Version 42.0 is the second major update to Bloons TD 6 of 2024. This update introduced the hero skin Gentlemonkey Gadgeteer for the hero Geraldo, the Castle Revenge map, and Accolades and player revenue share.
Game changes/additions
- Map search is now also available for co-op lobby map selection
- Map ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'
- This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.
- Certain heroes are now unlocked at later levels
- Level 15 heroes: Churchill, Benjamin, Pat Fusty
- Level 25 heroes: Sauda, Ezili, Etienne, Adora
- Level 35 heroes: Psi, Brickell, Geraldo, Corvus
- Added 'cash spent' to the Victory Screen summary
- New advanced hotkey section for PC players
- Cycling upgrades menu in challenges now skips past towers that are banned
- Individual stages of Quests can now be replayed without resetting the entire Quest
Balance changes
| Tiers |
Changes
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| 3-X-X Spike-o-pult
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3xx Spike-o-pult range increased ― 32 → 36.8
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| 4-X-X Juggernaut
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- 4xx Juggernaut range remains unchanged at 36.8
4xx Juggernaut’s bonus damage to fortified targets now works across crosspaths (bug fix)
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| Tiers |
Changes
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| X-4-X MOAB Assassin
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- x4x MOAB Assassin ability follows target priority instead of Strong
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| X-X-5 Bomb Blitz
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xx5 Bomb Blitz attack cooldown reduced ― 1.5s → 1s
xx5 Bomb Blitz damage reduced ― 6 → 3
xx5 Bomb Blitz no longer deals bonus damage to Fortified ― +5 → +0
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| Tiers |
Changes
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| 5-X-X Super Brittle
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5xx Super Brittle attack cooldown reduced ― 2.16s → 1.8s
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| Tiers |
Changes
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| X-4-X Supply Drop
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x4x Supply Drop now triggers other supply drops when one is used
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| Tiers |
Changes
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| 5-X-X Energizer
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5xx Energizer main dart attack damage increased ― 1 → 5
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| 5-0-2 Energizer + Airburst Darts
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502 Energizer airburst attack damage increased ― 1 → 5
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| Paragon
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| Tiers |
Changes
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| X-5-X Special Poperations
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x5x Special Poperations downdraft attack cooldown reduced ― 0.15 → 0.075
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| X-X-3 MOAB Shove
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MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
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| Tiers |
Changes
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| X-4-X Summon Phoenix
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x4x Summon Phoenix ability projectile speed increased ― 350 → 450
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| X-4-X Summon Phoenix
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x4x Summon Phoenix ability projectile speed increased ― 350 → 450
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| X-5-X Wizard Lord Phoenix
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x5x WLP’s Dragon’s Breath attack damage over time increased ― 1 → 10
x5x WLP’s Dragon’s Breath attack now fires 3 projectiles
x5x WLP’s Dragon’s Breath attack damage reduced ― 6 → 2
x5x WLP’s Dragon’s Breath attack pierce reduced ― 50 → 15
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| Tiers |
Changes
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| X-4-X Tech Terror
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x4x Tech Terror no longer slightly increases attack speed - Note: Also affects Anti-Bloon.
