Update history:Bloons TD 6/Version 28.0

Version 28.0
Artwork representing version 28.0
Release dates
Steam13 October 2021[1]

Version 28.0 is the sixth major update to Bloons TD 6 of 2021. This update introduced the Ascended Shadow Paragon for Ninja Monkey, the new boss Lych, Co-op Boss Bloon Events, Ranked Boss Leaderboards, the map The Cabin, and the Viking Sauda skin for Sauda.

Additions

edit
 
Perfect Paragon
Paragon of Paragons
Reward(s):   1,000

Cosmetics

edit

General changes

edit
  This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: General changes for v28.0

Desktop version

edit

Balance changes

edit
Instead of saying the same thing each time; many specific crosspaths that add a ‘camo specialty’ to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below.

Stall Farming

edit
Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6’s launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don’t fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this ‘infinite stalling’ of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise.

Towers

edit
Tiers Changes
X-X-2 Enhanced Eyesight and all crosspaths
X-X-3 Crossbow and further upgrades
  •   Camo Prioritization filter added
Paragon
  • Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way
While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping ston,[sic] and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic’s ability increase to damage has been increased further. MOAB Domination’s MOAB damage has been increased to give it a little more power than just stalling & finally we’re[sic] tweaked up some of the numbers on Boomerang Paragon’s damage to even out some parts of it that were not contributing effectively
— Update notes
Tiers Changes
5-0-2 Glaive Lord + Red Hot Rangs
  • 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives
X-3-X Bionic Boomerang and further upgrades
  •   Base attack: MOAB bonus increased ― +1 → +2
0-5-2 Perma Charge + Red Hot Rangs
  •   Ability: Bonus damage increased ― +8 → +10
X-X-5 MOAB Domination
  •   Heavy Kylie: MOAB bonus increased ― +19 → +24
Paragon
  •   Burn DoT: Damage tic increased ― 50 → 100
  •   Shred DoT: Damage tic increased ― 250 → 750
  •   Rotating Glaives: Base damage increased ― 20 → 42
While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We’ve acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $600 → $525
X-3-X MOAB Mauler
  •   Upgrade cost increased ― $900 → $1,100
X-X-2 Frag Bombs and all crosspaths
X-X-3 Cluster Bombs
X-X-4 Recursive Cluster
  •   Frag Bombs upgrade now grants ‘fraggy explosions’ which allows all explosions from the tower to pop Black Bloons
Embrittlement being a ‘camo reveal’ has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much.
— Update notes
Tiers Changes
2-X-X Cold Snap
  •   Upgrade cost increased ― $300 → $350
  • Name changed ― 'Metal Freeze' → 'Cold Snap'
2-X-X Cold Snap and all crosspaths
3-X-X Ice Shards
  •   Can now target Camo bloons
4-X-X Embrittlement
  •   Can now target and debuff MOAB-class but not slow them
X-X-1 Larger Radius
  •   Upgrade cost increased ― $100 → $175
X-X-2 Re-Freeze
  •   Upgrade cost increased ― $200 → $225
X-X-3 Cryo Cannon
  •   Upgrade cost increased ― $1,750 → $1,950
No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
— Update notes
Tiers Changes
X-1-X Night Vision Goggles and all crosspaths
X-2-X Shrapnel Shot and all crosspaths
X-3-X Bouncing Bullet and further upgrades
  •   Camo Prioritization filter added
X-2-X Shrapnel Shot and all crosspaths
X-3-X Bouncing Bullet and further upgrades
  •   Shrapnel can now receive external buffs
X-3-X Bouncing Bullet and further upgrades
  •   Number of bounces can no longer be affected by pierce buffs
X-4-X Supply Drop
  •   Ability: Cash produced increased ― $500-$1000 → $1200
X-4-X Supply Drop
X-5-X Elite Sniper
  •   Ability: Now has a 3 minute timeout
  •   Ability: Cooldown increased ― 60s → 90s
X-5-X Elite Sniper
  •   Ability: Cash produced increased ― $1500-$3000 → $3000
0-2-3 Semi-Automatic + Shrapnel Shot and further upgrades
  •   Shrapnel: pierce reduced ― 3 → 2 (undocumented)
X-X-4 Full Auto Rifle
  •   Upgrade cost reduced ― $4,750 → $4,250
X-X-4 Full Auto Rifle
X-X-5 Elite Defender
  •   Damage type changed ― Normal → Sharp
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
— Update notes
Tiers Changes
X-X-1 Long Range and further upgrades
1-0-1 Faster Shooting + Long Range and further upgrades
0-1-1 Grape Shot + Long Range and further upgrades
  •   Long Range increases pierce of darts (including aircraft darts) and grapes by +1
X-X-2 Crow's Nest and all crosspaths
X-X-3 Merchantman and further upgrades
  •   Camo Prioritization filter added
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Sellback Buff: No longer stacks sellback buff to other towers
Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics.
— Update notes
Tiers Changes
3-0-0 Fighter Plane
  •   Missile: Pierce increased ― 3 → 4
    • Note: Operation Dart Storm unaffected
3-1-0 Fighter Plane + Exploding Pineapple
3-2-0 Fighter Plane + Spy Plane
  •   Missile: Pierce increased ― 3 → 6
3-1-0 Fighter Plane + Exploding Pineapple and further upgrades
  •   Missile: Radius increased ― 30 → 34.5
4-1-0 Operation: Dart Storm + Exploding Pineapple
4-2-0 Operation: Dart Storm + Spy Plane
  •   Missile: Pierce increased ― 4 → 6
5-1-0 Sky Shredder + Exploding Pineapple
5-2-0 Sky Shredder + Spy Plane
  •   Missile: Pierce increased ― 5 → 7
X-X-4 Spectre
  •   Dart: Bonus damage to ceramics increased ― +0 → +2
    • Note: Damage to Ceramics increased from 2 to 4
  •   Dart: Pierce reduced ― 30 → 15
  •   Bomb: Bonus damage to ceramics increased ― +0 → +2
    • Note: Damage to Ceramics increased from 3 to 5
  •   Bomb: Pierce reduced ― 60 → 30
0-1-4 Spectre + Exploding Pineapple
0-2-4 Spectre + Spy Plane
  •   Bomb: Pierce reduced ― 60 → 45
  •   Bomb: Radius increased ― 20 → 23
For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
— Update notes
Tiers Changes
X-4-X Support Chinook
  •   Supply Crate: Cash increased ― $1000-$2000 → $1800
  •   Supply Crate: Lives produced decreased ― 50-75 → 10
X-4-X Support Chinook
X-5-X Special Poperations
