Balance: Difference between revisions

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|entrances  =2
|entrances  =2
|exits      =2
|exits      =2
|junctions  =0
|junctions  =8
|path lengths=25.2,24.8,24.0,24.0,24.9,25.0,24.0,24.0
|path lengths=25.2,24.8,24.0,24.0,24.9,25.0,24.0,24.0
|path labels =Left upper orange,Right upper orange,Left lower orange,Right lower orange,Left upper blue,Right upper blue,Left lower blue,Right lower blue
|path labels =Left upper orange,Right upper orange,Left lower orange,Right lower orange,Left upper blue,Right upper blue,Left lower blue,Right lower blue
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==Strategy==
==Strategy==
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
===Recommended towers and upgrades===
*[[Sauda (BTD6)|Sauda]] — This map is literally made for her. Her Sword Charge ability is extra powerful since there are eight paths. Place her in one of the middle areas.
*[[Tack Shooter (BTD6)|Tack Shooter]] — Also a good tower to have in the middle areas. If placed in the very center, it should be upgraded to [[Overdrive (BTD6)|Overdrive]] and placed as close to the top of that spot as possible so the center point overlaps the path.
*[[Ice Monkey (BTD6)|Ice Monkey]] — Also a good tower to have in one of the middle areas, especially in conjunction with Sauda since she deals extra damage to [[frozen]] Bloons. [[Embrittlement (BTD6)|Embrittlement]] is a good source of decamo if not using Signal Flare.
*[[Mortar Monkey (BTD6)|Mortar Monkey]] — [[Artillery Battery (BTD6)|Artillery Battery]] performs best on maps like this where all the Bloons are concentrated in a single spot. [[Signal Flare (BTD6)|Signal Flare]] is a more reliable source of decamo than [[Submerge and Support (BTD6)|Submerge and Support]] on this map.


==Gallery==
==Gallery==