Sunset Gulch: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Hubianzhen (talk | contribs) the music of this map supports the fact that it is supposed to callback to monkey city? |
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{{stub}} | {{stub}} | ||
{{BTD6 map info | {{BTD6 map info | ||
|id = SunsetGulch | |||
|name=Sunset Gulch | |name=Sunset Gulch | ||
|image=BTD6 MapSelectSunsetGulchMapButton.png | |image=BTD6 MapSelectSunsetGulchMapButton.png | ||
|difficulty=Advanced | |difficulty=Advanced | ||
|introduced=49.0 | |introduced=49.0 | ||
| entrances = 2 | | entrances = 2 | ||
| exits = 2 | | exits = 2 | ||
| junctions = 0 | | junctions = 0 | ||
| path labels =Regular,MOAB | |||
|water=No | |water=No | ||
|music=BMC Street Party | |||
|coop division=0 | |||
<!--two entrances two exits--> | <!--two entrances two exits--> | ||
}} | }} | ||
Revision as of 22:11, 18 June 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| Difficulty | Advanced | ||
|---|---|---|---|
| Music | BMC Street Party | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 49.0 | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 0 | Water? | No |
Sunset Gulch is an Advanced map in Bloons TD 6, introduced in version 49.0. This map was created to promote the Desperado, which released in the same update.
Layout
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.
There are some elevated rocks that allow tower placement, but no tower with a footprint can be placed in the valley. Cacti block placement and serve as minor line of sight obstacles.
The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| The Desert Phantom | The straight line along the MOAB path allows pierce to be fully utilised to knock back blimps and deal high overall damage. | |
| The Bloon Solver | The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Island statue |