Sheriff (BTD6): Difference between revisions
mentioned mr mayor directly , not really a spoiler since others are namedropped |
→Stats: added weapons |
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|Basic Pistol (default) | |Basic Pistol (default) | ||
|Just a regular pistol. | |Just a regular pistol. | ||
|A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 damage | |A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 {{BTD6 dt|0}} damage with 2 pierce. | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon BoomerangPistol.png|30px]] | |[[File:BTD6 SheriffWeapon BoomerangPistol.png|30px]] | ||
|Boomerang Pistol | |Boomerang Pistol | ||
|Throwable pistol that flies back to the Sheriff. | |Throwable pistol that flies back to the Sheriff. | ||
| | |Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 {{BTD6 dt|0}} damage with 30 pierce and deals [[Pushback]] to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deal 6 {{BTD6 dt|0}} damage with 6 pierce. | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon DynamiteStick.png|30px]] | |[[File:BTD6 SheriffWeapon DynamiteStick.png|30px]] | ||
|Dynamite Stick | |Dynamite Stick | ||
|Throw sticks of explody dynamite. | |Throw sticks of explody dynamite. | ||
|Throws small sticky bombs to the Bloons that detonate after | |Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 {{BTD6 dt|2}} damage to the target and up to 18 nearby Bloons also take 60 {{BTD6 dt|2}} damage. | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon MarshmallowStick.png|30px]] | |[[File:BTD6 SheriffWeapon MarshmallowStick.png|30px]] | ||
|Marshmallow Stick | |Marshmallow Stick | ||
|Flick burning marshmallows at the Bloons. | |Flick burning marshmallows at the Bloons. | ||
| | |Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s. | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon Magnum.png|30px]] | |[[File:BTD6 SheriffWeapon Magnum.png|30px]] | ||
|Peacepopper | |Peacepopper | ||
|A big ol' revolver. | |A big ol' revolver. | ||
| | |A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 {{BTD6 dt|0}} damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons). | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon WaveyPistol.png|30px]] | |[[File:BTD6 SheriffWeapon WaveyPistol.png|30px]] | ||
|Wavey Water Pistol | |Wavey Water Pistol | ||
|Water Pistol that shoots in watery waves. | |Water Pistol that shoots in watery waves. | ||
| | |Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 {{BTD6 dt|0}} damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra {{BTD6 dt|0}} damage to them. | ||
|- | |- | ||
|[[File:BTD6 SheriffWeapon ZigZagPistol.png|30px]] | |[[File:BTD6 SheriffWeapon ZigZagPistol.png|30px]] | ||
|Zig Zag Pistol | |Zig Zag Pistol | ||
|Pistol shoots in a zig zag pattern, good for hittin' all the Bloons. | |Pistol shoots in a zig zag pattern, good for hittin' all the Bloons. | ||
| | |Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 {{BTD6 dt|0}} damage with 6 pierce. | ||
|} | |} | ||
== Stats == | == Stats == | ||
=== Base stats === | |||
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}} | {{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}} | ||
| Line 195: | Line 197: | ||
* Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range. | * Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range. | ||
=== Head equipment === | |||
'''Black Tinfoil Hat''' | '''Black Tinfoil Hat''' | ||
| Line 250: | Line 252: | ||
* All projectiles can now bounce from obstacles and map borders. | * All projectiles can now bounce from obstacles and map borders. | ||
=== Body equipment === | |||
'''Glue Splatter Poncho'''{{BTD6 projectile|pierce=3|maxPierce=-1|ignoreBlockers=true|damage=2|distributeToChildren=true|immuneBloonProperties=2|name=Fire explosion|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Glue explosion|pierce=6|radius=24|effects={{BTD6 effect|lifespan=6|name=Glue duration}}}} | '''Glue Splatter Poncho'''{{BTD6 projectile|pierce=3|maxPierce=-1|ignoreBlockers=true|damage=2|distributeToChildren=true|immuneBloonProperties=2|name=Fire explosion|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Glue explosion|pierce=6|radius=24|effects={{BTD6 effect|lifespan=6|name=Glue duration}}}} | ||
