Bloonarius (BTD6): Difference between revisions
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=== Scattered Bloons === | === Scattered Bloons === | ||
For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. | For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. Upon spawning, these Bloons are briefly immune to damage. Bloonarius scatters additional amounts of these Bloons when it reaches a skull. | ||
=== Skull Bloons === | === Skull Bloons === | ||
When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it. | When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it. Like Scattered Bloons, Skull Bloons are briefly immune to damage upon spawning. | ||
All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts. | All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts. | ||
===List of Scattered and Skull Bloons=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Type | !Type | ||
| Line 93: | Line 95: | ||
[[ZOMG (BTD6)|Fortified ZOMG]] ×2 | [[ZOMG (BTD6)|Fortified ZOMG]] ×2 | ||
|} | |} | ||
===Boss Rush=== | |||
{{Incomplete|Elaborate more specifics of Boss Rush variant of Bloonarius}} | |||
{{research|Table of scattereds and skulls? Do all bosses have the same speed in Boss Rush, and does its speed change based on map percentages in Boss Rush?}} | |||
In [[Boss Rush]], Blastapopoulos starts with 400 HP, and scales its health by +6.5% every tier. Players begin with $1800 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]). Bloonarius moves at the same speed at all tiers. Damaging Bloonarius produces a wave of Scattered Bloons, and beating a tier makes it send a stronger wave of Scattered Bloons. Every 10 tiers, it summons a wave of Skull Bloons. | |||
==Stats== | ==Stats== | ||
Revision as of 05:11, 30 November 2024
| Bloonarius The Inflator | ||||||||||||||
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Bloonarius, titled The Inflator, is a Boss Bloon in Bloons TD 6, introduced in version 27.0. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
Bloonarius has an immense amount of Health, and spawns Bloons all over the track as it takes damage. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
Mechanics
Scattered Bloons
For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. Upon spawning, these Bloons are briefly immune to damage. Bloonarius scatters additional amounts of these Bloons when it reaches a skull.
Skull Bloons
When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it. Like Scattered Bloons, Skull Bloons are briefly immune to damage upon spawning.
All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts.
List of Scattered and Skull Bloons
| Type | Tier | Bloons Spawned at Each Skull | Bloons Scattered at Each Skull | Bloons Scattered per 1% HP |
|---|---|---|---|---|
| Normal | 1 | Ceramic Bloon ×30 | Green Bloon ×30 | Green Bloon ×8 |
| 2 | Ceramic Bloon ×60 | Yellow Bloon ×60 | Yellow Bloon ×15 | |
| 3 | MOAB ×6 | Pink Bloon ×100 | Pink Bloon ×25 | |
| 4 | ZOMG ×10 | Zebra Bloon ×60 | Zebra Bloon ×15 | |
| 5 | BAD ×1 | Rainbow Bloon ×100 | Rainbow Bloon ×25 | |
| Elite | 1 | Ceramic Bloon ×70 | Pink Bloon ×40 | Pink Bloon ×10 |
| 2 | BFB ×16 | Rainbow Bloon ×40 | Rainbow Bloon ×10 | |
| 3 | BAD ×1
DDT ×9 |
Ceramic Bloon ×50 | Ceramic Bloon ×13 | |
| 4 | Fortified BAD ×2 | Regrow Fortified Ceramic Bloon ×100 | MOAB ×8
BFB ×2 | |
| 5 | Fortified BAD ×4 | MOAB ×30 | DDT ×8 |
Boss Rush
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate more specifics of Boss Rush variant of Bloonarius |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Table of scattereds and skulls? Do all bosses have the same speed in Boss Rush, and does its speed change based on map percentages in Boss Rush? |
In Boss Rush, Blastapopoulos starts with 400 HP, and scales its health by +6.5% every tier. Players begin with $1800 (+$200 with
More Cash, +$250 with Starting Stash). Bloonarius moves at the same speed at all tiers. Damaging Bloonarius produces a wave of Scattered Bloons, and beating a tier makes it send a stronger wave of Scattered Bloons. Every 10 tiers, it summons a wave of Skull Bloons.
