Bloons 2: Difference between revisions

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moved the gameplay section from the mobile version to here
m UDM, rough cut content
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==Gameplay==
==Gameplay==
''Bloons 2'' follows the puzzle conventions established in previous games: the player controls a monkey that must pop a certain amount of [[Bloon]]s with a limited amount of darts. This monkey can aim darts in any direction, and darts can be thrown with more power, letting them travel faster and further. The game features the same mechanics, obstacles, and bloons as the Flash version of ''Bloons 2''. Levels are completed in order, as beating a level unlocks the next level, but the player can start playing through different level packs without needing full completion of the previous pack. While some levels are largely the same as their flash counterparts, other levels are instead replaced entirely with new levels. Typically, these new levels require less precision or less reaction speed than their Flash counterparts.
''Bloons 2'' follows the puzzle conventions established in previous games: the player controls a monkey that must pop a certain amount of [[Bloon]]s with a limited amount of darts. This monkey can aim darts in any direction, and darts can be thrown with more power, letting them travel faster and further. Levels are completed in order, as beating a level unlocks the next level, and with one exception, completing 12 levels unlocks the next zone, containing 12 more levels.  


===Level skip===
===Level skip===
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*[[Mount Magma (Bloons 2)|Mount Magma]]
*[[Mount Magma (Bloons 2)|Mount Magma]]
*[[Pirate Cove (Bloons 2)|Pirate Cove]]
*[[Pirate Cove (Bloons 2)|Pirate Cove]]
==Cut Content==
In the game files, there are icons indicating that an Unlimited Dart mode and a level editor were planned at some point, but did not make it in the final release.


==Navigation==
==Navigation==

Revision as of 22:47, 31 August 2024

Bloons 2 is a title used to refer to multiple games in the Bloons series: the Flash version of Bloons 2, a 2010 browser game developed by Ninja Kiwi, as well as its two expansions Bloons 2 Christmas Expansion and Bloons 2 Spring Fling and the Bloons 2 Level Builder; and the mobile version of Bloons 2, a 2011 iOS and Android game developed by Ninja Kiwi Europe.

Gameplay

Bloons 2 follows the puzzle conventions established in previous games: the player controls a monkey that must pop a certain amount of Bloons with a limited amount of darts. This monkey can aim darts in any direction, and darts can be thrown with more power, letting them travel faster and further. Levels are completed in order, as beating a level unlocks the next level, and with one exception, completing 12 levels unlocks the next zone, containing 12 more levels.

Level skip

Level skips are a feature that will transform the monkey into a Super Monkey. This makes the monkey instead shoot a stream of lasers that can pop any obstacle and bloon, and has infinite ammo. The player starts with 1 skip, and the only way the player can get more skips is by buying more with real-life money. When a skip is used on a level, the player can replay the level with a level skip infinitely on the level they used a solution on.

Solutions

Solutions are a feature that let the player watch the developer's solution for a level unfold in real time. Having a solution finish playing will not automatically complete a level, and the player must still manually follow the steps shown. The player starts with 1 solution, and the only way the player can get more solutions is by buying more with real-life money. When a solution is used on a level, the player can replay the solution infinitely on the level they used a solution on.

Changes from Bloons

Differences between the Flash and mobile versions

The mobile version of Bloons 2 is a reissue of the Flash original for iOS, iPadOS, and Android. It is a remake in a new engine that uses similar graphics. Unlike the Flash version, the Mobile version lacks Unlimited Darts. While the mobile version has some of the content from the Flash version, many levels are replaced entirely with new levels that typically require less reaction speed and precision, and Pirate Cove has 8 more total levels than the Flash version. There is a lack of any music besides the main menu, so the main menu track will play on every level instead of the respective zone's track. In terms of control scheme, instead of the power of a throw oscillating over time, power is instead determined by how far a touch is from the monkey. In the main menu, there is a help tab that explains everything in the game, and when the player first encounters a mechanic, there will be a popup explaining said mechanic in some instances.

For iOS specifically, there are Game Center achievements and leaderboards, the latter being derived from high score in all levels, which are not present in the original Flash version. There is no support for achievements or leaderboards in the Android version of the game.

Zones

Cut Content

In the game files, there are icons indicating that an Unlimited Dart mode and a level editor were planned at some point, but did not make it in the final release.