Sheriff is the protagonist Monkey of the Frontier Legends DLC for Bloons TD 6. He serves as the sheriff of Sandytown after being appointed to that position by Mr Mayor some time after his home was destroyed by Diamondback. Using the authority granted to him, he recruits other Monkeys to form a posse which works to protect the city from the Wild Bloons and track down Diamondback. He is controlled by the player while exploring the DLC's setting and can be deployed as a Tower during Bloon fights.
The stats of the Sheriff such as damage and range can be improved by buying upgrades at the General Store in Sandytown.
Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change his appearance by equipping them with three pieces of equipment corresponding to headwear (which may also give him a mustache), body-wear and weapons. While deployed in battle, his attacks and abilities depend on this equipment. Following the art style of Legends, it also features a simpler facial features when compared to the Monkeys in the base game. Players can also change the in-game name of Sheriff and choose a Pet to follow him.
Giddy Up
Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of themselves and all other Monkeys in range, but in exchange he consumes 1 more point of stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Equipment
As the player progresses on the Frontier Legends storyline, they will have the ability to buy equipment for the Sheriff or obtain them from treasure chests which can grant him different attacks and passive buffs when used as a Tower during a Bloon fight. The player can change this equipment at a Campfire or at their Homestead in Sandytown.
Head equipment
Icon
Name
Description
Notes
Old Hat (default)
It's had a few tumbles through the dirt but it does the job.
Black Tinfoil Hat
All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons.
The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage Camo Bloons unless the parent tower has Camo detection.
Blue Bowler Hat
Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed.
Sheriff gains a 10% range increase and other towers gain +10.
Futuristic spectacles
Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons.
Damage to Camo Bloons is doubled.
Golden Hat
Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage.
Green Hat
Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster.
Hat and 'Stache
Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons.
Towers deal +2 damage to Blue MOABs (due an oversight on the implementation) and 1.5× damage to Boss Bloons.
Lead 'Stache
Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s.
The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 Fire damage, it also applies a damage over time effect that deals 10 Fire damage every 1.5s during 6.1s.
Massive 'Stache
Your charisma and luscious moustache earn you 10% extra gold from all sources.
Target Glasses
Sheriff's projectiles have a 5% chance to Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing.
The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way Bullseye works. Projectiles can now seek targets in a 20 unit radius.
Tinfoil Hat
Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10%
Tiny 'Stache
All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan.
Body equipment
Icon
Name
Description
Notes
Old Poncho (default)
Worn but warm. Has a nice drape to it.
Glue Splatter Poncho
Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit.
When the Posse pops Bloons on fire, produces an explosion that deals 2 Explosion damage with 3 pierce.
When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce.
When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 Normal damage.
Golden Gun Belt
Sheriff gains +35% range, and damage increased 50%
Gun Belt
The Sheriff attacks faster with his equipped weapon.
Attack cooldown is reduced 35%, for a 54% increase of attack speed.
High Noon Suit
Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more.
Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed).
Red Gun Belt
Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce.
Projectile speed is halved and they can re-hit the same Bloon after 0.2s.
Snowy Poncho
Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement.
Bonus damage is also applied to Bloons affected by Trance. The water freeze effect has a radius of 40 units.
Waders
Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff.
Water zone around Sheriff has a radius of 50 units.
Projectiles have a 5% chance of releasing 3 Fishes which deal 2 Shatter damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics.
It also reduces the speed of fishes in the minigame by 5%.
White Poncho
All Stamina costs are reduced 25%
Weapons
Icon
Name
Description
Attack
Basic Pistol (default)
Just a regular pistol.
A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 Normal damage with 2 pierce.
Boomerang Pistol
Throwable pistol that flies back to the Sheriff.
Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 Normal damage with 30 pierce and deals Pushback to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deal 6 Normal damage with 6 pierce.
Dynamite Stick
Throw sticks of explody dynamite.
Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 Explosion damage to the target and up to 18 nearby Bloons also take 60 Explosion damage.
Marshmallow Stick
Flick burning marshmallows at the Bloons.
Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 Fire damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s.
Peacepopper
A big ol' revolver.
A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 Normal damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons).
Wavey Water Pistol
Water Pistol that shoots in watery waves.
Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 Normal damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra Normal damage to them.
Zig Zag Pistol
Pistol shoots in a zig zag pattern, good for hittin' all the Bloons.
Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 Normal damage with 6 pierce.
Deputy Badges
Sheriff also collects deputy badges throughout the campaign, each one allowing an extra hero in the posse. He starts off with one, and the rest of the deputy badges are unlocked in various places along the campaign:
This list contains minor spoilers, proceed with caution
Given by Mr. Mayor after beating Resort in Boulder Falls
In a chest found in the cornfield near Resort in Boulder Falls
In a chest found in the top left area of Town Sinkhole
This effect only applies to Sheriff, the equipment has three copies of this effect, if they application is independent, it has a combined 65.7% chance.
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