Moon Landing (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
The walls of Moon Landing can make the early-game tricky. There are | {{BTD6 last updated|52.2|section=y}} | ||
The walls of Moon Landing can make the early-game tricky. There are four simple ways to start: a 0-0-1 into 0-1-1 [[Beast Handler (BTD6)|Beast Handler]], a base [[Alchemist (BTD6)|Alchemist]] at the top-left of the 1st crater, 3 [[Dart Monkey (BTD6)|Dart Monkeys]], or a [[Mortar Monkey (BTD6)|Mortar Monkey]]. The rest of the game is trivial thanks to Moon Landing's long length, and can be beaten using basic guidelines below. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Due to Moon Landing's loops and walls, some towers excel on this map, and are listed below. | Due to Moon Landing's loops and walls, some towers excel on this map, and are listed below. | ||
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|[[Beast Handler (BTD6)|Beast Handlers]] | |[[Beast Handler (BTD6)|Beast Handlers]] | ||
|[[File:BTD6 000-BeastHandler.png|x50px]] | |[[File:BTD6 000-BeastHandler.png|x50px]] | ||
|The craters have small gaps on the inner rim of the crater where dinosaurs can be placed, giving them an | |The craters have small gaps on the inner rim of the crater where dinosaurs can be placed, giving them an advantageous position to attack the circling Bloons from. Likewise the birds of prey have ample time to drag Bloons back down the track and back into the craters for other towers to continue to capitalize on the kill zone. | ||
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