Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Changes: some fixes, also dunno how they'll inherit the buffs/nerfs
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|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|changes=
|changes=
*{{Change|Up on the Roof will no longer appear in Hall of Masters games.}}
*{{neutral|Up on the Roof will no longer appear in Hall of Masters games.}}
}}
}}
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
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}}
}}
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{research|Ice x3x, x4x, x5x soak nerf?}}
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|tiers 1=X2X|changes 1=
|tiers 1=X2X<!--does it affect x3+x-->|changes 1=
*{{Nerf|Freeze affects fewer layers|3|2}}
*{{Nerf|Freeze affects fewer layers|3|2}}
|tiers 2=X4X|changes 2=
|tiers 2=X4X,X5X<!--affects x5x?-->|changes 2=
*{{Nerf|Attack speed buff to other Ice Monkeys|+100%|+50%}}
*{{Nerf|Attack speed buff to other Ice Monkeys|+100%|+50%}}
|path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900
|path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900
}}
}}
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{research|Super Glue crosspath nerf?}}
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
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|tiers 4=024|changes 4=
|tiers 4=024|changes 4=
*{{Nerf|Splat pierce crosspath bonus decreased|+3|+1}}
*{{Nerf|Splat pierce crosspath bonus decreased|+3|+1}}
}}
}}<!--where is sglue carryover pierce nerf-->
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|tiers 1=3XX|changes 1=
|tiers 1=3XX|changes 1=
*{{buff|Submerge cooldown reduced|1.5s|1.2s}}
*{{buff|Submerge cooldown reduced|1.5s|1.2s|note=Does not affect 4xx}}
}}
}}
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|path 2 tier 4 cost before=7500|path 2 tier 5 cost after=8500
|path 2 tier 4 cost before=7500|path 2 tier 4 cost after=8500
|tiers 1=XX3|changes 1=
|tiers 1=XX3,XX4,XX5|changes 1=
*{{Buff|Shove distance against MOABs increased|×1.33|×1.44}}
*{{Buff|Shove distance against MOABs increased|×1.33|×1.44}}
*{{Buff|Shove distance against BFBs increased|×1.0|×1.11}}
*{{Buff|Shove distance against BFBs increased|×1.0|×1.11}}
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|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|tiers 1=XX5|changes 1=
|tiers 1=XX5|changes 1=
{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}}
*{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}}
}}
}}
===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
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|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000
|tiers 1=X5X|changes 1=
|tiers 1=X5X|changes 1=
*{{Buff|Track Brambles damage to MOABs (within 50 units range of druid)|20|25}}
*{{Buff|Track Brambles damage to MOAB-class (within 50 units range of druid)|20|25}}
*{{Buff|Track Brambles damage to Ceramics (within 50 units range of druid)|20|30}}
*{{Buff|Track Brambles damage to Ceramics (within 50 units range of druid)|20|30}}
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
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*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}}
*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}}
|changes 3 levels=10+|changes 3=
|changes 3 levels=10+|changes 3=
*{{Buff|Cyber Storm: damage to MOABs increased|×1|×2}}
*{{Buff|Cyber Storm: damage to MOAB-class increased|×1|×2}}
|changes 4 levels=18+|changes 4=
|changes 4 levels=18+|changes 4=
*{{Buff|Cyber Storm: base damage increased|35|40}}
*{{Buff|Cyber Storm: base damage increased|35|40}}
|changes 5 levels=20|changes 5=
|changes 5 levels=20|changes 5=
*{{Buff|Cyber Storm: damage to MOABs increased|×2|×3}}
*{{Buff|Cyber Storm: damage to MOAB-class increased|×2|×3}}
}}
}}
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
changes 1=
|changes 1=
*{{Change|Difficulty rating|4|5}}
*{{Change|Difficulty rating|4|5}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range.}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range.}}
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|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|changes 1 levels=8+|changes 1=
|changes 1 levels=8+|changes 1=
*{{nerf|x3x arctic wind Ice Monkey slows moabs to 40% -> 66% of their speed during Chilling Cheer.}}
*{{nerf|Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased|40%|66%}}
|changes 2 levels=5-9|changes 2=
|changes 2 levels=5-9|changes 2=
*{{nerf|White popping power buff moved|Level 5|Level 9}}
*{{nerf|White popping power buff moved|Level 5|Level 9}}
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*{{Nerf|Mass Detonation shard damage|8|6}}
*{{Nerf|Mass Detonation shard damage|8|6}}
}}
}}
==Bug fixes==
==Bug fixes==
*Fixed cash sometimes displaying incorrectly on the pregame screen
*Fixed cash sometimes displaying incorrectly on the pregame screen

