Geared: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Huibui69 (talk | contribs)
No edit summary
some rephrasing and reorganising to make the page flow better. there's no need to state what difficulty a map is in the layout, both the lede and the infobox already state it
Line 22: Line 22:
|coop division=0
|coop division=0
}}
}}
'''Geared''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v16.0|version 16.0]].
'''Geared''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v16.0|version 16.0]]. This map features two rotating platforms: a large gear that rotates 45° clockwise each round, and a smaller gear that rotates 108° clockwise each round. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds. It is one of only two maps with moving and rotating platforms, the other being [[Sanctuary]].


Geared was added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and [[Bazaar]] ended up winning.<ref>https://www.reddit.com/r/btd6/comments/eptr7o/map_competiton_part_2_the_final_vote/</ref>
Geared was added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and [[Bazaar]] ended up winning.<ref>https://www.reddit.com/r/btd6/comments/eptr7o/map_competiton_part_2_the_final_vote/</ref>


==Layout==
==Layout==
Geared is an [[Advanced]] map with a large rotating gear that rotates 45° each round, moving and rotating towers with it, thus the towers return to their initial position and rotation every 8 rounds. The only other map with platforms that can move and rotate towers is [[Sanctuary]]. There is also a small rotating gear right below the center of the map that towers can be placed on and rotates 108° every round. The map is single-lane, with bloons entering from the left and exiting to the right.
Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth. The map is single-lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right.


==Strategy==
==Strategy==
Line 40: Line 40:
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|Since the early game is the hardest part of this map, the ability of his Spirit and his Spear spell that are both not disabled by the map's rotation to trivialize the early game is crucial to defeating this map. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
|His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
|-
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[Sniper Monkey (BTD6)|Sniper Monkey]]

Revision as of 02:25, 8 October 2024

Geared
Difficulty Advanced
Music Sunset Samba
Default Co-op division Free-for-all
Introduced Version 16.0
Entrances 1 Exits 1
Junctions 0 Water? No
Path lengths (RBS)
EasyMediumHard
17.415.813.9

Geared is an Advanced map in Bloons TD 6, introduced in version 16.0. This map features two rotating platforms: a large gear that rotates 45° clockwise each round, and a smaller gear that rotates 108° clockwise each round. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds. It is one of only two maps with moving and rotating platforms, the other being Sanctuary.

Geared was added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and Bazaar ended up winning.[1]

Layout

Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth. The map is single-lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right.

Strategy

The hardest part of Geared is the early game, particularly in CHIMPS and Half Cash. The rotating mechanic of this map often puts early game towers out of action, and with Monkey Aces and Heli Pilots being unaffordable, Sniper Monkeys are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as Comanche Defense and Spectre, making the latter part of Geared's gameplay much more closely resemble an average Advanced map.

Name Portrait Reasoning
Corvus His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
Sniper Monkey They are largely unaffected by the map's rotation and are crucial to the early game and saving up to Corvus in the early game in Half Cash and CHIMPS. The lack of line-of-sight blockers solidifies their capability further.
Heli Pilot Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier.
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Odyssey statue

In other languages

Language Name Notes
Arabic موجه
Danish Gearet
German Vorbereitet
Spanish Mecanizado
Spanish (LA) Mecanizado
Finnish Ratas
French Mécanismes
Italian Ingranaggi
Japanese ギアアップ
Korean 톱니바퀴
Dutch Tandwielen
Norwegian Tannjuling
Polish Zębatka
Portuguese (Brazil) Engrenado
Russian Шестерни
Swedish Kugghjul
Thai ฟันเฟือง
Turkish Dişli
Chinese (simplified) 齿轮传动
Chinese (traditional) 準備就緒
This list was last updated for: version 43.2

References