Sunset Gulch: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Whim for strategy leans towards solver favour, also some layout stuff. I wanna hear some inputs of what you think excels on this map
m qwerty can we let them release the map before we theorize how to beat it
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The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.
The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.
==Strategy==
{{Strategy needed}}
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage.
===Recommended towers and upgrades===
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
|}


==References==
==References==

Revision as of 02:27, 16 June 2025

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Sunset Gulch
Difficulty Advanced
Music TBD
Default Co-op division TBD
Introduced Version 49.0
Entrances Exits
Junctions Water? No

Sunset Gulch is an upcoming Advanced[1] map in Bloons TD 6, to be introduced in version 49.0.

Layout

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The editor who added this notice did not specify a reason.

This map takes place at badlands, with two cliffs connected by a railroad that crosses over the valley between. There are some elevated rocks that allow tower placement, but no tower with a footprint can be placed in the valley. Cacti block placement and serve as minor line of sight obstacles.

The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.

References

  1. "Bloons TD 6 v49.0 - Update Preview". Reddit. Retrieved Thu, 12 Jun 2025.