Quarry: Difference between revisions
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|[[Prince of Darkness (BTD6)|Prince of Darkness]] | |[[Prince of Darkness (BTD6)|Prince of Darkness]] | ||
|[[File:BTD6 005-Wizard.png|x50px]] | |[[File:BTD6 005-Wizard.png|x50px]] | ||
|The zombies ignore line-of-sight, and are given a good amount of time to spawn thanks to the length of this map. These zombies do especially well against DDTs, such as those on Round 95. Pair it with [[Ezili (BTD6)|Ezili]] or [[Corvus (BTD6)|Corvus]], as the former's 50% zombie pierce buff | |The zombies ignore line-of-sight, and are given a good amount of time to spawn thanks to the length of this map. These zombies do especially well against DDTs, such as those on Round 95. Pair it with [[Ezili (BTD6)|Ezili]] or [[Corvus (BTD6)|Corvus]], as the former's 50% zombie pierce buff and MOAB Hex and the latter's Ancestral Might and Overload cover its weaknesses against single-target and hyperdense rounds very well. | ||
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|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |[[File:BTD6 005-HeliPilot.png|x50px]] | ||
|Comanche, being a Heli Pilot, ignores the line-of-sight issues on this map. Its shoving capabilities provide good support and prevent it from chasing against the faster Bloons | |Comanche, being a Heli Pilot, ignores the line-of-sight issues on this map. Its shoving capabilities provide good support and prevent it from chasing against the faster Bloons and MOABs on the streams, and it can take advantage of the full track length. It does solid damage as well, especially when paired with [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]], the latter of which also allows it to pop DDTs. | ||
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