Golden Bloon (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) swarm blues aint bad for aggro, and imo golden bloon is sort of the newbie card these days |
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*The | *The extra Gold gained per hit can discourage an opponent from feeding Gold to the player, especially if the opponent is human and suspects an aggressive early-game.<!--not for aggro, just "aggressive"--> It's a weak option for many archetypes, provided the opponent knows to avoid hitting it during early-game, and is a bad draw for late-game. | ||
*[[ | **It's not suitable for pure aggro, which prefers spending the 4 Gold for either a single strong 4-Gold Bloon (e.g. [[Blooming Bloon (BCS)|Blooming Bloon]]), two [[Green Bloon (BCS)|Green Bloon]]s, or several [[Swarm Blue Bloon]]s, the Golden Bloon itself is a weak Bloon, and human players running Monkey swarms will likely avoid attacking them. | ||
*Mortars have no control over attacking a | *The Golden Bloon itself is a weak early-game threat, equal to a +10 Health [[Blue Bloon (BCS)|Blue Bloon]] that costs 1 Gold more, or a [[Swarm Green Bloon]] with 2 delay and 5 less Health. | ||
*Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid. | |||
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the on damaged effect. | *Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the on damaged effect. | ||
**The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium. | **The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium. | ||
* | *Tank Golden Bloons, or delay attacking them, but only if you know the opponent won't be able to afford anything that would save themselves. | ||
*Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more. | *Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more. | ||
**For | **For board clears, [[Firestorm]] one-shots Golden Bloons if not playing on Dark Castle. | ||
**[[Sniper Monkey (BCS)|Sniper Monkey]] one-shots Golden Bloons | **[[Sniper Monkey (BCS)|Sniper Monkey]] one-shots Golden Bloons. | ||
*[[Quincy (BCS)|Quincy]] and [[Gwendolin (BCS)|Gwendolin]] can use their abilities to damage their own Golden Bloons and get extra Gold. | |||
==Update history== | ==Update history== | ||
Revision as of 12:21, 27 October 2025
For the Golden Bloon in general, see Golden Bloon.
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Golden Bloon is an Advanced Bloon card in Bloons Card Storm. It gives the player 1 Gold each time it takes damage. Two Golden Bloon cards are unlocked by completing the Tutorial.
Tips
This section was last updated for: version 6.1
- The extra Gold gained per hit can discourage an opponent from feeding Gold to the player, especially if the opponent is human and suspects an aggressive early-game. It's a weak option for many archetypes, provided the opponent knows to avoid hitting it during early-game, and is a bad draw for late-game.
- It's not suitable for pure aggro, which prefers spending the 4 Gold for either a single strong 4-Gold Bloon (e.g. Blooming Bloon), two Green Bloons, or several Swarm Blue Bloons, the Golden Bloon itself is a weak Bloon, and human players running Monkey swarms will likely avoid attacking them.
- The Golden Bloon itself is a weak early-game threat, equal to a +10 Health Blue Bloon that costs 1 Gold more, or a Swarm Green Bloon with 2 delay and 5 less Health.
- Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid.
- Against Quincy, his Perceptive Shot passive will activate the on damaged effect.
- The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium.
- Tank Golden Bloons, or delay attacking them, but only if you know the opponent won't be able to afford anything that would save themselves.
- Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more.
- For board clears, Firestorm one-shots Golden Bloons if not playing on Dark Castle.
- Sniper Monkey one-shots Golden Bloons.
- Quincy and Gwendolin can use their abilities to damage their own Golden Bloons and get extra Gold.
Update history
Version 0.8 (build 144)
Effect / description changed ― "On Popped: Gain 3 Gold" → "On Damaged: Gain 1 Gold"
Description changed
| Before | After |
|---|---|
| On Damaged: Gives 1 gold | On Damaged: Gain 1 Gold |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Placeholder art
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Golden Bloon in-game
In other languages
This section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Gylden bloon | — |
| German | Gold-Bloon | — |
| Spanish (Latin America) | Bloon dorado | — |
| French | Bloon doré | — |
| Italian | Bloon dorato | — |
| Japanese | 金のブルーン | — |
| Korean | 황금 풍선 | — |
| Norwegian | Gullbloon | — |
| Polish | Złoty blon | — |
| Portuguese (Brazil) | Bloon Dourado | — |
| Russian | Золотой шар | — |
| Swedish | Gyllene Bloon | — |
| Chinese (traditional) | 黃金氣球 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Cha-ching! | — |
| German | Ka-tsching! | — |
| Spanish (Latin America) | ¡Clinc, caja! | — |
| French | Jackpot ! | — |
| Italian | Come luccica! | — |
| Japanese | チャリーン! | — |
| Korean | 짤랑짤랑! | — |
| Norwegian | Ka-ching! | — |
| Polish | Cha-ching! | — |
| Portuguese (Brazil) | Tlim-tlim! | — |
| Russian | Звяк! | — |
| Swedish | Kaching! | — |
| Chinese (traditional) | 叮鈴!金幣進帳! | — |