Boomer (Bloons Blitz): Difference between revisions
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==Upgrades== | ==Upgrades== | ||
{{BB upgrade list by monkey| | {{BB upgrade list by monkey|Boomer|Glaive Path|Turbo Path|Mecha Path}} | ||
==Levels== | ==Levels== | ||
Revision as of 18:21, 1 October 2026
Boomerang Monkey iterations: BTD2 • BTD3 • BTD4 • BTD5 • Battles • BMC • BTD6 • BATTD • Bloons Pop! • Battles 2 • BCS • Bloons Blitz
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Boomer
| Throws a boomerang in an arc that cuts through Bloons. |
| Category | Primary | |
|---|---|---|
| Unlock method | Find in a run | |
| Introduced | Soft-launch | |
The Boomer (Boomerang Monkey prior to version 1.0) is a Monkey in Bloons Blitz.
Mechanics
| This section is empty. You can help out by adding to it. |
Upgrades
Glaive Path
Glaives
Tier 1
This upgrade increases the main attack's projectile speed by 20%, projectile radius by 50% (100% with the enhancement), and pierce by 100% (150% with the enhancement). Visually, the projectiles change from boomerangs to glaives.
Honed Edges
Tier 2
This upgrade increases the pierce of the main attack's projectiles (including Scraparangs shrapnel) by 100%.
Razor Sharp Glaives
Tier 2
Second Lap
Tier 3
This upgrade causes the main attack's glaives to travel in a full loop around the team, flying past the Boomer on the first lap, and return on the second lap. The enhancement causes them to make two full loops around the team and return on the third lap instead.
Orbiting Glaives
Tier 4
Hungry Glaives
Tier 4
This upgrade increases the pierce of the main attack's projectiles by 50% and causes them to increase in radius by 10% (15% with the enhancement) each time they pop a Bloon layer. This also affects Scraparangs shrapnel if crosspathed.
Turbo Path
Rapid Rangs
Tier 1
This upgrade increases the main attack's attack speed by 100% (150% with the enhancement). It does not affect the Mecha Rangs attack.
Aerodyrangics
Tier 2
This upgrade increases the pierce and projectile speed of the main attack's projectiles (including Scraparangs shrapnel) by 20% and 50%, respectively.
Ranging on the Run
Tier 2
This upgrade increases the attack speed of all Boomers in the team by 10% per second the Hero spends moving, up to +100% attack speed after 10 seconds. This stat boost resets to 0% if the Hero does not move for at least 0.5 seconds.
Multi-Rang
Tier 3
This upgrade causes the Boomerang Monkey's main attack to throw two projectiles at a time instead of one. The second projectile deals the same damage as the first projectile and spawns shrapnel if crosspathed with Scraparangs, but it travels in an anti-clockwise circle instead of a clockwise circle, has 12 pierce instead of 16, cannot crit, and has no knockback. The Level 2 version of this upgrade is functionally identical and does not throw three projectiles at a time, despite what the description states.
Turbocharge
Tier 4
Red Hot Rangs
Tier 4
This upgrade causes the main attack's clockwise-moving boomerangs to spawn flame projectiles under them every 0.5 seconds. Each flame deals 5 damage (with a 2% base chance to crit for double damage) to Bloons every 0.49 seconds on contact, has infinite pierce, and lasts for 1 second.
Mecha Path
Scraparangs
Tier 1
Heavy Metal
Tier 2
This upgrade increases the damage and knockback applied by all of the Boomerang Monkey's projectiles by 50%. This upgrade affects Scraparangs shrapnel, but since they inflict no knockback, it only increases their damage.
More Scrap
Tier 2
This upgrade increases the number of shrapnel projectiles spawned by the Boomerang Monkey's main attack from 3 to 6, which are still spread in a circle.
Dizzy Rangs
Tier 3
This upgrade causes all of the Boomerang Monkey's projectiles to stun Bloons they hit for 1 second (3 seconds with the Level 2 version). This does not affect Boss Bloons.
Concussive Rangs
Tier 4
Mecha Rangs
Tier 4
This upgrade unlocks a second attack that throws large boomerangs (50% larger with the Level 2 version) that seek out the strongest Bloons. It fires every ~7.14 seconds and has a ~1.428-second initial cooldown. Each boomerang deals 10 damage with a 2% chance to crit for double damage, has 24 pierce (36 pierce with the Level 2 version), applies no knockback, and can re-hit Bloons it has already hit every 0.2 seconds. It does not spawn any shrapnel or stun Bloons.
Levels
| Level | Upgrade | ||
|---|---|---|---|
| 2 | 3 | 4 | |
| 5 | |||
| 6 | |||
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| 8 | |||
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Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Gallery
Screenshots
| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
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Portrait
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Upgrade icon
-
Attack icon
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Portrait (pre-1.0, reused from Bloons TD 6)
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Upgrade icon (pre-1.0)
Navigation
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