ZOMG Rush: Difference between revisions

Created page with "{{stub}} {{BTD6 quest info |id=ChallengeZOMGRush |name =ZOMG Rush |image =BTD6 QuestIconZOMGRush.png |description=A ZOMG spawns at the start. Each time you pop it a new one appears! |category =Challenges |unlock level=55 |rewards =MonkeyMoney:500 |introduced =53.0 |introduced C= }} '''ZOMG Rush''' is a Challenge Quest in ''Bloons TD 6'', introduced in {{BTD6 version|53.0}}. {{TOC}} {{clear|right}} ==Challenge rules== {{BTD6 chall..."
 
Qwertyxp2000 (talk | contribs)
was gonna add this: along with 0-2-4 MOAB Press (BTD6) to not let the ZOMG progress, and Bloon cleanup to handle the insides. But the first strike! I forgot that, I think it's easier than thinking of more stuff. I don't think I need to elaborate more than this
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==Strategy==
==Strategy==
{{strategy needed|section=y}}
{{strategy needed|section=y}}
{{BTD6 last updated|53.2|section=y}}
The easiest way to handle the ZOMG early on is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial.


==In other languages==
==In other languages==