A Guide to the Book of Spirits: Difference between revisions
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;Upon starting the Quest | ;Upon starting the Quest | ||
{{dialogue | {{dialogue | ||
| | |left image 1=BTD6 Patch waving.png | ||
|1 | |text 1=Corvus, the Spirit Walker. There is a long history to the Spellbook through which he channels power to his Spirit comapnion. The spirit targets and attacks Bloons anywhere on the map at Corvus' command. | ||
|name 1=Patch | |||
|1 | |||
| | |left image 2=BTD6 Patch waving.png | ||
|2 | |text 2=Corvus haunts a single Bloon at a time in his radius. When the Haunted Bloon is popped, it explodes, giving an influx of Mana to the Mana Pool based on how many layers the Bloon had! | ||
|name 2=Patch | |||
|2 | |||
| | |left image 3=BTD6 Patch waving.png | ||
|3 | |text 3=Corvus is best placed where he can see lots of Bloons to haunt! He requires a steady stream of Mana to keep casting spells, so even though the Spirit has full map range, it's a good idea to place Corvus near the front. | ||
|name 3=Patch | |||
|3 | |||
}} | }} | ||
;After passing round 1 | ;After passing round 1 | ||
{{dialogue | {{dialogue | ||
| | |left image 1=BTD6 Patch idle.png | ||
|1 | |text 1=While there are a lot of different spells with unique functions, there are really two different types of spells. Corvus explained this last week. Hold on, let me grab my notes... | ||
|name 1=Patch | |||
|1 | |||
| | |left image 2=BTD6 Patch idle.png | ||
|2 | |text 2=The four spells kept at the top of the Spellbook cost Mana to cast, but also drain Mana over time. You can '''Cast''' and '''Dismiss''' these spells as you wish. They are very powerful when kept active, but consume a lot of Mana! | ||
|name 2=Patch | |||
|2 | |||
| | |left image 3=BTD6 Patch idle.png | ||
|3 | |text 3=The rest of the spells are '''Cast''' with a one time Mana cost and don't drain Mana over time. Each have their own duration before they go into cooldown. | ||
|name 3=Patch | |||
|3 | |||
| | |left image 4=BTD6 Patch idle.png | ||
|4 | |text 4=Okay! Let's see some spells! The Spirit can handle most of this round, but cast '''Repel''' and it will clean up all the Bloons! | ||
|name 4=Patch | |||
|4 | |||
}} | }} | ||
;After passing round 2 | ;After passing round 2 | ||
{{dialogue | {{dialogue | ||
| | |left image 1=BTD6 Patch idle.png | ||
|1 | |text 1=With all that Spell Casting it's easy to run out of Mana! Corvus' level 3 ability '''Soul Harvest''' pops Bloons in his range, replenishing Mana in an instant. | ||
|name 1=Patch | |||
|1 | |||
| | |left image 2=BTD6 Patch idle.png | ||
|2 | |text 2=Use '''Soul Harvest''' when there are a lot of Bloons near Corvus. Maybe try out the '''Spear''' spell to help you pass the round. | ||
|name 2=Patch | |||
|2 | |||
| | |left image 3=BTD6 Patch idle.png | ||
|3 | |text 3=Better get going, Corvus is looking restless. | ||
|name 3=Patch | |||
|3 | |||
}} | }} | ||
;After passing round 3 | ;After passing round 3 | ||
{{dialogue | {{dialogue | ||
| | |left image 1=BTD6 Patch idle.png | ||
|1 | |text 1=At higher levels Corvus gains access to new spells, and even learns more about spells he already knows, making them more powerful! | ||
|name 1=Patch | |||
|1 | |||
| | |left image 2=BTD6 Patch idle.png | ||
|2 | |text 2=The spirit companion also gets stronger along the way. | ||
|name 2=Patch | |||
|2 | |||
}} | }} | ||
;After passing round 4 | ;After passing round 4 | ||
{{dialogue | {{dialogue | ||
| | |left image 1=BTD6 Patch idle.png | ||
|1 | |text 1=That's everything I had written down. I remember he mentioned his ability to cast multiple spells at once, but he didn't expand on it. | ||
|name 1=Patch | |||
|1 | |||
| | |left image 2=BTD6 Patch idle.png | ||
|2 | |text 2=There's a lot more to learn about Corvus, maybe one day we can learn the whole story. For now, use some cool spells on the coming Bloons. Maybe try casting some at the same time! | ||
|name 2=Patch | |||
|2 | |||
}} | }} | ||