  •   Supply Crate: Now has a 3 minute timeout
  •   Supply Crate: Now drops life and cash crates together
  •   Supply Crate: Ability cooldown increased ― 60s → 90s
X-5-X Special Poperations
  •   Supply Crate: Cash increased ― $1000-$2000 → $4500
  •   Supply Crate: Lives produced decreased ― 50-75 → 25
X-X-3 MOAB Shove
  •   Gains a mini missile attack that has 1 damage and 10 pierce
    • Note: Nerf to stalling capability
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Gains a mini heli missile attack that has 3 damage and 30 pierce
    • Note: Nerf to stalling capability
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
— Update notes
Tiers Changes
X-X-2 Burny Stuff and all crosspaths
X-X-3 Signal Flare
X-X-4 Shattering Shells
  •   Burny Stuff DoT: Tic interval decreased ― 1.5s → 1.25s
X-X-3 Signal Flare
X-X-4 Shattering Shells
  •   Mortar Monkey's new decamo AoE should no longer apply to DDTs without Paint Stripper MK (bug fix)
X-X-5 Blooncineration
  •   Burny Stuff DoT: Tic interval decreased ― 1s → 0.75s
  •   Burny Stuff DoT: Duration increased ― 3s → 3.75s
Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom’s damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you’ll be seeing.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  •   Beam: Damage increased ― 5 → 25
  •   Beam: bonus MOAB-class damage removed ― +20 → +0
  •   Shock DoT: Damage increased ― 15 → 20
X-X-3 Buckshot and further upgrades
  •   Salvo: attack cooldown decreased ― 1.8s → 1.5s
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
  •   Summon Phoenix: Ability cooldown reduced ― 60s → 45s
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: Damage increased ― 4 → 5
    • Note: Does not apply to Lava Phoenix
  •   Phoenix: Pierce increased ― 6 → 10
    • Note: Does not apply to Lava Phoenix
X-5-X Wizard Lord Phoenix
  •   Summon Phoenix: Ability cooldown reduced ― 50s → 45s
  •   Flaming Ball: Travel range increased ― 180 → 250
X-X-2 Monkey Sense and all crosspaths
X-X-3 Shimmer and further upgrades
  •   Camo Prioritization filter added
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Details of military sacrifice. Someone may need to do some research about the +25% to +15% thing...
In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don’t want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4.
— Update notes
Tiers Changes
4-X-X Sun Temple
5-X-X True Sun God
  •   Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus
    • Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
  • Named monkey stats will track cash generation on super monkeys now
X-X-2 Ultravision and all crosspaths
X-X-3 Dark Knight and further upgrades
  •   Camo Prioritization filter added
X-X-3 Dark Knight
  •   Knockback: Dark Knight lead/ceramic slow amount decreased ― 100% → 90%
    • Note: Dark Champion unchanged
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
— Update notes
Tiers Changes
All tiers
  •   Camo Prioritization filter added
X-X-5 Master Bomber
  •   Flash Bomb attack: damage increased ― 5 → 10
Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
— Update notes
Tiers Changes
2-X-X Acidic Mixture Dip and further upgrades
  •   Acidic Mixture Dip will no longer pick Glue Gunners as valid buff targets
X-3-X Unstable Concoction and further upgrades
  •   Unstable Concoction explosion now doubles damage for Fortified Bloon variants (bug fix)
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
Tiers Changes
1-X-X Hard Thorns and all crosspaths
2-X-X Heart of Thunder and all crosspaths
3-X-X Druid of the Storm and further upgrades
  •   Hard Thorns now allows Thorns to pop all Bloon Types
3-X-X Druid of the Storm and further upgrades
  •   Tornado: Minimum blowback distance increased ― 33 → 100
  •   Tornado: Maximum blowback distance reduced ― 300 → 200
  •   Tornado: Radius increased ― 13 → 16
5-X-X Superstorm
  •   Upgrade cost reduced ― $90,000 → $80,000
X-3-X Druid of the Jungle and further upgrades
  •   Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3s
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine grab: Can now grab 2 bloons at once
  •   Ability: Cooldown increased ― 40s → 60s
  •   Ability: Base cash amount increased ― $200 → $240
  •   Ability: Cash bonus per farm increased ― $100 → $120
  •   Ability: Now has a 3 minute timeout
X-5-X Spirit of the Forest
  •   First child of Bloons popped by Spirit of the Forest should take damage again (bug fix)
  • Reworked some functionality around chinooking a Spirit of the Forest
Banana Farm’s xx2 upgrade is the inferior crosspath, so we’ve amped up the utility with the lazy aspect so that if it’s going to be inferior for production, it’s at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn’t benefit from the Healthy Bananas MK it will now produce a base amount of lives each round
— Update notes
Tiers Changes
X-3-X Monkey Bank and further upgrades
  •   Resolved an issue where fractional cash amounts could sometimes round up instead of down (bug fix)
0-3-2 Monkey Bank + Banana Salvage and further upgrades
  •   Now autocollects at the end of the round with no delay if capacity is full
X-X-1 EZ Collect and all crosspaths
X-X-2 Banana Salvage and all crosspaths
  •   EZ Collect now also salvages Bananas for 50% if uncollected
X-X-2 Banana Salvage and all crosspaths
  •   Banana Salvage's salvage value increased ― 50% → 85%
X-X-2 Banana Salvage and all crosspaths
X-X-3 Marketplace and further upgrades
  •   Sellback value increased by 10%
X-X-5 Monkey Wall Street
  •   Now generates 10 lives per round
Some minor changes to a few upgrades on Spike Factory evening out some aspects of it.
— Update notes
Tiers Changes
5-X-X Super Mines
  •   Upgrade cost reduced ― $162,000 → $150,000
  •   Small Explosion: Pierce increased ― 20 → 30
1-0-5 Perma-Spike + Bigger Stacks
  •   Pierce increased ― 80 → 90
Further enhancing the cooldown buff that is initially added by the T4
— Update notes
Tiers Changes
5-X-X Primary Expertise
  •   Cooldown reduction for Primary Monkeys increased ― -10% → -20%
Alright, Sentry Paragon is now a Champion
— Update notes
Tiers Changes
5-X-X Sentry Champion
  • Name changed ― "Sentry Paragon" → "Sentry Champion"

