Event history:Odyssey Event/December 2022
This is a list of Odyssey Events in Bloons TD 6 that started in December 2022.
Things are Heating up in this one!
| Name | Things are Heating up in this one! |
|---|---|
| Description | The bloons are getting into some fiery places, but little do they know these monkeys are packing some raw fire power! |
| Availability | 1 December 2022 – 7 December 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $600
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
End Of The Road (Medium — Half Cash)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Cracked (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $900
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Cracked (Hard — Alternate Bloons Rounds)
Starting cash: $750
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Mesa (Hard — Standard)
Starting cash: $1,400
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Infernal (Hard — Impoppable)
Starting cash: $5,500
Start round: 20
End round: 80
Start round: 20
End round: 80
Modifiers
—
Gotta buff them up!
| Name | Gotta buff them up! |
|---|---|
| Description | These towers give everything you need to juice up your hard hitters, and you're gonna need them for the upcoming threats! |
| Availability | 8 December 2022 – 14 December 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Sniper Monkeymax 3
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 4
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Sniper Monkeymax 3
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $900
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $700
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
Bloon speed 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
Island rules
Spice Islands (Easy — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
MOAB speed 105%
Ceramic health 105%
MOAB health 105%
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 4
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 3
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 4
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Bloon speed 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
Island rules
KartsNDarts (Medium — Deflation)
Starting cash: $25,000
Start round: 30
End round: 65
Start round: 30
End round: 65
Modifiers
Bloon speed 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
Island rules
Spice Islands (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Bloon speed 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
Island rules
Underground (Medium — Standard)
Starting cash: $1,500
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Bloon speed 115%
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
Selling disabled
MOAB speed 115%
Ceramic health 115%
MOAB health 115%
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 2
Tack Shootermax 3
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 1
Monkey Villagemax 2
Engineer Monkeymax 2
Striker Jones
Benjamin
Pat Fusty
Admiral Brickell
Sauda
Geraldo
Dart Monkeymax 2
Tack Shootermax 3
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 1
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $800
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
Monkey Knowledge disabled
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
Monkey Knowledge disabled
Island rules
KartsNDarts (Hard — Deflation)
Starting cash: $32,000
Start round: 20
End round: 70
Start round: 20
End round: 70
Modifiers
Bloon speed 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
Island rules
Spice Islands (Medium — Half Cash)
Starting cash: $7,200
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
Bloon speed 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
Island rules
Underground (Hard — Standard)
Starting cash: $2,000
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Bloon speed 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
Island rules
Dark Castle (Hard — Reverse)
Starting cash: $30,000
Start round: 40
End round: 80
Start round: 40
End round: 80
Modifiers
Bloon speed 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
MOAB speed 125%
Ceramic health 125%
MOAB health 125%
A Brand New Home
| Name | A Brand New Home |
|---|---|
| Description | Quincy is on the market for a new house! Think you can help him find his one true home? |
| Availability | 15 December 2022 – 21 December 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Psi
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 3
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 1
Gwendolin
Striker Jones
Obyn Greenfoot
Psi
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 3
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
The Cabin (Easy — Primary Only)
Starting cash: $800
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 2
Engineer Monkeymax 1
Gwendolin
Striker Jones
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 2
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
The Cabin (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $900
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 1
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 1
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 1
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 1
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
The Cabin (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Quiet Street (Hard — Reverse)
Starting cash: $850
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Midnight Mansion (Hard — Standard)
Starting cash: $3,500
Start round: 20
End round: 75
Start round: 20
End round: 75
Modifiers
—
Present Day!
| Name | Present Day! |
|---|---|
| Description | It's that time of year, the presents are hidden, so the monkeys go on a journey to find them! |
| Availability | 22 December 2022 – 28 December 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 4
Monkey Villagemax 1
Pat Fusty
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 4
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 3
Monkey Villagemax 1
Pat Fusty
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 3
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Winter Park (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Frozen Over (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 2
Mortar Monkeymax 3
Ninja Monkeymax 2
Monkey Villagemax 1
Pat Fusty
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 2
Mortar Monkeymax 3
Ninja Monkeymax 2
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — CHIMPS)
Starting cash: $750
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Winter Park (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
One Two Tree (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Frozen Over (Hard — Double HP MOABs)
Starting cash: $750
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Quiet Street (Hard — Impoppable)
Starting cash: $1,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Aerial Support
| Name | Aerial Support |
|---|---|
| Description | Fuel up those engines, get those controls ready, we got a mission to do! |
| Availability | 29 December 2022 – 4 January 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 4
Monkey Villagemax 7
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 4
Monkey Villagemax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Military Only)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
End Of The Road (Easy — Deflation)
Starting cash: $15,000
Start round: 20
End round: 40
Start round: 20
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 3
Monkey Villagemax 6
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 3
Monkey Villagemax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Park Path (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Medium — Deflation)
Starting cash: $14,000
Start round: 20
End round: 50
Start round: 20
End round: 50
Modifiers
—
Island rules
Downstream (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 2
Monkey Villagemax 5
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Dart Monkeymax 4
Bomb Shootermax 5
Sniper Monkeymax 8
Monkey Buccaneermax 4
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 4
Super Monkeymax 3
Spike Factorymax 2
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Park Path (Hard — Military Only)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
End Of The Road (Hard — Deflation)
Starting cash: $13,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
—
Island rules
Geared (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
References
- Data provided by HalfHydra