Blooming Bloon (BCS): Difference between revisions
m updated for 5.2 |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 31: | Line 31: | ||
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]] and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Note that Zee Jay's passive will move it above Overload's destruction threshold without some extra damage. | :*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]] and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Note that Zee Jay's passive will move it above Overload's destruction threshold without some extra damage. | ||
:*[[Quincy (BCS)|Quincy]] users have multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs, use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | :*[[Quincy (BCS)|Quincy]] users have multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs, use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | ||
:*Outside of Dark Castle, [[Bomb Shooter (BCS)|Bomb Shooter]] and [[Sniper Monkey (BCS)|Sniper Monkey]] can one-shot Blooming Bloons. | |||
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | |||
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | |||
*If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | *If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | ||
*Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] can be done if the Blooming Bloon was sent later than Round 2. | *Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] can be done if the Blooming Bloon was sent later than Round 2. | ||