One Two Tree

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One Two Tree
Difficulty Beginner
Music Sunshine Serenade
Default Co-op division Free-for-all
Introduced Version 34.0
Entrances 1 Exits 1
Junctions 0 Water? Yes
Path lengths (RBS)
EasyMediumHard
48.544.138.8

One Two Tree is a Beginner map in Bloons TD 6, introduced in version 34.0. It takes place in a snow-covered Christmas tree farm. This map features 23 spaces that apply buffs to towers placed on top of them. Each space has restrictions on what kinds of towers can be placed on them and more spaces become available as the game progresses. The game starts with one empty space that has no buffs or restrictions.

Layout

One Two Tree's single lane involves Bloons entering from the top-left and exiting at the bottom-right. The trees on the spaces (prior to disappearing), the fences, and the trees at the top corners all block line-of-sight. The bottom portion of this map can only fit towers up to medium-size (such as Boomerang Monkeys).

Mechanics

Buffs

There are five types of buffs that appear on this map. The first four are provided by the tree spaces, while the range buff is given by the small placeable areas by the snow-covered trees.

Icon Effect
Reduces attack cooldown by 15%, increasing attack speed by ~17.6%.
Applies a 10% discount to all towers placed and non-Hero upgrades purchased on it. Unlike Monkey Business and Monkey Commerce, this includes tier 4 and tier 5 upgrades (but not Paragons).
Increases the damage dealt by projectiles by 1. Does not apply to damage over time, including projectile effects (i.e. Corrosive Glue) and zones (i.e. Spirit of the Forest's brambles).
Increases the pierce of projectiles by 1.
Increases range by 15%.

Spaces

All six types of spaces before being opened
All six types of spaces after opening

There are 24 spaces on the lower half of the map. Except for the free space unlocked at the start, each space applies a specific buff to towers placed on top of them, which can be seen by selecting the sign next to it. Each space is initially closed and acts as unplaceable terrain and a line of sight blocker until it is opened at the end of a specific round. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on Impoppable and CHIMPS, the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70. There are seven types of spaces:

  • The free space unlocked at the start allows any land tower to be placed on it, but does not apply a buff.
  • There are five Primary spaces, three Military spaces, five Magic spaces, and four Support spaces, which are decorated with symbols of their tower category. These only allow towers of their category to be placed on top.
  • The two spaces marked by snowmonkeys only allow water-based towers to be placed instead of land.
  • The four spaces marked by undecorated trees leave behind tree stumps when removed that block placement for most towers. Each one only allows up to two towers with small footprints to be placed.
End of round Type Buff
2 1 Primary Attack speed Attack speed
3 3 Water Discount Discount
4 4 Magic Damage Damage
5 6 Support Pierce Pierce
6 7 Small footprint Attack speed Attack speed
7 14 Primary Discount Discount
8 15 Military Damage Damage
9 17 Magic Pierce Pierce
10 18 Support Attack speed Attack speed
11 20 Small footprint Discount Discount
12 22 Primary Damage Damage
13 23 Water Pierce Pierce
14 24 Magic Attack speed Attack speed
15 26 Support Discount Discount
16 27 Small footprint Damage Damage
17 54 Primary Pierce Pierce
18 55 Military Attack speed Attack speed
19 57 Magic Discount Discount
20 58 Small footprint Damage Damage
21 70 Primary Pierce Pierce
22 71 Military Attack speed Attack speed
23 75 Magic Discount Discount
24 76 Support Damage Damage

Strategy

There are no spots with particularly good coverage on One Two Tree, but the buffs granted by the spaces under the trees make this map relatively simple to defeat nonetheless. Towers that deal one damage, such as Sun Avatar, are especially powerful when placed on a space that grants +1 damage. In particular, the +1 damage for Druid of the Jungle on Space 4 simplifies the early game and early mid-game. With general guidelines, One Two Tree can be beaten.

Towers that take good advantage of One Two Tree's mechanics are listed below.

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: needs more examples of properly using the buffs
Name Portrait Reasoning
Geraldo Worn Hero's Cape allows the placement of multiple Sun Avatars on Spaces 16 and 20, and they deal massive damage thanks to the +1 damage granted by that space. Geraldo's shop also has a variety of items for towers that work well on this map, such as Jar of Pickles for Sun Avatars, Sharpening Stone for Comanche Commander, and Genie Bottle for difficult late-game rounds. With Geraldo's shop refresh on Round 98 in CHIMPS on Beginner maps when placed early, his shop items can be used multiple times for the hardest rounds, further solidifying his power.
Snowstorm and Glue Strike These primary towers notable for their supporting abilities can be placed on the Discount tile early on Space 7, and can still be in range of a nearby Primary Mentoring.

Update history

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  • Range buff increased ― +10% → +15%
  • Repositioned towers no longer keep their buffs from where they were placed (bug fix)
  • Activating Etienne's Drone Swarm on this map no longer causes the game to crash under certain circumstances (bug fix)
  • Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
  • Buff Support Chinooks should not being prevented anymore from redeploying Towers from one category specific tile to another specific tile for that same category (bug fix)
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The editor that added this notice elaborates: Some additional helpful examples of One Two Tree buffs

Trivia

  • Unlike most in-universe text in BTD6, the text on the signs is not written in Monklish.

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic واحد اثنان ثلاثة "1️, 2️, 3️"
Danish Et-to-træ "1️, 2️, 🌲︎"
German Eins, zwei, Baum "1️, 2️, 🌲︎"
Spanish Uno, dos, tres "1️, 2️, 3️"
Spanish (Latin America) Uno, dos, tres "1️, 2️, 3️"
Finnish Kaksi vanhaa puuta "Two Old Trees"
French Sapins de Noël "Christmas Trees"
Italian Uno due tre "1️, 2️, 3️"
Japanese ワンツーツリー "1️, 2️, 🌲︎" (transliterated into Japanese)
Korean 원, 투, 트리 "1️, 2️, 🌲︎" (transliterated into Korean)
Dutch Advent "The Advent"
Norwegian Én, to, tre "1️, 2️, 🌲︎"
Polish Drzewko Szczęścia "Tree of Happiness"
Portuguese (Brazil) Um Dois Três "1️, 2️, 3️"
Russian Раз-два-три "1️, 2️, 3️"
Swedish En Två Träd "1️, 2️, 🌲︎"
Thai หนึ่ง สอง สาม "1️, 2️, 3️"
Turkish Bir İki Üç "1️, 2️, 3️"
Chinese (simplified) 一二杉 "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三)
Chinese (traditional) 一二杉 "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三)

References