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The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades. | The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades. | ||
==Base== | ==Role== | ||
The Spike Factory's main role is protecting exits. Spikes are dispensed slowly, so the Spike Factory's value should be more so used for stockpiling instead of raw damage. That being said, some upgrades are designed to be compatible as direct damage, depending on positioning of the spikes. | |||
===Early game=== | |||
During the early game, a 0-0-0 Spike Factory is enough to handle Camo Bloons in standard rounds when placed at the exit of one lane. | |||
[something about other early-game stuff] | |||
===MOAB damage=== | |||
TBA | |||
===Stockpiling=== | |||
TBA | |||
===Tips=== | |||
*Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with {{BTD6 mk|One More Spike}}, but without this MK then 1-0-0 is more cost-efficient. | |||
==Base tower and upgrades== | |||
===Base=== | |||
The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes. | The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes. | ||
==Upgrades== | ===Upgrades=== | ||
===Tier 2 and below=== | ====Tier 2 and below==== | ||
*[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable. | *[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable. | ||
**1-0-2 is a decent choice for protecting an exit at a specific location. | **1-0-2 is a decent choice for protecting an exit at a specific location. | ||
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*[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent. | *[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent. | ||
===Path 1=== | ====Path 1==== | ||
{{incomplete}} | {{incomplete}} | ||
*[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics. | *[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics. | ||
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*[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | *[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | ||
===Path 2=== | ====Path 2==== | ||
{{incomplete}} | {{incomplete}} | ||
*[[MOAB SHREDR (BTD6)|MOAB SHREDR]] is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath. | *[[MOAB SHREDR (BTD6)|MOAB SHREDR]] is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath. | ||
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*[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | *[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | ||
===Path 3=== | ====Path 3==== | ||
{{incomplete}} | {{incomplete}} | ||
*[[Long Life Spikes (BTD6)|Long Life Spikes]]'s main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. [[Apopalypse (BTD6)|Apopalypse]], [[Boss Rush]]). | *[[Long Life Spikes (BTD6)|Long Life Spikes]]'s main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. [[Apopalypse (BTD6)|Apopalypse]], [[Boss Rush]]). | ||
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*[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | *[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | ||
===[[Mega Massive Munitions Factory]]=== | ====[[Mega Massive Munitions Factory]]==== | ||
*Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | *Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | ||
*It | *Mega Massive Munitions Factory is | ||
*It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives. | |||
==Versus Bosses== | ==Versus Bosses== | ||
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*Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities. | *Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities. | ||
*In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos. | *In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos. | ||
|} | |||
==Tower Synergy== | |||
{|class="wikitable center-col-1" | |||
!Tower | |||
!Strategy | |||
|- | |||
|[[File:BTD6 000-DartMonkey.png|50px]]<br />[[Dart Monkey (BTD6)|Dart Monkey]] | |||
| | |||
*Stuff | |||
*Stuff | |||
|- | |||
|[[File:BTD6 000-BoomerangMonkey.png|50px]]<br />[[Boomerang Monkey (BTD6)|Boomerang Monkey]] | |||
| | |||
*Stuff | |||
*Stuff | |||
|- | |||
|[[File:BTD6 000-BombShooter.png|50px]]<br />[[Bomb Shooter (BTD6)|Bomb Shooter]] | |||
| | |||
*Stuff | |||
*Stuff | |||
|} | |||
==Hero Synergy== | |||
{|class="wikitable center-col-1" | |||
!Hero | |||
!Strategy | |||
|- | |||
|[[File:BTD6 QuincyPortrait.png|50px]]<br />[[Quincy (BTD6)|Quincy]] | |||
| | |||
*Stuff | |||
*Stuff | |||
|} | |} | ||
Revision as of 03:39, 22 July 2026

The Spike Factory slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.
Role
The Spike Factory's main role is protecting exits. Spikes are dispensed slowly, so the Spike Factory's value should be more so used for stockpiling instead of raw damage. That being said, some upgrades are designed to be compatible as direct damage, depending on positioning of the spikes.
Early game
During the early game, a 0-0-0 Spike Factory is enough to handle Camo Bloons in standard rounds when placed at the exit of one lane.
[something about other early-game stuff]
MOAB damage
TBA
Stockpiling
TBA
Tips
- Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with
One More Spike, but without this MK then 1-0-0 is more cost-efficient.
Base tower and upgrades
Base
The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes.
Upgrades
Tier 2 and below
- Bigger Stacks is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable.
- 1-0-2 is a decent choice for protecting an exit at a specific location.
- 1-1-0 and 1-2-0 can quickly refresh spikes.
- Smart Spikes for lower tiers, specifically 0-0-2, is often used in Boss Rush combined with Sauda to begin versus most Bosses, if other more reliable towers are absent.
Path 1
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- Spiked Balls is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
- Spiked Mines handles large groups of bloons effectively.
- Super Mines is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage.
Path 2
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- MOAB SHREDR is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath.
- Spike Storm has excellent single-target damage on compact maps, and can synergize with pierce buffs such as Abyssal Warrior and Striker Jones Level 8+.
- Carpet of Spikes is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons.
Path 3
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- Long Life Spikes's main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. Apopalypse, Boss Rush).
- Deadly Spikes is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as Berserker Brew.
- Perma-Spike is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and Jungle Drums, and deal with dense rounds via other towers.
- Like Perma-Spike, Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track.
- Mega Massive Munitions Factory is
- It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives.
Versus Bosses
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses |
| Boss | Strategy |
|---|---|
All Bosses |
|
Bloonarius |
|
Lych |
|
Vortex |
|
Dreadbloon |
|
Phayze |
|
Blastapopoulos |
|
Tower Synergy
| Tower | Strategy |
|---|---|
Dart Monkey |
|
Boomerang Monkey |
|
Bomb Shooter |
|
Hero Synergy
| Hero | Strategy |
|---|---|
Quincy |
|
Navigation
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