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| Tiers |
Changes
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| X-X-3 Flash Bomb
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xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
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| X-X-3 Flash Bomb
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xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
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| X-X-4 Sticky Bomb
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xx4 Sticky Bomb main Shuriken attack deals more to stickied targets ― 0 → +3
xx4 Sticky Bomb damage reduced ― 500 → 450
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| X-X-5 Master Bomber
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xx5 Master Bomber main Shuriken attack deals more to stunned Bloons ― 0 → +9
xx5 Master Bomber main Shuriken attack deals more to stickied targets ― 0 → +9
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| Paragon
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Paragon main Shuriken attack deals more to stunned Bloons ― 0 → +15
Paragon main Shuriken attack deals more to stickied targets ― 0 → +15
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| Tiers |
Changes
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| X-X-3 Lead to Gold
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xx3 main attack damage over time now also deals bonus to Leads ― 0 → +9
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| Tiers |
Changes
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| X-4-X Jungle's Bounty
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x4x Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is used
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| Tiers |
Changes
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| X-4-X IMF Loan
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x4x IMF Loan cooldown reduced ― 90s → 85s
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| Tiers |
Changes
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| X-X-3 Golden Eagle
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xx3 Golden Eagle moab penalty increased ― 29 → 44
xx3 Golden Eagle damage reduced ― 2 → 1
xx3 Golden Eagle damage range reduced ― 4 → 2
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| X-X-4 Giant Condor
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- xx4 Condor damage remains 2
- xx4 Condor damage range remains 4
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Heroes
| “
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Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these. — Update notes
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”
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| Levels
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Changes
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| 18-19
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Lv18 Storm of Arrows deals bonus damage to Ceramics ― 0 → +18
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| 20
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Lv20 Storm of Arrows deals bonus damage to Ceramics ― 0 → +24
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| “
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Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold. — Update notes
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”
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| Levels
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Changes
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| 4+
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Lv4 Heat it Up now has pierce of 100
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| 12+
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Gwen’s attack rate levels (Lv12, 15, 18) no longer reduce Heat it Up frequency
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| 12-14
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Lv12 Heat it Up damage increased ― 3 → 10
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| 15-17
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Lv15 Heat it Up damage increased ― 3 → 20
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| 18+
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Lv18 Heat it Up damage increased ― 3 → 30
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| “
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Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup. — Update notes
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”
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| Levels
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Changes
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| 3+
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Lv3 Brambles cooldown reduced ― 35 → 30
Lv3 Brambles round duration increased ― 1 → 5
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| 5+
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Lv5 Range buff for x3x druids increased ― 20% → 40%
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| “
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Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later. — Update notes
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”
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| Levels
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Changes
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| 1
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Lv1 cash generation reduced ― $100 → $80
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| 2-7
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Lv2 cash generation reduced ― $150 → $120
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| 8-10
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- Lv8 cash generation remains unchanged at $250
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| 11-14
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Lv11 cash generation increased ― $300 → $1000
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| 15-16
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Lv15 cash generation increased ― $500 → $2500
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| 17+
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Lv17 cash generation increased ― $800 → $5000
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| “
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Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well. — Update notes
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”
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| Levels
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Changes
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| 16+
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Lv16 Main attack can now de-camo DDTs
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| Levels
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Changes
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| 1+
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Resolved an issue where Geraldo’s subtowers would be immune to freeze on Glacial Trail after Geraldo is sold
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| 16+
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Geraldo’s Lv16 Nail Mine should now save correctly
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| 18
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Geraldo should now restock inventory correctly when leveled immediately from 18 to 20
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| “
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Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain. Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly — Update notes
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”
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| Levels
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Changes
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| 3+
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Lv3 Haste cost reduced ― 75 → 50
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| 8+
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Lv8 Storm attack cooldown increased ― 0.1 → 0.12
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| “
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Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery — Update notes
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”
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| Levels
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Changes
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| 8+
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Lv8 Corvus mana gain curve decay start point ― 40% → 25%
Lv8 Corvus mana gain curve decay end point ― 80% → 65%
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| “
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The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this. — Update notes
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”
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| Levels
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Changes
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| 10+
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Recovery spell no longer applies cooldown reduction to Nourishment
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| “
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We wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons — Update notes
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”
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| Levels
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Changes
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| 1+
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Lv1 Haunt mana gain per layer reduced ― 8 → 5
Lv1 Corvus passively recovers 1mana /s so long as Bloons are spawning
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Relics
| “
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We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. — Update notes
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”
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Hero Boost: Hero XP multiplier increased ― 15% → 20%
Broken Heart: Bonus damage to Regrow increased ― 1 → 2
Going the Distance: Range bonus increased ― 20% → 30%
Fortified: Bonus damage to fortified increased ― 1 → 2
Restoration: Maximum barrier reduced ― 200 → 150
Release descriptions
App Store / Google Play
| “
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Stupendous Content Update!
• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer.
• Castle Revenge - Castle is back, and it's moving solidly to join the other Advanced Maps.
• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!
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”
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External links
Official patch notes on Reddit