Event history:Odyssey Event/March 2024
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MOAB speed 200%
All Regrow
MOAB speed 300%
All Camo
All Regrow
Ceramic health 122%
MOAB health 122%
Ceramic health 122%
MOAB health 122%
Ceramic health 122%
MOAB health 122%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
MOAB health 5000%
Bloon speed 250%
All Camo
All Regrow
Monkey Knowledge disabled
Selling disabled
This is a list of Odyssey Events in Bloons TD 6 that started in March 2024.
Late to the Party
| Name | Late to the Party |
|---|---|
| Description | They weren't here at the start of the game, but these towers can still pop bloons like no other! |
| Availability | 7 March 2024 – 13 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Sulfur Springs (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Midnight Mansion (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Extremely Cheap
| Name | Extremely Cheap |
|---|---|
| Description | Cheap to purchase, but doesn't last long! |
| Availability | 14 March 2024 – 20 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Least cash: 25000
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 15
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 15
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Least cash: 15000
Modifiers
—
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
Island rules
Sunken Columns (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
—
Island rules
Another Brick (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Low Tier Showdown
| Name | Low Tier Showdown |
|---|---|
| Description | They might not pack a punch on their own, but there is strength in numbers! |
| Availability | 21 March 2024 – 27 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
Island rules
Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Hard — Standard)
Starting cash: $800
Start round: 5
End round: 50
Modifiers
Island rules
Winter Park (Hard — Standard)
Starting cash: $900
Start round: 6
End round: 55
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $1,600
Start round: 10
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $1,900
Start round: 15
End round: 65
Modifiers
Island rules
Streambed (Hard — Standard)
Starting cash: $3,100
Start round: 20
End round: 70
Modifiers
Easter Time
| Name | Easter Time |
|---|---|
| Description | Find the Eggs, pop the Bloons, and have a fun time! |
| Availability | 28 March 2024 – 3 April 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 1
End round: 40
Modifiers
Island rules
Tinkerton (Hard — Reverse)
Starting cash: $1,500
Start round: 3
End round: 50
Modifiers
Island rules
Balance (Hard — Apopalypse)
Starting cash: $20,000
Start round: 30
End round: 70
Modifiers
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Island rules
Spring Spring (Hard — Impoppable)
Starting cash: $1,500
Start round: 3
End round: 70
Modifiers
Island rules
Spa Pits (Hard — CHIMPS)
Starting cash: $1,300
Start round: 6
End round: 100
Modifiers