| Line 289: | Line 291: | ||
'''White Poncho'''{{BTD6 buff|staminaMultiplier=0.75}} | '''White Poncho'''{{BTD6 buff|staminaMultiplier=0.75}} | ||
=== Weapons === | |||
For the Basic Pistol, see the top of this section. | |||
'''Boomerang Pistol''' | |||
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|rate=4|projectiles={{BTD6 projectile|clearHitBloonsInterval=0.2|pierce=30|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=6|distributeToChildren=true|immuneBloonProperties=0|speed=125|lifespan=5|pushAmount=2|pushMultiplierForMoab=0.5|pushMultiplierForBfb=0.25|pushMultiplierForDdt=0.1|pushMultiplierForZomg=0.1|pushOnlyIfDamaged=true}}{{BTD6 attack|name=Dart|rate=0.2|targetTypes=None|eject=0, 0, 0|projectiles={{BTD6 projectile|pierce=6|damage=6|immuneBloonProperties=0|speed=200|lifespan=0.375|radius=2|filterInvisible=true|ignoreBlockers=true|distributeToChildren=true}}}}}} | |||
* The Dart is shot from the pistol's position while it is on the air. | |||
'''Dynamite Stick''' | |||
{{BTD6 attack|filterMutatedTarget=Dynamite Stick|filterInvisible=true|targetTypes=Depends to targeting option|range=50|eject=−0.8, 18.3, 7|rate=4.5|projectiles={{BTD6 projectile|pierce=1|maxPierce=1|ignoreBlockers=true|filterAllExceptTarget=true|filterMutatedTarget=Dynamite Stick|speed=150|lifespan=2|effects={{BTD6 effect|layers=1|lifespan=3|name=Explosion delay|interval=2.95}}{{BTD6 effect|name=Damage to target|damage=120|immuneBloonProperties=2|interval=2.95|lifespan=3}}}}{{BTD6 projectile|name=Explosion|pierce=18|maxPierce=0|ignoreBlockers=true|radius=30|damage=60|distributeToChildren=true|immuneBloonProperties=2|rounds=0|lifespan=0.05}}}} | |||
'''Marshmallow Stick''' | |||
{{BTD6 attack|range=50|filterInvisible=true|filterMutatedTarget=Marshmallow Glue|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|projectiles={{BTD6 projectile|pierce=3|maxPierce=0|ignoreBlockers=true|filterInvisible=true|filterMutatedTarget=Marshmallow Glue|radius=2|bounceDistance=50|bounceTargeting=Any|rounds=1|lifespan=30|effects={{BTD6 effect|name=Marshmallow Glue|layers=9999999|lifespan=12|multiplier=0.5|damage=10|immuneBloonProperties=8|interval=1.5}}}}|rate=3}} | |||
'''Peacepopper''' | |||
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|burstCount=6|burstInterval=0.05|rate=3.5|projectiles={{BTD6 projectile|pierce=3|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=3|damage=15|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=400|lifespan=0.1875|effects={{BTD6 effect|layers=9999999|lifespan=1|multiplier=0|name=Stun}}}}}} | |||
'''Wavey Water Pistol''' | |||
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|randomAngle=25|speed=127.5|maxSpeed=172.5|pierce=8|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=1|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|lifespan=1|piercePenaltyForMoabs=3|effects={{BTD6 effect|name=Freeze|layers=9999999|canFreezeMoabs=true|multiplier=0|lifespan=2|damage=1|immuneBloonProperties=0|lifespanForBad=0}}}}|rate=1.5|eject=−0.8, 18.3, 7|burstCount=12|burstInterval=0.05}} | |||
'''Zig Zag Pistol''' | |||
{{BTD6 attack|range=50|targetTypes=Depends on targeting option|filterInvisible=true|eject=−0.8, 18.3, 7|projectiles={{BTD6 projectile|count=2|filterInvisible=true|pierce=6|maxPierce=0|ignoreBlockers=true|radius=2|damage=2|maxDamage=0|immuneBloonProperties=0|speed=75|lifespan=1.6|distributeToChildren=true}}|burstCount=6|burstInterval=0.05|rate=2}} | |||
== Update history == | == Update history == | ||
Revision as of 02:39, 10 December 2025

Sheriff is the protagonist Monkey of the Frontier Legends DLC for Bloons TD 6. He serves as the sheriff of Sandytown after being appointed to that position by Mr Mayor some time after his home was destroyed by Diamondback. Using the authority granted to him, he recruits other Monkeys to form a posse which works to protect the city from the Wild Bloons and track down Diamondback. He is controlled by the player while exploring the DLC's setting and can be deployed as a Tower during Bloon fights.
