Sheriff (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
he/him. If you notice, this guy is literally referred to via they, he, and it prior to this edit. Really makes you think. (also other fixes) |
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{{Lede image|BTD6 FrontierMonkeyStillPortrait.png|Sheriff portrait|size=250px}} | {{Lede image|BTD6 FrontierMonkeyStillPortrait.png|Sheriff portrait|size=250px}} | ||
<!-- Possible spoiler information outside of official promotional material should not be mentioned here, use the Plot section of Frontier Legends instead. -->'''Sheriff''' is the protagonist [[Monkey]] of the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. | <!-- Possible spoiler information outside of official promotional material should not be mentioned here, use the Plot section of Frontier Legends instead. -->'''Sheriff''' is the protagonist [[Monkey]] of the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. He serves as the sheriff of [[Sandytown]] after being appointed to that position by the Mayor of the town some time after his home was destroyed by [[Diamondback]]. Using the authority granted to him, he recruits other Monkeys to form a posse which works to protect the city from the [[Bloon|Wild Bloons]] and track down [[Diamondback]]. He is controlled by the player while exploring the DLC's setting and can be deployed as a [[Tower]] during Bloon fights. | ||
The stats of the Sheriff such as [[damage]] and [[range]] can be improved by buying upgrades at the General Store in Sandytown. | The stats of the Sheriff such as [[damage]] and [[range]] can be improved by buying upgrades at the General Store in Sandytown. | ||
== Appearance == | == Appearance == | ||
Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change | Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change his appearance by equipping them with three pieces of equipment corresponding to headwear (which may also give him a mustache), body-wear and weapons. While deployed in battle, his attacks and abilities depend on this equipment. Following the art style of [[Legend|Legends]], it also features a simpler facial features when compared to the Monkeys in the base game. Players can also change the in-game name of Sheriff and choose a [[Pet]] to follow him. | ||
== Giddy Up == | == Giddy Up == | ||
[[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]] | [[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]] | ||
Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of themselves and all other Monkeys in range, but in exchange | Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of themselves and all other Monkeys in range, but in exchange he consumes 1 more point of stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). The closest analogue to this in ''BTD6'' is the mana system for [[Magus Perfectus]] where players can switch between its regular attacks which drains mana and a drain beam to recharge it. | ||
The amount of morale that Sheriff has to use | The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second. | ||
== Equipment == | == Equipment == | ||
As the player progresses on the ''Frontier Legends'' storyline, they will have the ability to buy equipment for the Sheriff or obtain them from treasure chests which can grant | As the player progresses on the ''Frontier Legends'' storyline, they will have the ability to buy equipment for the Sheriff or obtain them from treasure chests which can grant him different attacks and passive buffs when used as a Tower during a Bloon fight. The player can change this equipment at a Campfire or at their Homestead in Sandytown. | ||
=== Head equipment === | === Head equipment === | ||
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When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce. | When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce. | ||
When Sheriff hits Bloons, | When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 {{BTD6 dt|0}} damage. | ||
|- | |- | ||
|[[File:BTD6 SheriffBody GoldenGunBelt.png|30px]] | |[[File:BTD6 SheriffBody GoldenGunBelt.png|30px]] | ||
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{{BTD6 buff|rangeMultiplier=1.1|rangeAdditive=10|projectileSpeedPercentage=0.25}} | {{BTD6 buff|rangeMultiplier=1.1|rangeAdditive=10|projectileSpeedPercentage=0.25}} | ||
* The multiplicative range bonus | * The multiplicative range bonus applies to Sheriff and the additive bonus applies to other Towers in range. | ||
'''Futuristic spectacles''' | '''Futuristic spectacles''' | ||
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{{BTD6 buff|damageAdditiveForMoabs=2|damageMultiplierForBoss=1.5}} | {{BTD6 buff|damageAdditiveForMoabs=2|damageMultiplierForBoss=1.5}} | ||
* The additive damage bonus only applies to | * The additive damage bonus only applies to standard MOABs. | ||
'''Lead 'Stache''' | '''Lead 'Stache''' | ||
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== Trivia == | == Trivia == | ||
* Internally, Sheriff is considered a [[Hero]]. | |||
* Internally Sheriff is considered a [[Hero]]. | |||
* Massive Stache has buff that increases the damage that Sheriff deals to Bloons they hit, but it is currently set to +0. | * Massive Stache has buff that increases the damage that Sheriff deals to Bloons they hit, but it is currently set to +0. | ||
* Some of Sheriff's equipment is based on Artifacts in ''Rogue Legends'': | * Some of Sheriff's equipment is based on Artifacts in ''Rogue Legends'': | ||
Revision as of 20:31, 9 December 2025

Sheriff is the protagonist Monkey of the Frontier Legends DLC for Bloons TD 6. He serves as the sheriff of Sandytown after being appointed to that position by the Mayor of the town some time after his home was destroyed by Diamondback. Using the authority granted to him, he recruits other Monkeys to form a posse which works to protect the city from the Wild Bloons and track down Diamondback. He is controlled by the player while exploring the DLC's setting and can be deployed as a Tower during Bloon fights.
