The Eternal: Difference between revisions
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Qwertyxp2000 (talk | contribs) Should not the peculiarity of the no on popped and no on leaked keywords. I swear at one point there used to be THREE whole keywords post-eternalnerf |
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'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]]. | '''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]]. Despite having On Popped and On Leaked keywords in the card description, the card itself has neither keyword. | ||
==Tips== | ==Tips== | ||
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*The Eternal is a strong scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It stands out on [[Boss Battle (BCS)|Boss Battle]]s, and is quite strong in midrange and control. With its infinite card generation, this card can offer a constant source of Bloontonium. | *The Eternal is a strong scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It stands out on [[Boss Battle (BCS)|Boss Battle]]s, and is quite strong in midrange and control. With its infinite card generation, this card can offer a constant source of Bloontonium. | ||
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly. | *By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly. | ||
** | **Delay the final pop on the second turn, if possible, to minimize the health scaling. | ||
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals. | **If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals. | ||
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]]. | *Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]]. | ||
**If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return. | **If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return. | ||
**Some players intentionally "hide" an Eternal (especially if it has 500+ HP) by using self-destruction cards. Then, they can combine an Eternal with high enough HP with two [[Quick Ready]] for a potential OTK. | **Some human<!--ie not ai--> players intentionally "hide" an Eternal (especially if it has 500+ HP) by using self-destruction cards. Then, they can combine an Eternal with high enough HP with two [[Quick Ready]] for a potential OTK. | ||
**Some Eternal decks bring [[Overload (BCS)|Overload]] to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less. | **Some Eternal decks bring [[Overload (BCS)|Overload]] to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less. | ||
*Copying The Eternal (via [[Reinflated]], [[The Prestige]], or [[Double Trouble]]) is recommended; it can help reduce the effectiveness of singling out that Bloon. | *Copying The Eternal (via [[Reinflated]], [[The Prestige]], or [[Double Trouble]]) is recommended; it can help reduce the effectiveness of singling out that Bloon. | ||
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***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals, if needed. | ***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals, if needed. | ||
**If Eternal is the only Bloon in a deck, one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it. | **If Eternal is the only Bloon in a deck, one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it. | ||
**For heroes that heavily rely on Bloontonium | **For heroes that heavily rely on Bloontonium (e.g. [[Adora (BCS)|Adora]]), Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended. | ||
*Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes. | *Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes. | ||