Revision as of 03:44, 15 March 2025

The subject of this article is upcoming or in development and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.
Version 4.6
Steamto be determined

Version 4.6 is an upcoming major update to Bloons TD Battles 2 and Bloons TD Battles 2+. It introduces a new Agent, the Tech Bot, a new cosmetic type called Titles, new Clan cosmetics, along with other additions and major balance changes.

Additions

Cosmetic items

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: fill cargo table with upcoming cosmetics when update releases

Changes

We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
— Update notes
  • Neutral Tight Ceramic: Unlock round reduced ― 28 → 24
  • Neutral Tight Lead: duration increased ― 0.0125s → 0.02s
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
— Update notes
  • Neutral Up on the Roof will no longer appear in Hall of Masters games.
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $150 → $200
X-3-X Triple Shot
  • Buff Upgrade cost reduced ― $400 → $350
X-X-4 Sharp Shooter
  • Nerf Upgrade cost increased ― $2,000 → $2,300
X-X-5 Crossbow Master
  • Nerf Upgrade cost increased ― $25,000 → $27,000
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Ice x3x, x4x, x5x soak nerf?
Tiers Changes
X-X-4 Icicles
  • Nerf Upgrade cost increased ― $2,400 → $2,900
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Super Glue crosspath nerf?
Tiers Changes
2-X-X Corrosive Glue
  • Nerf Upgrade cost increased ― $300 → $500
X-5-X Glue Storm
  • Nerf Upgrade cost increased ― $14,000 → $18,000
X-X-4 Relentless Glue
  • Nerf Upgrade cost increased ― $2,200 → $3,000
Tiers Changes
Tiers Changes
X-4-X Support Chinook
  • Nerf Upgrade cost increased ― $7,500 → $8,500
Tiers Changes
Tiers Changes
4-X-X Ball Lightning
  • Buff Upgrade cost reduced ― $4,300 → $4,000
X-4-X Jungle's Bounty
  • Buff Upgrade cost reduced ― $4,200 → $4,000
X-X-5 Avatar of Wrath
  • Nerf Upgrade cost increased ― $45,000 → $52,000
Tiers Changes
X-4-X Spike Storm
  • Nerf Upgrade cost increased ― $5,200 → $6,200
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
— Update notes
Levels Changes
3+
  • Buff Rapid Shot ability duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
  • Buff Storm of Arrows ability arrow Ceramic damage multiplier ― ×1 → ×2
We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s[sic] shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
— Update notes
Levels Changes
3+
  • Buff Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
  • Buff Cyber Storm: damage to MOAB-class increased ― ×1 → ×2
18+
  • Buff Cyber Storm: base damage increased ― 35 → 40
20
  • Buff Cyber Storm: damage to MOAB-class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
— Update notes
Levels Changes
10+
  • Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
— Update notes
Levels Changes
8+
  • Nerf Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased ― 40% → 66%
5-9
  • Nerf White popping power buff moved ― Level 5 → Level 9
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
— Update notes
Levels Changes
3-18
  • Nerf Mass Detonation blast damage ― 3 → 2
  • Nerf Mass Detonation shard damage ― 8 → 6

Bug fixes

  • Fixed cash sometimes displaying incorrectly on the pregame screen
  • Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • Fixed the game sometimes downloading unnecessary during launch.
  • Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

In-game description

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
This article or section needs more images.
The editor who added this notice elaborates: lightbox

Video