Strategy:CHIMPS: Difference between revisions
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |[[File:BTD6 005-SpikeFactory.png|x50px]] | ||
|Perma-Spike is extremely versatile on maps of all difficulty, and it is one of the few beginner-friendly options that does not fall off terribly on [[Expert]] maps. It tanks tremendous amounts of leaks that can easily occur with many strategies, and effectively guarantees victory in most runs. Use the 1-0-5 crosspath, and give it a Jungle Drums village and 3-0-1 Berserker Brew (which in combination give it over 40% more tanking power). | |Perma-Spike is extremely versatile on maps of all difficulty, and it is one of the few beginner-friendly options that does not fall off terribly on [[Expert]] maps. It tanks tremendous amounts of leaks that can easily occur with many strategies, and effectively guarantees victory in most runs. Use the 1-0-5 crosspath, and give it a Jungle Drums village and 3-0-1 Berserker Brew (which in combination give it over 40% more tanking power). On multi-lane maps where the lanes are distant enough to prevent Perma-Spike from reaching all lanes at once, its power somewhat falls off, but can still be used in a more complicated manner with [[Support Chinook (BTD6)|Support Chinook]]. Combine it with towers that have solid grouped popping power, such as [[Glaive Lord (BTD6)|Glaive Lord]], to reduce its stress under high-RBE rounds such as Round 98. | ||
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|[[Glaive Lord (BTD6)|Glaive Lord]] | |[[Glaive Lord (BTD6)|Glaive Lord]] | ||
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|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |[[File:BTD6 SaudaPortrait.png|x50px]] | ||
|On Beginner maps, Sauda is easy to use, as she sweeps through the early-game with ease. The early-game is very difficult for new CHIMPS players, who tend to drop many towers that become redundant later on, so she is very useful for beginners due to her early-game power despite falling off late-game on easier maps. However, she gains significant late-game power on Expert maps, thanks to her synergy with stuns such as Relentless Glue and high power boosts from faster leveling on these maps, while still retaining solid early-game power despite not being able to be placed on Round 6 | |On Beginner maps, Sauda is easy to use, as she sweeps through the early-game with ease. The early-game is very difficult for new CHIMPS players, who tend to drop many towers that become redundant later on, so she is very useful for beginners due to her early-game power despite falling off late-game on easier maps. However, she gains significant late-game power on Expert maps, thanks to her synergy with stuns such as Relentless Glue and high power boosts from faster leveling on these maps, while still retaining solid early-game power despite often not being able to be placed on Round 6. Place her on a bend to maximize her main attack's damage. | ||
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|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|Despite many nerfs, Geraldo remains versatile through his shop, making him viable with an extremely wide array of strategies and maps. For example, | |Despite many nerfs, Geraldo remains versatile through his shop, making him viable with an extremely wide array of strategies and maps. For example, [[Jar of Pickles]] works with low-damage towers such as [[The Tack Zone (BTD6)|Tack Zone]], [[Sharpening Stone]] greatly aids low-pierce towers such as Tack Zone and [[Comanche Commander (BTD6)|Comanche Commander]], [[Blade Trap]] covers dense rounds, and [[Genie Bottle]] is solid with all strategies. Almost all other items have uses as well. It takes some time to learn his shop and capabilities, but the effort is well worth it for having a versatile hero who is powerful on almost every map. | ||
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|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|After the [[Bloons TD 6 version 44.0|version 44.0]] buffs, Corvus | |After the [[Bloons TD 6 version 44.0|version 44.0]] buffs, Corvus reaches Level 20 with much fewer need for Nourishment micro, especially on harder maps, simplifying gameplay with him. He trivializes the early-game with Spear, simplifies Round 40 with Ancestral Might, saves up tremendous amounts of money with Trample for dense rounds and Repel & Frostbound & Ancestral Might for blimps in the mid-game, and is powerful in the late-game with Ancestral Might and Overload. As with Geraldo, it takes time to learn him, but it is worth it due to his versatility coming from his spellbook working with a wide variety of strategies and carrying his strength across nearly all maps. Place him at the start of the track so that he can constantly farm mana, and move him there with Spirit Walk if needed. | ||
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|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |[[File:BTD6 005-HeliPilot.png|x50px]] | ||
|Comanche does both solid damage and some support with its shoving capabilities. It especially shines on single-lane, alternating maps such as [[Bazaar]], where many towers fall off. Compared to its competitor, [[Apache Prime (BTD6)|Apache Prime]], Comanche | |Comanche does both solid damage and some support with its shoving capabilities. It especially shines on single-lane, alternating maps such as [[Bazaar]], where many towers fall off. Compared to its competitor, [[Apache Prime (BTD6)|Apache Prime]], Comanche's lower price, greatly improved performance against DDTs, slight support with its shoves, and smaller susceptibility to chasing puts it on top despite being weaker against dense rounds. Use Geraldo and [[Glue Storm (BTD6)|Glue Storm]], as the former covers its weakness against dense rounds with [[Sharpening Stone]], [[Genie Bottle]], and [[Blade Trap]], while the latter gives powerful debuffs, puts solid slowdown on Super Ceramics, and grants Comanche DDT popping power. Use the 2-0-5 cross-path, as [[Quad Darts (BTD6)|Quad Darts]] greatly improves Comanche's damage and [[Pursuit (BTD6)|Pursuit]] is a good quality-of-life upgrade. | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
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** [[Symphonic Resonance]] stalls BFBs, MOABs, and DDTs well, and can drag them into a position where towers can reach and more efficiently attack them. | ** [[Symphonic Resonance]] stalls BFBs, MOABs, and DDTs well, and can drag them into a position where towers can reach and more efficiently attack them. | ||
* Some support towers are only useful for some situations. | * Some support towers are only useful for some situations. | ||
** [[Monkey Intelligence Bureau (BTD6)|MIB]] is a good AFK option for DDTs, but [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Storm (BTD6)|Glue Storm]] also neuter Lead properties | ** [[Monkey Intelligence Bureau (BTD6)|MIB]] is a good AFK option for DDTs, but [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Storm (BTD6)|Glue Storm]] also neuter Lead properties and provide other utilities. | ||
** [[Overclock (BTD6)|Overclock]] is very solid, but only for runs with a relatively expensive win condition that concentrates most of the defense's damage, such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[Bloon Exclusion Zone (BTD6)|BEZ]]. | ** [[Overclock (BTD6)|Overclock]] is very solid, but only for runs with a relatively expensive win condition that concentrates most of the defense's damage, such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[Bloon Exclusion Zone (BTD6)|BEZ]]. | ||
** [[Shattering Shells (BTD6)|Shattering Shells]] is useful for setups that struggle specifically versus Round 98, removing the threat of Fortified Super Ceramics, but is often outclassed by 2-3 MOAB Presses, which helps for other rounds as well. | ** [[Shattering Shells (BTD6)|Shattering Shells]] is useful for setups that struggle specifically versus Round 98, removing the threat of Fortified Super Ceramics, but is often outclassed by 2-3 MOAB Presses, which helps for other rounds as well. | ||