Heroes

edit
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: I would assume this issue is related to 26.0 buff to Gwen's lv17 heat it up but I need some confirmation
Levels Changes
17+
  •   Resolved issues with Gwendolin Lv17 firestorm’s Heat it Up buff (bug fix)
Levels Changes
All
  • Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again (bug fix)
  • Resolved an issue that could cause Strike Jones’ attack animations to permanently break (bug fix)
Biohack would attempt to buff/debuff Paragons but do nothing.
— Update notes
Levels Changes
3+
  •   Biohack no longer picks Paragons as valid targets
7+
  • Resolved Benjamin’s Trojan displaying the wrong cash gain sometimes (bug fix)
Ezili’s main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we’ve streamlined her attack into a much simpler DoT with some additional stat changes.
— Update notes
Levels Changes
All
  •   Ezili DoT no longer stacks
  • Resolved an issue that could cause Ezili’s attack animations to permanently break (bug fix)
8–11
  •   Level 8 now gains on-hit MOAB bonus of +19
  •   DoT damage per tic to MOAB-class increased ― +18 → +28
10+
  •   Resolved an issue where Ground Zero could cause Ezili’s MOAB Hex to not remove children (bug fix)
12–19
  •   On-hit MOAB bonus damage increased ― +19 → +29
15–20
  •   DoT duration increased ― 4s → 6s
19–20
  •   DoT damage increased ― 2 → 3 (undocumented)
20
  •   On-hit MOAB bonus damage increased ― +29 → +49
Levels Changes
3+
  •   Rallying Roar now pauses between rounds
Levels Changes
10+
  • Joan of Arc Adora’s ball of light should display correctly at all times (bug fix)
Levels Changes
3+
  •   Naval Tactics now pauses between rounds
Levels Changes
All
  •   Psi should now inherit Monkey Town buffs more consistently (bug fix)

Monkey Knowledge

edit
  •   Buff to tic rate decreased ― 0.5s → 0.25s

Video

edit

References

edit
edit
edit