10 more health than normal [[Yellow Bloon (BCS)|Yellow Bloon]]s but have only 1 charge. However, it stands out as a durable bloon with incredible overall HP and continuous threats of all its offspring.
**At 340 overall HP, this is over twice as much as a normal Yellow.
**At 340 overall HP, this is over twice as much as a normal Yellow.
*Nested Yellows are a major part of Nested aggro, especially combined with bloon swarms. During the early-game, the opponent may be pressured to keep draining their wholescreen damage cards while still having enough damage to handle high-HP 1-delay bloons.
*Nested Yellows are a major part of Nested aggro, especially combined with bloon swarms. During the early-game, the opponent may be pressured to keep draining their wholescreen damage cards while still needing enough damage to handle high-HP 1-delay bloons.


==Update history==
==Update history==

Revision as of 03:23, 12 February 2025

Nested Yellow
Card art of Nested Yellow
On Destroyed: Summons a Nested Green
We've all heard of double stuffed, but this is a bit much.
Class Basic
Card Pack
Rarity Rare
Keywords On Destroyed
Introduced Full Playable test
Stats
Cost Gold 3 Health 140
Charges 1 Delay 1

The Nested Yellow is a Basic Bloon card in Bloons Card Storm. It spawns a Nested Green if it is destroyed, and the bloon does not inherit the delay of the Nested Yellow.

Tips

  • Nested Yellows have 10 more health than normal Yellow Bloons but have only 1 charge. However, it stands out as a durable bloon with incredible overall HP and continuous threats of all its offspring.
    • At 340 overall HP, this is over twice as much as a normal Yellow.
  • Nested Yellows are a major part of Nested aggro, especially combined with bloon swarms. During the early-game, the opponent may be pressured to keep draining their wholescreen damage cards while still needing enough damage to handle high-HP 1-delay bloons.

Update history

  • Buff Health increased ― 130 → 140
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Change Description changed ― "On Popped: Spawns a Nested Green" → "On Destroyed: Summons a Nested Green"
  • Nerf Health reduced ― 140 → 120
  • Nerf Delay increased ― 1 → 2
  • Nerf Gold cost increased ― 3 → 4
  • Buff Bloontonium gain increased ― 3 → 4
  • Buff If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears (bug fix)
  • Nerf Bloons summoned at the end of a turn no longer decrement their delay on the same turn (undocumented)

In other languages

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