The ZOMG is a type of MOAB-Class Bloon in Bloons TD 6. It first appears on round 80, or round 79 in Alternate Bloons Rounds. ZOMGs move slower than BFBs and have larger hitboxes. Each ZOMG has 4000 health and contains 4 BFBs. If Fortified, it has twice as much health and spawns Fortified BFBs. ZOMGs are immune to all attacks that only target up to BFBs (e.g. Abyssal Warrior's ink, Psi before Level 20) or "small blimps" (e.g. Monkey Pirates's hook ability). Some types of slowdown are less effective against ZOMGs, such as the duration of Maim MOAB's stun or MOAB Shove's percentage knockback. Like all MOAB-class Bloons, a ZOMG has four damage phases.
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ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when packed inside large groups of MOAB-Class Bloons, mainly in hyperdense rounds (e.g. rounds 94, 96, 98). More often, it's the insides of a ZOMG that are more threatening than its high health alone.
MOAB Press, despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward.
MOAB Shove is a cheap way to slow ZOMGs, being more effective with fewer blimps on a lane.