Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Etienne: drone swarm, not just "duration", surely? |
m added undoc, some cleanup for cargo queries |
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| Line 80: | Line 80: | ||
|cost 2 curr=600 | |cost 2 curr=600 | ||
|changes 1 tiers=120 | |changes 1 tiers=120,220,320 | ||
|changes 1= | |changes 1= | ||
*{{buff|Shrapnel damage increased | *{{buff|Shrapnel damage increased by 1}} | ||
|changes 2 tiers= | |changes 2 tiers=420 | ||
|changes 2= | |changes 2= | ||
*{{buff|Shrapnel damage increased | *{{buff|Shrapnel damage increased by 2|note=Cripple MOAB shrapnel is unchanged}} | ||
}} | }} | ||
| Line 125: | Line 117: | ||
|quote=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid. | |quote=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid. | ||
|changes 1 tiers= | |changes 1 tiers=X3X,X4X,X5X | ||
|changes 1= | |changes 1= | ||
*{{nerf|Bomb pierce reduced|20|12}} | *{{nerf|Bomb pierce reduced|20|12}} | ||
| Line 131: | Line 123: | ||
|changes 2 tiers=031,041,051 | |changes 2 tiers=031,041,051 | ||
|changes 2= | |changes 2= | ||
*{{ | *{{buff|Now increases pierce of bombs by 5}} | ||
}} | }} | ||
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|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | |quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | ||
|changes 1 tiers= | |changes 1 tiers= | ||
|changes 1= | |changes 1= | ||
*{{nerf|Blast radius reduced | *{{nerf|Blast radius reduced by 2}} | ||
}} | }} | ||
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|changes 1 tiers=210 | |changes 1 tiers=210 | ||
|changes 1= | |changes 1= | ||
*{{buff|Fireball damage increased | *{{buff|Fireball damage increased by 1}} | ||
|changes 2 tiers=011 | |changes 2 tiers=011 | ||
|changes 2= | |changes 2= | ||
*{{buff|Fireball pierce increased | *{{buff|Fireball pierce increased by 7}} | ||
|changes 3 tiers=X5X | |changes 3 tiers=X5X | ||
| Line 258: | Line 234: | ||
|cost 5 prev=700 | |cost 5 prev=700 | ||
|cost 5 curr=450 | |cost 5 curr=450 | ||
|cost 5 undoc=y | |||
|cost 6 path=2 | |cost 6 path=2 | ||
| Line 263: | Line 240: | ||
|cost 6 prev=4200 | |cost 6 prev=4200 | ||
|cost 6 curr=4500 | |cost 6 curr=4500 | ||
|cost 6 undoc=y | |||
}} | }} | ||
| Line 287: | Line 265: | ||
|cost 1 prev=1500 | |cost 1 prev=1500 | ||
|cost 1 curr=1200 | |cost 1 curr=1200 | ||
|cost 1 undoc=y | |||
|cost 2 path=3 | |cost 2 path=3 | ||
| Line 292: | Line 271: | ||
|cost 2 prev=7200 | |cost 2 prev=7200 | ||
|cost 2 curr=7500 | |cost 2 curr=7500 | ||
|cost 2 undoc=y | |||
|changes 1 tiers=5XX | |changes 1 tiers=5XX | ||
Revision as of 20:07, 5 October 2024
Version 4.1
Version 4.1 is the fourth major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Jump Start mode and the Bloonstone Quarry map, and re-introduced Casual Battles.
Additions
Cosmetic items
Changes
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Missing changes to heroes |
| Tiers | Changes |
|---|---|
| X-5-X Perma Charge |
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| Tiers | Changes |
|---|---|
| 5-0-2 Bloon Crush + Frag Bombs |
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| Tiers | Changes |
|---|---|
| 5-X-0 Inferno Ring |
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| 5-0-1 Inferno Ring + More Tacks |
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| 5-0-2 Inferno Ring + Even More Tacks |
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| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
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| Tiers | Changes |
|---|---|
| 4-2-0 Maim MOAB + Shrapnel Shot |
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| 1-2-0 Shrapnel Shot + Full Metal Jacket |
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| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
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| 5-X-X Carrier Flagship |
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| Tiers | Changes |
|---|---|
| X-3-X Bomber Ace |
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| 0-3-1 Bomber Ace + Sharper Darts |
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| Tiers | Changes |
|---|
| Tiers | Changes |
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| Tiers | Changes |
|---|---|
| 5-X-X Ray of Doom |
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| Tiers | Changes |
|---|---|
| 2-1-0 Arcane Blast + Fireball |
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| 0-1-1 Fireball + Intense Magic |
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| X-5-X Wizard Lord Phoenix |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-4-X Bloon Sabotage |
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| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 5-X-X Primary Expertise |
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| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun |
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| 5-X-X Sentry Champion |
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| “ | Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
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| 8+ |
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| “ | Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
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| 8+ |
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| “ | By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15-16 |
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| 17+ |
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| “ | Same changes and reasoning as Benjamin. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15-16 |
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| 17+ |
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| “ | As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 11-18 |
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| 16+ |
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| 17+ |
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| 19+ |
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| “ | Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness. — Update notes |
” |
| Levels | Changes |
|---|---|
| 8+ |
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| 11-18 |
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| 16+ |
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| 17+ |
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| 19+ |
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| “ | With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. — Update notes |
” |
| Levels | Changes |
|---|
| “ | We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary. — Update notes |
” |
| Levels | Changes |
|---|
External links
Navigation
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| Update history |