Rad Bloon: Difference between revisions
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updated for v3.2 |
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|name =Rad Bloon | |name =Rad Bloon | ||
|image =BCS RadBloon CardArt.png | |image =BCS RadBloon CardArt.png | ||
|description= | |description=On Turn Start: Gain 1 Rad Token | ||
|flavor =Party on, radical Bloon dude! | |flavor =Party on, radical Bloon dude! | ||
|class =Large | |class =Large | ||
|rarity =Common | |rarity =Common | ||
|keywords =On Turn Start | |||
|introduced=3.0 | |introduced=3.0 | ||
|exclusive =Zee Jay | |exclusive =Zee Jay | ||
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|charges=1 | |charges=1 | ||
|health =70 | |health =70 | ||
|delay = | |delay =3 | ||
}} | }} | ||
The '''Rad Bloon''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is created by [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time! ability and is not normally part of a deck. It | The '''Rad Bloon''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is created by [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time! ability and is not normally part of a deck. It generates one Rad Token at the start of each turn while in play. When played with Rad Bloon Time!, this Bloon's health will be 70 times the number of Rad Tokens removed upon using the ability, though if moved a player's hand with [[Return to Sender]], it reverts to having 70 health. | ||
Although this card displays the icon for Basic Bloons, it is considered a Large Bloon and is affected by cards like [[Sticky Bomb (BCS)|Sticky Bomb]] and [[Crippling Sniper]]. | Although this card displays the icon for Basic Bloons, it is considered a Large Bloon and is affected by cards like [[Sticky Bomb (BCS)|Sticky Bomb]] and [[Crippling Sniper]]. | ||
==Tips== | ==Tips== | ||
{{outdated|Effect changed in v3.2}} | |||
*If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have massive HP, the extra Passive Awesomeness can be used to boost more bloons. | *If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have massive HP, the extra Passive Awesomeness can be used to boost more bloons. | ||
*[[Return to Sender]] removes any HP gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns. | *[[Return to Sender]] removes any HP gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns. | ||
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**Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo. | **Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo. | ||
*For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-HP threat, alongside the swarms of cheap bloons. | *For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-HP threat, alongside the swarms of cheap bloons. | ||
==Update history== | |||
{{BCS change list by name|Rad Bloon}} | |||
==Gallery== | ==Gallery== | ||