Triple Threat Bloon: Difference between revisions

Qwertyxp2000 (talk | contribs)
Tips: fried duck, I miscalculated again, it's 60+3*30=150.
Qwertyxp2000 (talk | contribs)
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==Tips==
==Tips==
{{Strategy needed|Elaborate TTB OTK and verify if it's correct. Also, find [[Adora (BCS)#Strategy]] and verify the beating Adora with TTB OTK thing}}
{{Strategy needed|Elaborate TTB OTK and verify if it's correct. Also, find [[Adora (BCS)#Strategy]] and verify the beating Adora with TTB OTK thing. How exactly do you beat Adora with TTB setups? Ability Ban? Haunted? Barrel spam to shield boost?}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Improved Fortification]], [[Fortify]], [[Booster Bloon]], and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Improved Fortification]], [[Fortify]], [[Booster Bloon]], and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*In aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]), as well as [[Target Practice Blimp]] to force the opponent's Monkeys to avoid damaging it. Combine with existing rushes so the opponent can't simply single it out.
*In aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]), as well as [[Target Practice Blimp]] to force the opponent's Monkeys to avoid damaging it. Combine with existing rushes so the opponent can't simply single it out.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and has insufficient [[Defender]]s. If a protection aura is present (e.g. [[Hero Protection]]), more health is needed. Note that maxed [[Adora (BCS)|Adora]] Sun Shield will need more setup; for instance, 240 base shield is just enough to withstand 8 Adora bolts.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and has insufficient [[Defender]]s. If a protection aura is present (e.g. [[Hero Protection]]), more health is needed. Note that more setup is needed to defeat maxed [[Adora (BCS)|Adora]]'s Sun Shield; for instance, 240 base shield (6 shield triggers) is just enough to withstand 8 Adora bolts.
**With [[Fortify]], it is the easiest solution, dealing 390 damage by default with 20 Gold required. Other Health bonuses increase the window to OTK: +15 on Dark Castle, +60 with [[Zee Jay (BCS)|Zee Jay]]'s passive, and +105 with [[Zany Juice]].
**With [[Fortify]], it is the easiest solution, dealing 390 damage by default with 20 Gold required. Other Health bonuses increase the window to OTK: +15 on Dark Castle, +60 with [[Zee Jay (BCS)|Zee Jay]]'s passive, and +105 with [[Zany Juice]].
**[[Zee Jay (BCS)|Zee Jay]] is the best choice for Triple Threat Bloon, having cards like [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields.
**[[Zee Jay (BCS)|Zee Jay]] is the best choice for Triple Threat Bloon, having cards like [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields.