DDT (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
attempted to make this tips more of a "what to use to make it better", not a "list of stuff that works". We want to give sensible strategies that help the player, not make what seems like a trivia club (we got other websites for this). Also, I don't like how people say removal of "properties" when in actual fact the mechanics of the game only remove their immunities (thank goodness, otherwise that's gonna gut extra damage to X stuff)
Qwertyxp2000 (talk | contribs)
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**[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles, and all of these options add debuffs that cause Bloons to take extra damage.
**[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles, and all of these options add debuffs that cause Bloons to take extra damage.
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve [[Bomb Shooter (BTD6)|Bomb Shooter]]s.
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve [[Bomb Shooter (BTD6)|Bomb Shooter]]s.
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] covers all three properties.
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is fully reliable at countering Camo, Lead, and Black properties, but as an expensive support it should only be used if the other options suffer too much from downtime.
*Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown.
*Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown.



Revision as of 13:15, 1 December 2025

For DDTs in general, see DDT.
What's a DDT Bloon you ask? Like a MOAB crossed with a Pink, Camo and Lead Bloon. In all the bad ways.
— In-game hint
DDT
Health 400 (normal)
800 (Fortified)
RBE 816 (normal)
1,256 (Fortified)
Layers 10
Strong priority rank 13 (normal)
13.5 (Fortified)
Speed 66 units per second
(×2.64 Red Bloon speed)
Radius 30 units
Immunity Sharp, Shatter, Cold, Energy, Explosion
Parent of Camo Regrow Ceramic ×4
Child of BAD

The DDT is a type of MOAB-Class Bloon in Bloons TD 6. It first appears on round 90, or round 88 in Alternate Bloons Rounds. It has the properties of a Black Bloon, Lead Bloon, and Camo Bloon. Despite in-game hints for DDTs, DDTs actually move only slightly faster than Ceramic Bloons, not as fast as Pink Bloons. Each DDT has 400 health and contains 4 Camo Regrow Ceramic Bloons, which cannot regrow back into DDTs. If Fortified, it has twice as much health and spawns Fortified Camo Ceramic Bloons. DDTs are immune to all attacks that only target up to BFBs (e.g. Abyssal Warrior's ink, Psi before Level 20), but are vulnerable to those that target "small blimps" (e.g. Monkey Pirates's hook ability). Some types of slowdown are less effective against DDTs (e.g. Maim MOAB's stun), but some may be more effective versus DDTs than ZOMGs (e.g. Super Glue's stuck effect). Like all MOAB-class Bloons, a DDT has four damage phases.

Although DDTs normally have 400 health (800 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 81, so their actual health on round 90 is 480 (1,104 for the Fortified DDTs on round 99).

Round appearances

Template:BTD6 round list by type

Tips

This section was last updated for: version 51.2
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Examples of towers that are good at handling DDTs without support
  • DDTs are fast and have multiple Bloon properties. Damaging DDTs requires towers to be able to damage Black Bloons, Lead Bloons, and Camo Bloons. Support towers that slow down or debuff DDTs are helpful for dealing with them.
  • Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown.

Skins

Item Category Unlock method(s) Introduced
Icon of Shark DDT Shark DDT Bloons — MOAB Skins Trophy StoreTrophies 40, Prime Gaming drop 3 Version 19.0
Icon of Neon DDT Neon DDT Bloons — MOAB Skins Trophy StoreTrophies 90 Version 27.0
Icon of Doomsleigh DDT Doomsleigh DDT Bloons — MOAB Skins Trophy StoreTrophies 100 Version 29.0
Icon of Spider DDT Spider DDT Bloons — MOAB Skins Trophy StoreTrophies 100 Version 33.0
Icon of Magpie DDT Magpie DDT Bloons — MOAB Skins Trophy StoreTrophies 100 Version 48.0

Each of the DDT skins has its own tell for being decamoed:

  • Base DDT and Doomsleigh - Loses the camo pattern
  • Shark - Has a bright tag attached to the fin
  • Neon - Markings become yellowish orange instead of blue
  • Spider - Webbing disappears and the eyes become yellow

Template:BTD6 achievement list by name

Screenshots

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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

This article or section needs more images.
The editor who added this notice elaborates: 3D Model damage phases of the DDT

Template:Ddt nav