Update history:Bloons Card Storm/Version 2.0
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Version 2.0 is the first major update to Bloons Card Storm. It introduced Adora, High Priestess, 18 new cards, Ranked mode, and Mirror Mode to the paid campaign of Amelia's Adventure, and re-introduced Game Night from the Full Playable test.
Additions
Cards
| Card | Class | Rarity |
|---|---|---|
| Exotic Power | Super Rare | |
| Advanced Power | Super Rare | |
| Basic Power | Rare | |
| Basic Power | Uncommon | |
| Primary Monkey | Uncommon | |
| Advanced Power | Rare | |
| Advanced Power | Uncommon | |
| Basic Power | Rare | |
| Exotic Power | Uncommon | |
| Exotic Power | Super Rare | |
| Primary Monkey | Ultra Rare | |
| Support Monkey | Uncommon | |
| Support Monkey | Common | |
| Advanced Power | Uncommon | |
| Basic Bloon | Rare | |
| Advanced Bloon | Common | |
| Basic Power | Rare | |
| Exotic Power | Common |
Feats
- Here Comes A New Challenger!
- Change of Pace
- Using My Own Tech
- Welcome to the Badlands
- It's Game Night gang!
- Sacrifices must be made
Cosmetic items
Changes
| “ | Quincy has been performing well ever since the First Look builds but now that we have four solid weeks’ worth of play data in, his major ability is just too game defining at such a cheap cost. Bumping this up to 12 and we’ll see how that affects the current meta before considering any other changes. — Update notes |
” |
Flurry of Arrows: Bloontonium cost increased ― 9 → 12
Max Bloontonium increased ― 9 → 12
| “ | While Quincy has been dominating against all other heroes, Gwen’s winrate and matchups have been poor across the board. Her Flame Strike ability is very powerful but is hard to save up for and the payoff requires significant setup. We still like the setup/combo but are bringing the cost down slightly to make it slightly easier to get to as well as increasing the payoff. — Update notes |
” |
Max Bloontonium reduced ― 20 → 18
Flame Strike: Bloontonium cost reduced ― 20 → 18
Flame Strike: damage to Bloons already On Fire increased ― 200 → 250
- Heat it Up description changed ― "Increase Damage of your Monkeys by 5" → "Increase Attack Power of your Monkeys by 5"
- Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
- Shot SFX changed from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)
| “ | Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly. — Update notes |
” |
Initial damage buffed ― 65 → 80
| “ | Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly. — Update notes |
” |
Initial damage buffed ― 30 → 40
| “ | Sun Temple was getting too powerful with Expert Negotiator - the Sun God is now appeased — Update notes |
” |
When Expert Negotiator is used, the Sun Temple no longer copies the attack power gained from the original sacrifice, instead it gains power equivalent with the amount of monkeys sacrificed on the side of the Expert Negotiator user (bug fix)
Stun now properly stuns for 1 turn similar to the Stunned card (bug fix)
- Weakening Gas Bloon description changed ― "On Damaged: Lower attacking Monkey's Attack Power by 5" → "On Damaged: Reduce attacking Monkey's Attack Power by 5"
- Destroying a Toxic Bloon with a Hero ability will no longer play the removal effect on the Hero
Now adds Bloontonium equal with its cost after draining Bloontonium (bug fix)
Now draws a card when any other Bloon leaks, in addition to itself (bug)
- Visual rarity changed from Common to Uncommon to match crafting cost (bug fix)
| “ | Part of hero-specific card design is that they help to define the hero’s identity and are in general strong cards. SoA has been on the radar for a long time but we wanted to see how it performed in the wild with the full launch card set before making any changes. It’s still just a little too strong so we’re ramping its damage back. — Update notes |
” |
Damage per arrow reduced ― 150 → 120
| “ | *blush* Looks like something got past the balancing team’s bow! Rapid shot can hit more targets than SoA and that flexibility is expected to cost more, but the damage output was far too low here. Bumping it up and adding an extra hit to really help this card out. — Update notes |
” |
Rapid Shot improved ― Deals 30 damage to a random enemy bloon 3 times → Deals 40 damage to a random enemy bloon 4 times
Can no longer target Bloons that have already taken lethal damage from previous hits (bug fix)
Storm stun is now permanent (bug)
- Hero damage from Badlands is now recorded in the history
In-game description
References
External links
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