Volatile Bloon: Difference between revisions
mNo edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 22: | Line 22: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|4.0|section=y}} | |||
*At 3 Gold, a Volatile Bloon does more potential damage than any other combination of that cost, with exception of a fully grown [[Steady Growth Bloon]]. However, it has only one charge. | *At 3 Gold, a Volatile Bloon does more potential damage than any other combination of that cost, with exception of a fully grown [[Steady Growth Bloon]]. However, it has only one charge. | ||
* | *In aggro, Volatile Bloon is really strong if its first draw occurs exactly between Rounds 1-2. Unless careful to avoid this Bloon getting popped, any competent anti-aggro strategy would neutralise an aggro player's bloon spam if this bloon is played alongside. | ||
**Bringing [[Return to Sender]] can help in later early-game stages, by baiting the opponent to use all shots on Volatile Bloon in attempt to trigger the On Popped effect, and then removing it on the next turn. | |||
**Volatile Bloon in [[Zee Jay (BCS)|Zee Jay]] aggro is beneficial; combined with his health buffs, not even four [[Dart Monkey Twins]] can fully pop that bloon alone. | **Volatile Bloon in [[Zee Jay (BCS)|Zee Jay]] aggro is beneficial; combined with his health buffs, not even four [[Dart Monkey Twins]] can fully pop that bloon alone. | ||
*Volatile Bloons can be used defensively. One can unleash instant global damage on demand using [[Bloon Melter]], or [[Gwendolin (BCS)|Gwendolin]]'s Fireball or [[It's All On Fire Now]] followed by [[Extreme Heat]]. | *Volatile Bloons can be used defensively. One can unleash instant global damage on demand using [[Bloon Melter]], or [[Gwendolin (BCS)|Gwendolin]]'s Fireball or [[It's All On Fire Now]] followed by [[Extreme Heat]]. | ||