Footprint: Difference between revisions
Lede and some bits for BTD6 |
"fill out" is not a helpful thing to put in a notice that the section is empty/incomplete, because the notice already says it needs to be filled out :P Tag: Disambiguation links |
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{{Lede image|BTD6 footprints.png|Visualization of different tower footprints in ''Bloons TD 6'' | {{Stub}} | ||
{{Lede image|BTD6 footprints.png|Visualization of different tower footprints in ''Bloons TD 6''}} | |||
'''Footprint''' is the | '''Footprint''' is the area of space that a [[tower]] occupies when placed in a [[map]] in the {{series|Bloons TD}}. A tower can only be placed if its footprint does not overlap any other towers' footprints or [[terrain (map mechanic)|terrain]] the tower cannot be placed on. A footprint is usually either a circle (defined by a radius) or a rectangle (represented by height and width). Easier maps tend to have more open spaces for placing larger or higher amounts of towers, while harder maps often limit the amount of space that towers can be placed on (sometimes preventing certain towers from being usable at all). | ||
When | When placing a new tower, the player must make sure to have enough open space to place it beforehand, as a new tower cannot override area that is already occupied. Players can remove the towers that use the desired space, usually by selling them. | ||
== Bloons Tower Defense | == ''Bloons Tower Defense'' / ''Bloons Tower Defense 2'' / ''Bloons Tower Defense 3'' == | ||
{{Incomplete|differences between flash version, dsi, mobile ports}} | {{Incomplete|differences between flash version, dsi, mobile ports}} | ||
In ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', and ''[[Bloons Tower Defense 3]]'', each tower has an invisible shape object (internally referred to as a <code>hitbit</code>) that determines its collision detection. | |||
<gallery> | |||
BTD3 DartMonkey hitbit.svg|{{BTD3|Dart Monkey}} | |||
BTD3 TackTower hitbit.svg|{{BTD3|Tack Shooter}} | |||
BTD3 BoomerangMonkey hitbit.svg|{{BTD3|Boomerang}} | |||
BTD3 Spikeopult hitbit.svg|{{BTD3|Spike-o-pult}} | |||
BTD3 CannonTower hitbit.svg|{{BTD3|Cannon}} | |||
BTD3 IceTower hitbit.svg|{{BTD3|Ice Ball}} | |||
BTD3 MonkeyBeacon hitbit.svg|{{BTD3|Monkey Beacon}} | |||
BTD3 SuperMonkey hitbit.svg|{{BTD3|Super Monkey}} | |||
</gallery> | |||
== Bloons TD 4 == | == ''Bloons TD 4'' == | ||
{{ | {{empty|differences between DSI, Mobile ports and flash version}} | ||
== Bloons TD 5 == | == ''Bloons TD 5'' == | ||
{{ | {{empty|differences between flash/deluxe and mobile/console. Also does BMC and Battles deserve its own sections?}} | ||
== Bloons TD 6 == | == ''Bloons TD 6'' == | ||
{{Incomplete | {{Incomplete}} | ||
In [[Bloons TD 6]], the majority of towers have a circular footprint, with a few exceptions, listed on the table below. | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |+ | ||
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Some maps can have areas where players can place towers where they visually wouldn't fit (e.g. the altar in [[Encrypted]]) and in the other hand, there are also places where towers that can fit are restricted, for example, [[Heli Pilot (BTD6)|Heli Pilots]] cannot be placed in on the top right section of [[Erosion]], but [[Banana Farm (BTD6)|Banana Farms]] can despite having a larger footprint. | Some maps can have areas where players can place towers where they visually wouldn't fit (e.g. the altar in [[Encrypted]]) and in the other hand, there are also places where towers that can fit are restricted, for example, [[Heli Pilot (BTD6)|Heli Pilots]] cannot be placed in on the top right section of [[Erosion]], but [[Banana Farm (BTD6)|Banana Farms]] can despite having a larger footprint. | ||
== Bloons Adventure Time TD == | == ''Bloons Adventure Time TD'' == | ||
{{ | {{empty}} | ||
== ''Bloons TD Battles 2'' == | |||
{{empty}} | |||
== | ==Navigation== | ||
{{ | {{BTD3 nav}} | ||
{{BTD4 nav}} | |||
{{BTD5 nav}} | |||
{{BTD6 nav}} | |||
{{BTDB nav}} | |||
{{BTDB2 nav}} | |||
{{BMC nav}} | |||
{{BATTD nav}} | |||
[[Category:Game mechanics in BTD3]] | [[Category:Game mechanics in BTD3]] | ||
[[Category:Game mechanics in BTD4]] | [[Category:Game mechanics in BTD4]] | ||
Revision as of 10:04, 25 July 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |

Footprint is the area of space that a tower occupies when placed in a map in the Bloons TD series. A tower can only be placed if its footprint does not overlap any other towers' footprints or terrain the tower cannot be placed on. A footprint is usually either a circle (defined by a radius) or a rectangle (represented by height and width). Easier maps tend to have more open spaces for placing larger or higher amounts of towers, while harder maps often limit the amount of space that towers can be placed on (sometimes preventing certain towers from being usable at all).
When placing a new tower, the player must make sure to have enough open space to place it beforehand, as a new tower cannot override area that is already occupied. Players can remove the towers that use the desired space, usually by selling them.
Bloons Tower Defense / Bloons Tower Defense 2 / Bloons Tower Defense 3
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: differences between flash version, dsi, mobile ports |
In Bloons Tower Defense, Bloons Tower Defense 2, and Bloons Tower Defense 3, each tower has an invisible shape object (internally referred to as a hitbit) that determines its collision detection.
Bloons TD 4
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: differences between DSI, Mobile ports and flash version |
Bloons TD 5
Bloons TD 6
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
In Bloons TD 6, the majority of towers have a circular footprint, with a few exceptions, listed on the table below.
| Tower | Radius |
|---|---|
| Sub-towers | 0 |
| Beast Handler's beasts | 2 |
| Geraldo's placeable items
(Shooty Turret, Paragon Power Totem, Creepy Idol, Genie Bottle, Rare Quincy Action Figure) |
3 |
| Banana Farmer, Tech Bot, Energizing Totem | 5 |
| Dart Monkey, Tack Shooter, Ice Monkey, Glue Gunner, Sniper Monkey, Ninja Monkey, Alchemist, Rosalia (sub tower) | 6 |
| Boomerang Monkey, Desperado, Bomb Shooter, Monkey Sub, Dartling Gunner, Wizard Monkey, Druid, Engineer Monkey, Beast Handler, Cave Monkey, Battle Cat!, All Heroes (Except Rosalia, Captain Churchill, Pat Fusty) | 7 |
| Monkey Buccaneer, Mermonkey, Spike Factory, Captain Churchill, Pat Fusty | 8 |
| Monkey Village, Mortar Monkey, Super Monkey | 11 |
| Monkey Ace | 18 × 28 (rectangle) |
| Heli Pilot | 27 × 40 (rectangle) |
| Banana Farm | 30 × 30 (rectangle) |
| Sun Temple, True Sun God, VTSG | 37 × 40 (rectangle) |
Some maps can have areas where players can place towers where they visually wouldn't fit (e.g. the altar in Encrypted) and in the other hand, there are also places where towers that can fit are restricted, for example, Heli Pilots cannot be placed in on the top right section of Erosion, but Banana Farms can despite having a larger footprint.
Bloons Adventure Time TD
| This section is empty. You can help out by adding to it. |
Bloons TD Battles 2
| This section is empty. You can help out by adding to it. |
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