The stats of the Sheriff such as damage and range can be improved by buying upgrades at the General Store in Sandytown.
Appearance
Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change his appearance by equipping them with three pieces of equipment corresponding to headwear (which may also give him a mustache), body-wear and weapons. While deployed in battle, his attacks and abilities depend on this equipment. Following the art style of Legends, it also features a simpler facial features when compared to the Monkeys in the base game. Players can also change the in-game name of Sheriff and choose a Pet to follow him.
Giddy Up

Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of themselves and all other Monkeys in range, but in exchange he consumes 1 more point of stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Equipment
As the player progresses on the Frontier Legends storyline, they will have the ability to buy equipment for the Sheriff or obtain them from treasure chests which can grant him different attacks and passive buffs when used as a Tower during a Bloon fight. The player can change this equipment at a Campfire or at their Homestead in Sandytown.
Head equipment
| Icon | Name | Description | Notes |
|---|---|---|---|
| Old Hat (default) | It's had a few tumbles through the dirt but it does the job. | ||
| Black Tinfoil Hat | All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons. | The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage Camo Bloons unless the parent tower has Camo detection. | |
| Blue Bowler Hat | Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed. | Sheriff gains a 10% range increase and other towers gain +10. | |
| Futuristic spectacles | Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons. | Damage to Camo Bloons is doubled. | |
| Golden Hat | Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage. | ||
| Green Hat | Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster. | ||
| Hat and 'Stache | Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons. | Towers deal +2 damage to Blue MOABs (due an oversight on the implementation) and 1.5× damage to Boss Bloons. | |
| Lead 'Stache | Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s. | The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 Fire damage, it also applies a damage over time effect that deals 10 Fire damage every 1.5s during 6.1s. | |
| Massive 'Stache | Your charisma and luscious moustache earn you 10% extra gold from all sources. | ||
| Target Glasses | Sheriff's projectiles have a 5% chance to Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing. | The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way Bullseye works. Projectiles can now seek targets in a 20 unit radius. | |
| Tinfoil Hat | Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10% | ||
| Tiny 'Stache | All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan. |
Body equipment
| Icon | Name | Description | Notes |
|---|---|---|---|
| Old Poncho (default) | Worn but warm. Has a nice drape to it. | ||
| Glue Splatter Poncho | Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit. | When the Posse pops Bloons on fire, produces an explosion that deals 2 Explosion damage with 3 pierce.
When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce. When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 Normal damage. | |
| Golden Gun Belt | Sheriff gains +35% range, and damage increased 50% | ||
| Gun Belt | The Sheriff attacks faster with his equipped weapon. | Attack cooldown is reduced 35%, for a 54% increase of attack speed. | |
| High Noon Suit | Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more. | Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed). | |
| Red Gun Belt | Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce. | Projectile speed is halved and they can re-hit the same Bloon after 0.2s. | |
| Snowy Poncho | Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement. | Bonus damage is also applied to Bloons affected by Trance. The water freeze effect has a radius of 40 units. | |
| Waders | Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff. | Water zone around Sheriff has a radius of 50 units.
Projectiles have a 5% chance of releasing 3 Fishes which deal 2 Shatter damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics. It also reduces the speed of fishes in the minigame by 5%. | |
| White Poncho | All Stamina costs are reduced 25% |
Weapons
| Icon | Name | Description | Attack |
|---|---|---|---|
| Basic Pistol (default) | Just a regular pistol. | A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 Normal damage with 2 pierce. | |
| Boomerang Pistol | Throwable pistol that flies back to the Sheriff. | Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 Normal damage with 30 pierce and deals Pushback to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deal 6 Normal damage with 6 pierce. | |
| Dynamite Stick | Throw sticks of explody dynamite. | Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 Explosion damage to the target and up to 18 nearby Bloons also take 60 Explosion damage. | |
| Marshmallow Stick | Flick burning marshmallows at the Bloons. | Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 Fire damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s. | |
| Peacepopper | A big ol' revolver. | A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 Normal damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons). | |
| Wavey Water Pistol | Water Pistol that shoots in watery waves. | Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 Normal damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra Normal damage to them. | |
| Zig Zag Pistol | Pistol shoots in a zig zag pattern, good for hittin' all the Bloons. | Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 Normal damage with 6 pierce. |
Stats
Base stats
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Basic Pistol | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
|
| Giddy Up | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
|
Notes:
- Giddy Up deactivation does not have a cooldown.
- Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
- Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range.
Head equipment
Black Tinfoil Hat
| Retreat Explosion | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
| ||||||||||||||
| Buff | ||
|---|---|---|
| ||
Blue Bowler Hat
| Buff | ||||||
|---|---|---|---|---|---|---|
| ||||||
- The multiplicative range bonus applies to Sheriff and the additive bonus applies to other Towers in range.
Futuristic spectacles
| All attacks | |||||
|---|---|---|---|---|---|
| |||||
|
| Giddy Up | |||||
|---|---|---|---|---|---|
|
- It also provides Camo detection to towers in radius.
Gold Hat
| All attacks | ||||
|---|---|---|---|---|
|
Green Hat
| Buff | ||
|---|---|---|
| ||
- All abilities will trigger automatically, see Tech Bot for details.
Hat and Stache
| Buff | ||||
|---|---|---|---|---|
| ||||
- The additive damage bonus only applies to standard MOABs.
Lead 'Stache
| Flame Burst | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
|
- Only applies to Sheriff.
Massive 'Stache
- Increases all Bananite income by 10%.
Target Glasses
| All attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| |||||||||
|
- Only applies to Sheriff.
Tinfoil Hat
| Buff | ||
|---|---|---|
| ||
- Changes the damage type of all attacks of monkeys in range to Normal, similar to MIB buff.
Tiny Stache
| Buff | ||
|---|---|---|
| ||
- All projectiles can now bounce from obstacles and map borders.
Body equipment
Glue Splatter Poncho
| Fire explosion | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
| ||||||||||||
| Glue explosion | ||||
|---|---|---|---|---|
| ||||
|
- These two effects only affect the Posse.
| Projectile | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- This effect only applies to Sheriff, the equipment has three copies of this effect, if they application is independent, it has a combined 65.7% chance.
Golden Gun Belt
| Buff | ||||
|---|---|---|---|---|
| ||||
- Only applies to Sheriff.
Gun Belt
| Buff | ||
|---|---|---|
| ||
- Only applies to Sheriff.
High Noon Suit
| Zone | ||
|---|---|---|
|
| Giddy Up | ||||
|---|---|---|---|---|
|
- Effects stack multiplicatively for a ×0.81 speed multiplier.
Red Gun Belt
| All attacks | |||||
|---|---|---|---|---|---|
|
| Buff | ||||||
|---|---|---|---|---|---|---|
| ||||||
- Only applies to Sheriff.
Snowy Poncho
- Damage to Bloons affected by Freeze, Stun, Glue, or Trance multiplied by 1.25×.
- Freezes water around it (40 unit radius).
- Increases the Freeze duration that members of the Posse inflict by 50% (1.5×).
Waders
| Wader Fish | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
|
- Also creates a water zone around it (similar to Lord of the Abyss) with a radius of 50 units.
White Poncho
| Buff | ||
|---|---|---|
| ||
Weapons
For the Basic Pistol, see the top of this section.
Boomerang Pistol
| Attack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
- The Dart is shot from the pistol's position while it is on the air.
Dynamite Stick
| Attack | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Marshmallow Stick
| Attack | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||
|
Peacepopper
| Attack | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
|
Wavey Water Pistol
| Attack | |||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||
|
Zig Zag Pistol
| Attack | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
|
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Morale recovery increased ― 0.5%/s → 1%/s
Pressing Sheriff's info button now displays their first time pop-up again
Morale bar is now also displayed on Sheriff's icon on the tower sidebar
Trivia
- Internally, Sheriff is considered a Hero.
- Massive Stache has buff that increases the damage that Sheriff deals to Bloons they hit, but it is currently set to +0.
- Some of Sheriff's equipment is based on Artifacts in Rogue Legends:
- Black Tinfoil Hat retreat explosion is based on Explosive Economics.
- Glue Splatter Suit Fire explosion is based on Pops Fired.
- Glue Splatter Suit Glue explosion is based on Gluesplosion.
- Gold Hat is based on Divine Intervention.
- Waders fish are based on Fish Nova.
Gallery
Screenshots
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Promotional images
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