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===Paths, entrances, and exits=== | ===Paths, entrances, and exits=== | ||
{{main|Path}}All maps have one or more '''entrances''' where Bloons enter the map, and one or more '''exits''' where Bloons exit. Typically, the player loses [[Life|lives]] when Bloons reach an exit. Entrances and exits are connected by '''paths''' which determine how Bloons move between them. | {{main|Path}} | ||
All maps have one or more '''entrances''' where Bloons enter the map, and one or more '''exits''' where Bloons exit. Typically, the player loses [[Life|lives]] when Bloons reach an exit. Entrances and exits are connected by '''paths''' which determine how Bloons move between them. | |||
Maps with multiple entrances may have more than one entrance active at a time; in this case, Bloons alternately enter from each active entrance. On some maps, different entrances are active depending on the round. | Maps with multiple entrances may have more than one entrance active at a time; in this case, Bloons alternately enter from each active entrance. On some maps, different entrances are active depending on the round. | ||
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===Line of sight=== | ===Line of sight=== | ||
{{main|Line of sight}} | {{main|Line of sight}} | ||
[[file:BTD6 Sniper LoS.png|thumb|Sniper Monkey's vision blocked by line of sight blockers in ''Bloons TD 6'']] | |||
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps contain objects that obstruct towers' vision, such as walls and trees, preventing them from targeting Bloons behind them. These are often called '''obstacles''', '''walls''', or '''line of sight blockers'''. Certain global range towers such as the [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Advanced Intel (BTD6)|Advanced Intel]] may have their vision blocked. Some towers, however, are not affected by obstacles, such as the [[Alchemist (BTD6)|Alchemist]] and [[Monkey Ace (BTD6)|Monkey Ace]]. | In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps contain objects that obstruct towers' vision, such as walls and trees, preventing them from targeting Bloons behind them. These are often called '''obstacles''', '''walls''', or '''line of sight blockers'''. Certain global range towers such as the [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Advanced Intel (BTD6)|Advanced Intel]] may have their vision blocked. Some towers, however, are not affected by obstacles, such as the [[Alchemist (BTD6)|Alchemist]] and [[Monkey Ace (BTD6)|Monkey Ace]]. | ||
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=== Borders === | === Borders === | ||
[[file:BTD6 Borders.png|thumb|Several maps with bronze, silver, gold, and black borders]] | |||
In ''[[Bloons TD 6]]'', achieving all medals up to a specific difficulty rewards the player with a cosmetic border around the map. | In ''[[Bloons TD 6]]'', achieving all medals up to a specific difficulty rewards the player with a cosmetic border around the map. | ||
*Bronze, for beating [[Easy]], [[Primary Only]], and [[Deflation (BTD6)|Deflation]] | *Bronze, for beating [[Easy]], [[Primary Only]], and [[Deflation (BTD6)|Deflation]] | ||