The stats of the Sheriff such as damage and range can be improved by buying upgrades at the General Store in Sandytown.
Appearance
Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change his appearance by equipping them with three pieces of equipment corresponding to headwear (which may also give him a mustache), body-wear and weapons. While deployed in battle, his attacks and abilities depend on this equipment. Following the art style of Legends, it also features a simpler facial features when compared to the Monkeys in the base game. Players can also change the in-game name of Sheriff and choose a Pet to follow him.
Giddy Up

Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of themselves and all other Monkeys in range, but in exchange he consumes 1 more point of stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). The closest analogue to this in BTD6 is the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Equipment
As the player progresses on the Frontier Legends storyline, they will have the ability to buy equipment for the Sheriff or obtain them from treasure chests which can grant him different attacks and passive buffs when used as a Tower during a Bloon fight. The player can change this equipment at a Campfire or at their Homestead in Sandytown.
Head equipment
| Icon | Name | Description | Notes |
|---|---|---|---|
| Old Hat (default) | It's had a few tumbles through the dirt but it does the job. | ||
| Black Tinfoil Hat | All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons. | The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage Camo Bloons unless the parent tower has Camo detection. | |
| Blue Bowler Hat | Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed. | Sheriff gains a 10% range increase and other towers gain +10. | |
| Futuristic spectacles | Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons. | Damage to Camo Bloons is doubled. | |
| Golden Hat | Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage. | ||
| Green Hat | Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster. | ||
| Hat and 'Stache | Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons. | Towers deal +2 damage to Blue MOABs (due an oversight on the implementation) and 1.5× damage to Boss Bloons. | |
| Lead 'Stache | Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s. | The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 Fire damage, it also applies a damage over time effect that deals 10 Fire damage every 1.5s during 6.1s. | |
| Massive 'Stache | Your charisma and luscious moustache earn you 10% extra gold from all sources. | ||
| Target Glasses | Sheriff's projectiles have a 5% chance to Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing. | The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way Bullseye works. Projectiles can now seek targets in a 20 unit radius. | |
| Tinfoil Hat | Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10% | ||
| Tiny 'Stache | All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan. |
Body equipment
| Icon | Name | Description | Notes |
|---|---|---|---|
| Old Poncho (default) | Worn but warm. Has a nice drape to it. | ||
| Glue Splatter Poncho | Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit. | When the Posse pops Bloons on fire, produces an explosion that deals 2 Explosion damage with 3 pierce.
When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce. When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 Normal damage. | |
| Golden Gun Belt | Sheriff gains +35% range, and damage increased 50% | ||
| Gun Belt | The Sheriff attacks faster with his equipped weapon. | Attack cooldown is reduced 35%, for a 54% increase of attack speed. | |
| High Noon Suit | Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more. | Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed). | |
| Red Gun Belt | Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce. | Projectile speed is halved and they can re-hit the same Bloon after 0.2s. | |
| Snowy Poncho | Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement. | Bonus damage is also applied to Bloons affected by Trance. The water freeze effect has a radius of 40 units. | |
| Waders | Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff. | Water zone around Sheriff has a radius of 50 units.
