Strategy:CHIMPS: Difference between revisions

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|63
|63
|[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×75
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[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×75 <br>
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×122
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×122
|This infamous round has 3 tight Ceramic waves with 40, 40, and 42 Ceramics respectively. One ability cannot handle all 3 waves, so the inability to sell & rebuy for cooldowns amplifies this round's difficulty. Towers that excel in grouped damage are required to beat this round.
|This infamous round has 3 tight Ceramic waves with 40, 40, and 42 Ceramics respectively. One ability cannot handle all 3 waves, so the inability to sell & rebuy for cooldowns amplifies this round's difficulty. Towers that excel in grouped damage are required to beat this round.
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|75
|75
|[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×14
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[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×14 <br>
[[File:BTD6 bloon LeadFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead]] ×14 <br>
[[File:BTD6 bloon LeadFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead]] ×14 <br>
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×3 <br>
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×3 <br>
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|78
|78
|[[File:BTD6 bloon Rainbow.png|x20px]] [[Rainbow Bloon (BTD6)|Rainbow]] ×150
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[[File:BTD6 bloon Rainbow.png|x20px]] [[Rainbow Bloon (BTD6)|Rainbow]] ×150 <br>
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×75 <br>
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×75 <br>
[[File:BTD6 bloon BfbIcon.png|x20px]] [[BFB (BTD6)|BFB]] ×1 <br>
[[File:BTD6 bloon BfbIcon.png|x20px]] [[BFB (BTD6)|BFB]] ×1 <br>
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|90
|90
|[[File:BTD6 bloon LeadRegrowFortifiedCamo.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×500
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[[File:BTD6 bloon LeadRegrowFortifiedCamo.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×500 <br>
[[File:BTD6 bloon DdtIcon.png|x20px]] [[DDT (BTD6)|DDT]] ×3
[[File:BTD6 bloon DdtIcon.png|x20px]] [[DDT (BTD6)|DDT]] ×3
|The 3 DDTs can easily catch new CHIMPS players off-guard, due to them being fast-moving blimps as opposed to slow-moving ones with Super Ceramics as the main threat. They brick a run entirely if no towers that can pop Camo, Black, and Lead have been placed before-hand.
|The 3 DDTs can easily catch new CHIMPS players off-guard, due to them being fast-moving blimps as opposed to slow-moving ones with Super Ceramics as the main threat. They brick a run entirely if no towers that can pop Camo, Black, and Lead have been placed before-hand.
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|95
|95
|[[File:BTD6 bloon LeadRegrowFortifiedCamo.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×500
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[[File:BTD6 bloon LeadRegrowFortifiedCamo.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×500 <br>
[[File:BTD6 bloon PurpleRegrowCamo.png|x20px]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Purple Bloon (BTD6)|Purple]] ×250 <br>
[[File:BTD6 bloon PurpleRegrowCamo.png|x20px]] [[Camo Bloon (BTD6)|Camo]] [[Regrow Bloon (BTD6)|Regrow]] [[Purple Bloon (BTD6)|Purple]] ×250 <br>
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×50 <br>
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×50 <br>
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|98
|98
|[[File:BTD6 bloon BfbFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] ×30
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[[File:BTD6 bloon ZomgIcon.png|x20px]] [[ZOMG (BTD6)|ZOMG]] ×8
[[File:BTD6 bloon BfbFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] ×30
[[File:BTD6 bloon ZomgIcon.png|x20px]] [[ZOMG (BTD6)|ZOMG]] ×8 <br>
|This round has the highest RBE out of any round in pre-Freeplay CHIMPS. The high health of the fortified BFBs and ZOMGs, but especially the absurd amount of Super Ceramics (including Fortified) that they contain, make this round easily a dead-end.
|This round has the highest RBE out of any round in pre-Freeplay CHIMPS. The high health of the fortified BFBs and ZOMGs, but especially the absurd amount of Super Ceramics (including Fortified) that they contain, make this round easily a dead-end.
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|99
|99
|[[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×60
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[[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×60 <br>
[[File:BTD6 bloon DdtFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[DDT (BTD6)|DDT]] ×9
[[File:BTD6 bloon DdtFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[DDT (BTD6)|DDT]] ×9
|Many strategies that beat 95 fail due to having grouped DDT damagers that fall as DDTs gain 2x health on this round. MOABs and their insides continue to consume pierce. Unlike 95, ability cooldowns are a severe issue, with DDTs spawning right after the notorious Round 98.
|Many strategies that beat 95 fail due to having grouped DDT damagers that fall as DDTs gain 2x health on this round. MOABs and their insides continue to consume pierce. Unlike 95, ability cooldowns are a severe issue, with DDTs spawning right after the notorious Round 98.