User:Qwertyxp2000/Strategy:Spike Factory (BTD6)

The Spike Factory slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.
Role
The Spike Factory's main role is protecting exits. Spikes are dispensed slowly, so the Spike Factory's value should be more so used for stockpiling instead of raw damage. That being said, some upgrades are designed to be compatible as direct damage, depending on positioning of the spikes.
Early game
During the early game, a 0-0-0 Spike Factory is enough to handle Camo Bloons in standard rounds when placed at the exit of one lane.
[something about other early-game stuff]
Stockpiling
[how to stockpile]
[progression to p1 and p3]
[something use case of shortterm vs longterm]
MOAB damage
MOAB SHREDR and above upgrades alter the Spike Factory to a MOAB-popping specialist. [something 032] [something spikestorm boss thing] [pierce stuff] [spikestorm singletarget]
Base tower and upgrades
Base
The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes.
Upgrades
Tier 2 and below
- Bigger Stacks is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable.
- 1-0-2 is a decent choice for protecting an exit at a specific location.
- 1-1-0 and 1-2-0 can quickly refresh spikes.
- Smart Spikes for lower tiers, specifically 0-0-2, is often used in Boss Rush combined with Sauda to begin versus most Bosses, if other more reliable towers are absent.
Path 1
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- Spiked Balls is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
- Spiked Mines handles large groups of bloons effectively.
- Super Mines is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage.
Path 2
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- MOAB SHREDR is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath.
- Spike Storm has excellent single-target damage on compact maps, and can synergize with pierce buffs such as Abyssal Warrior and Striker Jones Level 8+.
- Carpet of Spikes is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons.
Path 3
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- Long Life Spikes's main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. Apopalypse, Boss Rush).
- Deadly Spikes is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as Berserker Brew.
- Perma-Spike is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and Jungle Drums, and deal with dense rounds via other towers.
- Like Perma-Spike, Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track.
- Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon.
- It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives.
Versus Bosses
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses |
| Boss | Strategy |
|---|---|
| All Bosses |
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| Bloonarius |
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| Lych |
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| Vortex |
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| Dreadbloon |
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| Phayze |
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| Blastapopoulos |
|
Synergies
Spike Factory's best synergies are pierce buffs, which directly improve its DPS and stockpiling potential. Additionally, towers that minimize RBE can ensure that Spike Factories don't get overwhelmed too quickly.
- Cleanup and RBE reducers are recommended with Spike Factory.
- Unstable Concoction breaks down blimp groups quickly, and if there's enough stockpiles then it will help more than it would harm.
- The Bloon Solver is one of the most effective cleanup options for its cost, so it can be used if other cleanup options can't be afforded.
- Pierce buffs are recommended for strategies focusing on Spike Factory.
- Abyss Dweller and above Mermonkeys are recommended supports to improve its pierce, in addition to the group-popping it provides. Abyssal Warrior is an effective synergizer for its cost, and Lord of the Abyss is the best synergizer with Carpet of Spikes for its massive pierce boost and great cleanup for cheap.
- Striker Jones level 8+ gives a solid pierce buff, and himself has strong synergies with Bombs and Mortars which do have effective group-popping to break down Bloons.
Synergy with specific towers
[use this section to summarise anything miscellaneous about synergies with other towers]
| Tower | Strategy |
|---|---|
| Dart Monkey |
|
| Boomerang Monkey |
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| Bomb Shooter |
|
Synergy with specific Heroes
[use this section to summarise anything miscellaneous about synergies with other towers]
| Hero | Strategy |
|---|---|
| Quincy |
|
| Gwendolin |
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| Striker Jones |
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| File:BTD6 ObynGreenFootPortrait.png Obyn Greenfoot |
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| Captain Churchill |
|
Additional Tips
- Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with One More Spike, but without this MK then 1-0-0 is more cost-efficient.
Navigation
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