Projectiles have a 5% chance of releasing 3 Fishes which deal 2 Shatter damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics. It also reduces the speed of fishes in the minigame by 5%. | |
| White Poncho | All Stamina costs are reduced 25% |
Weapons
Stats
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Basic Pistol | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Giddy Up | |||||||
|---|---|---|---|---|---|---|---|
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Notes:
- Giddy Up deactivation does not have a cooldown.
- Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
- Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range.
Head equipment
Black Tinfoil Hat
| Retreat Explosion | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
| ||||||||||||||
| Buff | ||
|---|---|---|
| ||
Blue Bowler Hat
| Buff | ||||||
|---|---|---|---|---|---|---|
| ||||||
- The multiplicative range bonus applies to Sheriff and the additive bonus applies to other Towers in range.
Futuristic spectacles
| All attacks | |||||
|---|---|---|---|---|---|
| |||||
|
| Giddy Up | |||||
|---|---|---|---|---|---|
|
- It also provides Camo detection to towers in radius.
Gold Hat
| All attacks | ||||
|---|---|---|---|---|
|
Green Hat
| Buff | ||
|---|---|---|
| ||
- All abilities will trigger automatically, see Tech Bot for details.
Hat and Stache
| Buff | ||||
|---|---|---|---|---|
| ||||
- The additive damage bonus only applies to standard MOABs.
Lead 'Stache
| Flame Burst | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
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- Only applies to Sheriff.
Massive 'Stache
- Increases all Bananite income by 10%.
Target Glasses
| All attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| |||||||||
|
- Only applies to Sheriff.
Tinfoil Hat
| Buff | ||
|---|---|---|
| ||
- Changes the damage type of all attacks of monkeys in range to Normal, similar to MIB buff.
Tiny Stache
| Buff | ||
|---|---|---|
| ||
- All projectiles can now bounce from obstacles and map borders.
Body equipment
Glue Splatter Poncho
| Fire explosion | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
| ||||||||||||
| Glue explosion | ||||
|---|---|---|---|---|
| ||||
|
- These two effects only affect the Posse.
| Projectile | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- This effect only applies to Sheriff, the equipment has three copies of this effect, if they application is independent, it has a combined 65.7% chance.
Golden Gun Belt
| Buff | ||||
|---|---|---|---|---|
| ||||
- Only applies to Sheriff.
Gun Belt
| Buff | ||
|---|---|---|
| ||
- Only applies to Sheriff.
High Noon Suit
| Zone | ||
|---|---|---|
|
| Giddy Up | ||||
|---|---|---|---|---|
|
- Effects stack multiplicatively for a ×0.81 speed multiplier.
Red Gun Belt
| All attacks | |||||
|---|---|---|---|---|---|
|
| Buff | ||||||
|---|---|---|---|---|---|---|
| ||||||
- Only applies to Sheriff.
Snowy Poncho
- Damage to Bloons affected by Freeze, Stun, Glue, or Trance multiplied by 1.25×.
- Freezes water around it (40 unit radius).
- Increases the Freeze duration that members of the Posse inflict by 50% (1.5×).
Waders
| Wader Fish | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
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- Also creates a water zone around it (similar to Lord of the Abyss) with a radius of 50 units.
White Poncho
| Buff | ||
|---|---|---|
| ||
Update history
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Morale recovery increased ― 0.5%/s → 1%/s
Pressing Sheriff's info button now displays their first time pop-up again
Morale bar is now also displayed on Sheriff's icon on the tower sidebar
Trivia
- Internally, Sheriff is considered a Hero.
- Massive Stache has buff that increases the damage that Sheriff deals to Bloons they hit, but it is currently set to +0.
- Some of Sheriff's equipment is based on Artifacts in Rogue Legends:
- Black Tinfoil Hat retreat explosion is based on Explosive Economics.
- Glue Splatter Suit Fire explosion is based on Pops Fired.
- Glue Splatter Suit Glue explosion is based on Gluesplosion.
- Gold Hat is based on Divine Intervention.
- Waders fish are based on Fish Nova.
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Promotional images
Navigation
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