Spectre (BTD5): Difference between revisions

m ok I'm just gonna do these separately they fixed it in battles anyways
→Strategy: played with it on flash more since this was made, it kinda blows? I might be too BMC-pilled.
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== Strategy ==
== Strategy ==
The Spectre is a mid-late game DPS T4 with great group popping power (using the [[Monkey Fort (BMC)|Monkey Fort]] [[List of errors in BTD5 and BMC (mobile)#Sub-Projectile duplication glitch|bug]]) with mediocre single target DPS. The save up for it can be rough but is always worth the investment. Spamming Spectres is one of the strongest and simplest strategies in the game. Towers like [[Glue Hose (BTD5)|Glue Hose]], [[Absolute Zero (BTD5)|Absolute Zero]], [[Sabotage Supply Lines (BTD5)|Sabotage Supply Lines]], or [[Spike Storm (BTD5)|Spike Storm]], pair well with Spectre to ensure Bloon children don't slip by, and to make bigger targets go down more smoothly.
The Spectre is simply too expensive to justify running on either version, as its role in heavy ceramic cleanup is effectively outclassed by cheaper alternatives like [[Ice Shards (BTD5)|Ice Shards]], [[Bloon Impact (BTD5)|Bloon Impact]] on the flash version or [[Bloon Dissolver (BTD5)|Bloon Dissolver]] on the mobile version. Its advantage over other alternatives is the global range it has, which can be effective on tougher maps where all other options are suboptimal.
 
On the mobile version, due to the sub-projectile duplication bug it stands much more of a chance in the late game as it can damage grouped MOABs enough by itself, but struggles to do enough damage to BFBs and above.


==In other languages==
==In other languages==