Pierce: Difference between revisions

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In some cases, for balance reasons, pierce limits are applied to some or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that applies the shards.
In some cases, for balance reasons, pierce limits are applied to some or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that applies the shards.


In the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles on contact with Bloons do not have pierce caps, causing them to pierce through Bloons and spawn projectiles on each collision if given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles spawn an explosion on each hit, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives spawn a ricocheting glaive on each hit. This is fixed for [[Bomb Tower (BTD5)|Bomb Tower]]s and [[Monkey Sub (BTD5)|Monkey Sub]]s in all games, and for [[Glaive Ricochet (BMC)|Glaive Ricochet]] in ''BMC'' only. In the {{mobile version of|Bloons TD Battles}}, almost all of these occurrences are fixed, with the only exceptions being the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile, glue, and ice attacks.
In the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'' and ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', most projectiles that spawn other projectiles on contact with Bloons do not have pierce caps, causing them to pierce through Bloons and spawn projectiles on each collision if given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles spawn an explosion on each hit, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives spawn a ricocheting glaive on each hit. This is fixed for [[Bomb Tower (BTD5)|Bomb Tower]]s and [[Monkey Sub (BTD5)|Monkey Sub]]s in all games, and for [[Glaive Ricochet (BMC)|Glaive Ricochet]] in ''BMC'' only. In the {{mobile version of|Bloons TD Battles}}, almost all of these occurrences are fixed, with the only exceptions being the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile, glue, and ice attacks.


==List of external pierce modifiers==
==List of external pierce modifiers==