Stats
Normal
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 20,000 | 24,000 | 28,000 | 32,000 |
| 2 | 75,000 | 90,000 | 105,000 | 120,000 |
| 3 | 350,000 | 420,000 | 490,000 | 560,000 |
| 4 | 750,000 | 900,000 | 1,050,000 | 1,200,000 |
| 5 | 3,000,000 | 3,600,000 | 4,200,000 | 4,800,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 1.25 | 0.05× |
| 2 | 1.25 | 0.05× |
| 3 | 1.25 | 0.05× |
| 4 | 1.5 | 0.06× |
| 5 | 1.5 | 0.06× |
Elite
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 50,000 | 60,000 | 70,000 | 80,000 |
| 2 | 300,000 | 360,000 | 420,000 | 480,000 |
| 3 | 2,000,000 | 2,400,000 | 2,800,000 | 3,200,000 |
| 4 | 8,000,000 | 9,600,000 | 11,200,000 | 12,800,000 |
| 5 | 40,000,000 | 48,000,000 | 56,000,000 | 64,000,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 1.25 | 0.05× |
| 2 | 1.25 | 0.05× |
| 3 | 1.25 | 0.05× |
| 4 | 1.5 | 0.06× |
| 5 | 1.5 | 0.06× |
Round changes
When facing Bloonarius, several rounds are changed from the standard roundset.
| Round | Change |
|---|---|
| 40 | MOAB replaced by 6 Ceramic Bloons |
| 60 | BFB replaced by 6 MOABs |
| 80 | ZOMG replaced by 6 BFBs |
| 100 | BAD replaced by 4 ZOMGs and 6 DDTs |
Strategy
Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.
In the first category towers like Overdrive / The Tack Zone / Spike Storm or Avatar of Wrath with Poplust + Embrittlement / Super Brittle shine due Bloonarius low speed, meaning it can stay on the range of those towers for longer. Sticky Bomb and Master Bomber are also reliable options if the players can handle the bigger spawns produced by the heavier attacks. M.A.D can also be used with caution as the pierce on its rockets can be consumed by the spawns before it reaches the boss. Towers that are used for damaging the boss should have their targeting set to Strong if possible to avoid getting them distracted with the spawns
For defending the spawns in the lower tiers, specially after a skull, towers with very high pierce are needed, common examples are multiple M.O.A.R Glaives or a Glaive Lord, Mortar Monkeys (specially top path/crosspath, aiming them close to the exit), Spirit of the Forest, the abilities of the Blade Maelstrom / Super Maelstrom and Geraldo's Blade Trap.
Tiers 3 and higher can be handled with expensive towers and Paragons, the defenses used for the boss itself are also usually enough to handle the spawns with the only limiting factor being range.
Unlike other bosses, Bloonarius doesn't have an immunity or any sort of protection from receiving extra damage when a skull is reached, meaning powerful attacks can trigger several skulls at once, allowing towers like First Strike Capability and the explosion of Master Builder's Mega Sentries to beat the lower and middle tiers of Bloonarius in a few seconds, however the Boss will still spawn all the Bloons it would normally do at the same time, meaning the player must be ready to defend this huge cluster of Bloons.
In Boss Rush, Bloonarius can be handled using towers like Sauda, MOAB SHREDR, Overdrive, Embrittlement, Destroyer or Poplust during the early game with Glaive Ricochet, Druid of the Jungle or Recursive Cluster handling the spawns. During the mid-game the defense transitions into the upgrades of the mentioned towers and finish with Super Mines and Apex Plasma Master or a Glaive Dominus.
Update history
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| “ | Elite Bloonarius’ ‘bleed’ Bloons effect becomes heavily outscaled in the higher elite tiers, dissolving into the stratosphere before having any meaningful impact. To correct, we are improving the types of Bloons that come out at these points to maintain appropriate Bossness. — Update notes |
” |
Elite tier 4: Bleed Bloons changed ― 25 ceramics → 12 MOABs
Elite tier 5: Bleed Bloons changed ― 8 MOABs → 8 decamoed DDTs
Bosses on spawn will now clear the map of all existing projectiles
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons (bug fix)
| “ | This is really just for fun, bringing increased variety of Bleed Bloons from higher tier Bloonarius — Update notes |
” |
Elite tier 4: Bleed Bloons changed ― 12 MOABs → 8 MOABs + 2 BFBs
Elite tier 5: Bleed Bloons changed ― 8 DDTs → 6 DDTs + 2 Fortified ZOMGs
Elite tier 5: Bleed DDTs now have Camo property
Boss Rush: Bleed Bloons should now spawn correctly (bug fix)
Gallery
Screenshots
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Artwork and icons
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Bloonarius
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Elite Bloonarius
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Bloonarius (defeated)
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Elite Bloonarius (defeated)
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Event icon
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Bloonarius menu icon
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Elite Bloonarius menu icon
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Bloonarius medal
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Elite Bloonarius medal
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Logo
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Banner
Navigation
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