Dreadrock Bloon

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For the boss that summons Dreadrock Bloons, see Dreadbloon (BTD6).
Dreadrock Bloon
Speed 18 (0.72× Red Bloon speed)
Size 8

Dreadrock Bloons, also called Rock Bloons, are Bloons in Bloons TD 6 which are continuously summoned by Dreadbloon while its Ceramic Armor Shell is active, after reaching a skull. Dreadrock Bloons are much faster than Dreadbloon and are prioritized by attacks set to Strong targeting over any other Bloon type including Dreadbloon. Dreadrock Bloons are immune to the same tower category as Dreadbloon was at the time they were spawned.

Mechanics

Spawning

Dreadbloon starts summoning Dreadrock Bloons from the entrance when a skull is reached, and stops summoning them when its Shell is destroyed. Therefore in Boss Bloon Events and Boss Challenges, Dreadbloon never summons any Dreadrock Bloons during its Primary immunity phase, since no skull was reached when it is in that phase. Primary-immune Dreadrock Bloons only occur during Boss Rush.

Dreadbloon summons a specific number of Dreadrock Bloons in the first 5 seconds after regrowing its Shell, and additionally summons Dreadrock Bloons in certain intervals the whole time the Shell is active.

Properties

The health of Dreadrocks and the number of lives lost upon leaking them increase at higher tiers of Dreadbloon, and are higher during the Elite version than the Normal version. Their health and speed are also affected by the Boss challenge modifier.

Dreadrock Bloons inherit the category immunity of Dreadbloon when it was spawned, and does not change its immunity even if Dreadbloon does. Like Dreadbloon, if a Dreadrock Bloon is hit by a projectile of the category it is immune to, the projectile is destroyed.

Dreadrock Bloons are prioritized by attacks with the Strong targeting over any other Bloon type. This includes attacks such as First Strike Capability's ability, which always target Strong regardless of what the tower itself is targeting.

Uniquely, Dreadrock Bloons have some properties of Boss and MOAB-Class Bloons, but lack others. For example Dreadrock Bloons are vulnerable to the extra damage from attacks that deal bonus Boss damage or MOAB-Class damage, but they cannot be targeted by attacks that can only target MOAB-Class Bloons such as Sticky Bomb or MOAB Eliminator. They also cannot be targeted by attacks that can only target non-MOAB-Class Bloons, such as Glue Gunner with no upgrades.

Dreadrock Bloons can be insta-killed by XXXL Trap unless they are immune to the Support category, but are immune to other insta-kill methods such as Legend of the Night's passive black hole ability (which triggers when Dreadrock Bloons reach the exit, but does not prevent lives from being lost).

Stats

Normal

Dreadrock Bloons
Tier Extra # in first 5s Spawn cooldown Health Lives lost
1 5 4s 250 5
2 7 3s 500 10
3 10 3s 750 15
4 14 2.5s 8,000 20
5 19 2s 20,000 25

Elite

Dreadrock Bloons
Tier Extra # in first 5s Spawn cooldown Health Lives lost
1 5 3s 500 20
2 7 2.5s 2,200 30
3 10 2s 8,000 50
4 14 1.5s 19,500 75
5 19 1s 40,000 100

Update history

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  • Added damage state visuals
Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased.
— Update notes
  • Buff Normal tier 4: Dreadrock Bloon health increased ― 5000 → 9000
  • Buff Normal Tier 5: Dreadrock Bloon health increased ― 12000 → 22500
Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn.
— Update notes
  • Nerf Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
  • Buff Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6
  • Nerf Dreadrock Bloon (Elite tier 3): Health reduced ― 10,000 → 9,000
  • Neutral Dreadrock Bloon: Health now scales with boss health/speed modifiers
Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes
— Update notes
  • Nerf Dreadrock Bloon speed decreased ― 22 units/s → 18 units/s
  • Nerf Normal Dreadrock Bloon health decreased at all tiers
    • Tier 1 ― 300 → 250
    • Tier 2 ― 600 → 500
    • Tier 3 ― 900 → 750
    • Tier 4 ― 9,000 → 8,000
    • Tier 5 ― 22,500 → 20,000
  • Nerf Elite Dreadrock Bloon health decreased at all tiers
    • Tier 1 ― 600 → 500
    • Tier 2 ― 2,500 → 2,200
    • Tier 3 ― 9,000 → 8,000
    • Tier 4 ― 22,000 → 19,500
    • Tier 5 ― 45,000 → 40,000
  • Buff Blimp instakills (XXXL Trap, Monkey Pirates, Pirate Lord) no longer target Rock Bloons (undocumented)
    • Note: This fixed a bug in Rogue Legends with the Discord Artifact when interacting with x4x and x5x Buccaneer
  • Neutral Dreadrock Bloon: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)

Screenshots

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Sprites

Trivia

  • Internally, Dreadrock Bloons have the Moabs and Boss tags, but lack the Bad tag which may explain some of its inconsistent properties.